Changes from Vanilla Minecraft

Apr 15, 2018 at 6:05 AM
Changes from Vanilla Minecraft
  • For various reasons, such as lag reduction, PvP/grief prevention, and general convenience, EMC has made many custom, server-side technical and gameplay changes from the vanilla version of Minecraft.

    Entity and mob changes to prevent lag(top)

    Entity activation range(top)

    • Mobs, animals, and items that are not in water are frozen if you are not within the following amount of blocks from them:
      • Town: 12 blocks for animals; 16 blocks for monsters and villagers
      • Wild: 12 blocks for animals; 18 blocks for monsters and villagers
      • Nether: 12 blocks for animals; 18 blocks for monsters and villagers
      • End: 12 blocks for animals; 18 blocks for monsters and villagers
      • Wastelands: 12 blocks for animals; 18 blocks for monsters and villagers
    • Items in the water are not affected by these ranges, and should still move provided that a chunk in every direction is loaded.
    • Things such as crop growth on farms are not affected by this.
    • Only the X and Z axis are checked. There is no Y axis check, so mobs above and below you are not affected by this.
      • Note: Vanilla Minecraft also has similar logic for monsters at the 32 render distance setting, so movement logic for monsters is essentially unaffected. However, vanilla Minecraft's logic also includes a Y distance. This vanilla logic is planned to be removed, so natural spawn grinders will function better.
    • The following things are immune to the Entity Activation Range:
      • Sheep that are missing wool
      • Animals/mobs that...
        • are aggressive to another entity
        • are on fire
        • are riding in a vehicle
        • are in a vehicle with a passenger
        • are not on the ground
        • have special effects
        • are babies
        • are in love
      • Villagers will only enter an inactive state when they are finished farming

    Entity quantity limits(top)

    • SMP Town:
      • You can have up to 100 spawned animals per residence.
      • There is a limit of 30 armor stands per residence. If the number of dropped items plus armor stands is equal to or greater than 30, no more armor stands can be placed.
      • There is no limit on other entities, such as paintings and dropped items.
    • Utopia Town:
      • You can have up to 150 spawned animals per residence.
      • There is a limit of 45 armor stands per residence. If the number of dropped items plus armor stands is equal to or greater than 45, no more armor stands can be placed.
      • There is no limit on other entities, such as paintings and dropped items.
    • Frontier/Wastelands (All Servers):
      • Measured in 9x9 chunk squares. That includes the centre chunk and 4 chunks (64 blocks) in each direction.
      • There is a limit of 250 mobs in this area. This is spread across animals and monsters.
      • There is a limit of 30 armor stands per area in the Frontier/Wastelands. If the number of dropped items plus armor stands is equal to or greater than 30, no more armor stands can be placed.
      • There is no limit on other entities, such as paintings and dropped items.
      • The mobs are not per player. They are per area, meaning another player can put an area up to its cap it they are very close to you.
    • Use the command /entc to see the number of mobs within your current area.

    Mob spawning distance(top)

    • In Vanilla Minecraft, mobs can spawn up to 128 blocks away from you. This does not check vertical distance.
    • On Empire Minecraft, mobs can spawn up to 64 blocks away from you. This does not check vertical distance.

    Mob spawning limits and density checks(top)

    • In Vanilla Minecraft, the formula to calculate how many mobs can spawn is 70 times amount of chunks available under Mob Spawning Distance (these limits are per player).
    • On EMC, the formula to calculate how many mobs can spawn is the same. However, there is a cap of 90 mobs (this limit is per player).
      • If there are under 90 mobs in the area, it checks that there are not too many of that same mob in the current area.
        • Mobs are limited to spawning in clusters of two.
        • A cluster size is 20 blocks X/Z, and 16 Y.
        • If there are two monsters within the cluster of where an entity is trying to spawn, the spawn will be cancelled.
      • Natural spawning will continue until every player has 90 monsters in their range.

    Mob despawning and autokill(top)

    • Monsters will despawn if, for at least 15 seconds, they are further than 64 blocks from a player across the X/Y/Z axis.
      • Monsters that have picked up a player's items will not despawn.
    • NOTE: This is currently temporarily disabled. If an area exceeds entity limits by any means (by logic cases that cannot be prevented, such as two players being near each other and loading chunks full of monsters that push them over, or monsters moving into range), the system will automatically kill entities until it is at the limit.
      • Monsters are targeted first before animals/villagers.
      • Withers are immune.
      • Monsters that have picked up player items are immune.

    Mob-spawning light limits(top)

    • Empire Minecraft does not change the light limits that mobs spawn in using custom coding. However, it is suspected that a Spigot bug may cause mobs to spawn in lit up areas.
    • It is possible that chunks may have invalid light data, allowing mobs to spawn in lit areas. This is also a bug, but it will be eventually fixed by an automated system.

    Render/view distance(top)

    • The view distance is the amount of chunks that is sent to your client. On Empire Minecraft servers, there is a cap.
    • Empire Minecraft's view distance cap is currently 5 chunks in the Town, and 6 chunks in the Wilderness worlds.

    General functionality/gameplay changes(top)

    Mob AI changes(top)

    • Zombies break doors, even on the normal difficulty.

    Mob head changes(top)

    • In vanilla Minecraft, you can obtain a creeper, a skeleton, or a Zombie Head if either of those mobs got killed from a charged creeper attack. On Empire Minecraft, almost every creature has a chance of dropping a head when they are killed. See the Heads wiki page for more information.

    Nametag limits(top)

    • Players are allowed up to five (5) named mobs per area.
    • You cannot rename a Ghast.

    Eyes of Ender and stronghold End teleport changes(top)

    • In the Wastelands, Eyes of Ender will work as usual, directing the player to the nearest stronghold, of which there are approximately between 9-19 per SMP.
    • In the Fontier, strongholds are harder to come by, but at least three will be directed to through an Eye of Ender. You will be alerted if a stronghold is further than 5,000 blocks away when using them.
    • See the End page for more information.

    Bed changes(top)

    • In Vanilla Minecraft, you can use a bed to set your spawn point when you are in the overworld, when it is nighttime, and when there are no hostile mobs around you.
    • On Empire Minecraft, you can right-click a bed anywhere and anytime, and it will set your spawn point. Beds do not explode when you try to sleep on them in the Nether or in the End.
    • Player Settings give you an option to toggle spawning at the nearest outpost instead of your bed when you die.

    Firework changes(top)

    • On Empire Minecraft, all Fireworks are infinite, which means when you fire them, Fireworks will not be consumed. This applies to Fireworks launched by all methods, except by launching Fireworks while gliding with an elytra.
    • Fireworks in dispensers are limited to one launch every two seconds.

    TNT changes(top)

    • TNT explosion rates are changed so that around 4-8 TNT blocks are allowed to explode per second.
    • TNT does not explode special blocks in the Frontier and in the Wastelands; only common blocks like dirt, stone, sand, and soulsand are destroyed.
    • Dispensers can no longer activate TNT.

    Villager trading mechanics(top)

    • Chances to unlock a new trade is set to 35% chance instead of the default 20%.
      • There is an additional 15% for every second locked trade.
    • When a trade unlocks, you get an additional five uses before it re-locks again.
    If you are really unlucky and you have gotten three trades locked, every trade will have a 65% chance of unlocking all trades.

    Spawn egg mechanics(top)

    • Spawn eggs cannot be used to change the mob spawned by mob spawner blocks.

    Renamed item functionality(top)

    • Renaming items will make them lose their crafting functionality. For example, if you rename an iron block, you can no longer turn it back into nine iron ingots.

    Anvil changes(top)

    • Every repair of an item will increase the repair cost for you. You may sell this item to another player, and they will start from zero on the repair cost.
    • If you get an item back from the player, even if they have repaired it themselves, your original repair cost will still be on the item. Repair history is permanent on an item for everyone who has repaired it, even if a player has changed his or her username.
    • Repair costs are capped at 39 levels for all items. This eliminates the "too expensive" repair cost on some items if they have been extensively repaired.
    • The formula for repairing items is...
      • REPAIR COST: Vanilla Cost + EMC Personal Repair Cost + 5
      • NEXT PERSONAL REPAIR COST: FLOOR((EMC Personal Repair Cost + ( 3 to 9) * 1.2)
        • 3 levels per raw ingredient used to repair, or 9 levels if combining with another item of same type.
    • Renaming stacked items costs 1 EXP level per item in the stack, with a capped cost of 15 levels. For example, if there are 3 items in the stack, renaming will cost 3 levels; if there are 32, it will cost 15 levels.

    Hopper changes(top)

    • Items will only fall into hoppers once every 1/4 of a second.

    Compass changes(top)

    In vanilla Minecraft, the Compass will always point to the world's spawn point. However, Empire Minecraft takes it to a whole new level.
    • When teleporting to the wilderness, any Compass you carry with you will automatically point to the outpost you teleported to, thus making it easier to find your way back.
    • If you die, the Compass destination will be automatically set to your death point, making it easier to find and retrieve your lost items.
    • You can also change where it points to yourself. See the full page for more information.

    Combat changes(top)

    • The Thorns enchantment does not apply to ranged attacks (bow and arrows).
    • Monsters that die without having taken any player damage will not drop XP.
      • If a monster dies when most of the inflicted damage wasn't caused by a player, it will drop a reduced amount of XP.
    • If you set your difficulty to 6 (or higher), the wither can occasionally teleport after being hit.
    • If you set your difficulty to 6 (or higher), Elder Guardians will take 66% less damage when they are out of the water.

    Treasure map changes(top)

    • In vanilla Minecraft, treasure maps will forever point to a location based on the location of the villager it was traded from. However, given that the destinations and villagers are often in different worlds on EMC, this would be an issue.
    • Therefore, villagers in the Town will give the player pending maps, which can be used in the appropriate world.
    • When a map can find a destination to guide to (so when it is in the Wastelands and Frontier), it will be consumed.
    • The emerald costs have also been increased for maps.

    Changes to player death mechanics(top)

    • Players will not lose XP upon death anywhere from within the Empire.
    • Item despawn times have been increased from 5 minutes to 15 minutes.
    • Inventory items dropped upon death will be protected from pickup for 8 minutes.
      • Players on your friends list (see /fr help) are excluded from the protection.

    Item frame changes(top)

    • Item frames will send items directly to a player's inventory instead of dropping the items to the ground.
    • Item frames will no longer automatically pop off blocks and require player interaction to break.

    Shulker boxes(top)

    • You may only transfer empty shulker boxes across servers through the Vault and through the Mail.

    Entity cramming is currently disabled(top)

    • This 1.11 feature, which auto-kills (suffocates) entities when there are at least 24 within a tight space, is currently disabled on EMC until warnings are given out to players to fix their current farm setups.

    Rails cannot be moved by pistons(top)

    • Rails cannot be pushed by pistons on EMC. This is the case because it prevents related exploits from being abused when they are introduced by new Minecraft versions.

    Fire-spread and destruction(top)

    • Fires do not spread or burn blocks in the Frontier and Wastelands. This is the case even for flammable blocks, and for fires caused by natural (e.g. lava waterfalls) and unnatural (e.g. flint & steel) sources.

    Perched parrot changes(top)

    • Parrots which are perched atop a player's shoulders will only dismount when you use a command on your residence, one you have the admin flag on, or in the Wastelands or Frontier. See the Animal Controls: Parrots section for more information.

    No dragon egg drop(top)

    • When a dragon is killed on EMC there will be no dragon egg drop.
    • Instead, a dragon head can be found on the pedestal where an egg would usually be found.

    Miscellaneous blocked or partially-blocked items and features(top)

    The following items and features have their functionality blocked on Empire Minecraft:
    • Invisibility potions can be created, but not used.
    • While fire charges can still be crafted to make Fireworks, they do not have any explosive function by themselves.
    • Players are no longer able to access the top of the Nether, which is above the bedrock.
    • Skeleton horses cannot be mounted or tamed.
    • Entities, such as loose items, minecarts, and mobs cannot be transferred through the Nether or the End portals.
    • The Curse of Binding items cannot be shot from dispensers.
    • The Totem of Undying cannot be used in the Town (to prevent its use during death-focused events).

    Miscellaneous changes(top)

    • The Wastelands has a limited world size (8000 x 8000).
      • In the Wastelands, there is a 1:1 block travel distance between the overworld and the Nether. One traveled block in the Nether is equal to one traveled block in the overworld.

    EMC has many features to take advantage of that revolve around certain aspects of multiplayer Minecraft.

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