Feature Signs

Jul 25, 2016
Feature Signs

  • About(top)


    One of EMC's many unique features are "Feature Signs," which offer numerous special features.

    A feature sign is created by placing a regular sign, typing a special code (the sign code) on the first line, and then by possibly adding some additional input on the subsequent lines. The so called "sign code" signifies what kind of feature sign will be created. Most feature signs are available to all EMC players!

    Players can interact with these signs through several methods, and they are also detailed below. A Residence flag will soon be added to control feature sign access on Residences.

    Types of Feature Signs(top)


    Teleport(top)

    Sign Code = Teleport
    Teleport Signs, known as RTS (Residential Teleportation System), allow you to set up teleports to move players from one location to another location within the same Residence, or to move them to another Residence.

    These signs are useful for providing quick methods of transportation to various locations, and can also be used to build a hub for traveling.

    To create a teleport sign, you must be either the owner of a Residence or have both build and use Flags on a Residence. There is no limit on the number of teleport signs you may create within a Residence, and there are several ways to use them.
    • You can make a sign for teleporting players to another Residence by putting the destination Residence's address number or the Residence name on the second line.
    • Residence teleports can go directly to (named) Residence Locations by using an at symbol (@) in-between the Residence and its location name (example: 1234@location).
    • Teleport signs can also be used to teleport a player to a specific spot on the same Residence. The steps to do this are shown below:
      • While standing at the destination (where you want to be teleported to), type the Chat command /res tpsign. You will see a confirmation message in the Chat:
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      • After typing the command, place a feature sign with the word "teleport" on the first line. Additional details will be automatically filled in as soon as you close the sign editor.
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    Message(top)

    Sign Code = Message
    Triggering this sign will print a message into the activating player's Chat. This sign can be used to send information to a player.
    • Place a chest or a trapped chest down, and place a sign on top of it (by placing it against a block or holding shift), and simply type "message" on the first line.
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    • Then, with a book and quill, write the message you want to display. Up to 256 characters or three lines of text may be used (whichever is shortest).
    • Now place the book in the first slot of the chest. The book does not need to be signed, so it can be edited or reclaimed later.
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    • Messages will be prefixed by blue arrows and are printed in yellow by default.
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    A message can also be sent by teleport signs. While following the above Instructions, you can type "teleport" as the sign code instead of "message." Whenever the teleport sign is activated by a player, they will also receive the message.

    Customizing your message(top)

    Supporters can change the color of a message by adding the same color codes which are also used on Formatted Signs.

    Messages can also be personalized, just like Residence enter/leave messages. If you use %player in your message, it will be replaced by the player's name that visits. You may also use %colorplayer. This will also show the players' names, but this time, the color will match their in-game username color (white for regular players, gray for iron supporters, orange for gold supporters, and so on.).

    Home(top)

    Sign Code = Home
    The "home" sign sends players to their home Residences. This sign can only be placed within the Town.

    Waste/WasteN/Frontier/FrontierN(top)

    Sign Code= Waste | WasteN | Frontier | FrontierN
    These feature signs can be used to teleport players from a Residence directly to the Frontier or the Wastelands, as well as their nether worlds. By default, it will transport someone to a random outpost, but you can also specify an optional location on the second line to teleport to that specific outpost. For example, the locations n, s, or sw. This would teleport a player to the northern, southern, or southwestern outpost. Keep in mind that the Frontier does not have ordinal points (nw, ne, sw, and se).

    Server(top)

    Sign Code = Server
    This feature sign can be used to send a player to another EMC server. The destination server's name is specified on the second line of the sign like so: smp# (where # is a number from 1 to 9) or utopia.

    Note: These signs cannot be activated by walking over them. They require an interactive method (such as stepping on a pressure place or pushing a button). See below for all activation options.

    Preview(top)

    Sign Code = Preview
    Preview signs allow players to see the contents of a chest without being able to take it out. It is a read-only view of chests.
    Preview signs can only be placed by Residence owners or those with the admin permission flag.

    Activation of Feature Signs(top)



    Movement(top)

    All Feature Signs, except the server teleport signs, can be activated by walking over a solid block. The activating player's feet can be in the air, on powered redstone wire, in water, in lava, or inside portals. The player must be two blocks above the sign.

    Pressure Plate(top)

    Feature signs can be activated by walking over a pressure plate. When the pressure plate is activated, a feature sign will be searched for in the following order:
    • 2 Blocks below the plate.
    • 1 Block above the plate.
    • 2 Blocks above the plate.
    • 1 block out in any of the 4 directions from the plate.
    • 1 Block above the plate and 1 block out in any of the 4 directions from the plate.
    • 2 Block above the plate and 1 block out in any of the 4 directions from the plate.

    Button(top)

    Feature signs can be activated by pressing a button. When a button is activated, a feature sign will be searched for in the following order:
    • 1 block out in any of the 4 directions from the block the button is attached to.
    • The opposite side of the block the button is attached to.
    • 1 block down from the block the button is attached to.
    • 2 blocks down from the block the button is attached to.
    • 1 block up from the block the button is attached to.
    • 2 blocks up from the block the button is attached to.
    • 1 block out in any of the 4 directions from the button itself.
    • 1 block down from the button itself.
    • 2 blocks down from the button itself.

    Tripwire(top)

    Feature Signs can also be activated by walking through a tripwire. A feature sign is looked for from the location of the hook in the same order as buttons. Certain directions are checked first.
    Keep in mind that it will only activate one feature sign.

    Nether Portal(top)

    When a player enters a nether portal, feature signs are looked for 1 block below and 1 block in every direction from the obsidian on the base of the portal. This is fully effective for an 8-block wide portal.

    Signs(top)

    Right-clicking a feature sign will also activate it.


    In Town you are given a 60x60 protected Residence.

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