This is a nice mixture of things in tonight's update! I believe I've finally tracked down the major bug in the code that keeps messing with Marlix's loot pool (effective difficulty).The Bukkit API had changed the Damage system to a really confusing system that made it hard to control damage to the way we were intending, so we didn't realize that damage values were not as intended... High damage weapons was healing the monsters!Additionally, It is our goal to really boost the XP system to make it more beneficial to go out and group up and kill monsters together than sitting at a farm. This update is a start of this.All Enraged and MiniBosses received a MASSIVE exp bonus. Additionally, a bug in the code for XP bonuses was fixed... Oops... This entire time custom mobs were meant to give bonus XP, but hasn't been :/ Well now they do, and the intended bonuses are massively increased.The changelog!Introducing a new Player Note system (coded by Breezy) - You may now leave (private) notes on other players that you personally can view using /p. constantly forget where you met a person? leave a note! Leave a note with /pnote set <name> <note> For Free players, the length of a note is limited to the minecraft chat box limit. Supporters... You may use /pnote add <name> <note> - to add more text to the note. Use set to start over again. You (all) may also use /pnote clear <name> to clear all notes on a player. Type /pnote for help.You may no longer /res kick a staff member unless they are marked away. If the staff member is not away, and not conducting official EMC business and you wish them to get off the residence, please simply ask them... But if they go AFK, /res kick will work once the AFK flag kicks in.Fixed issue with players being unable to clone their old books after changing their nameFixed bugs all around with entity damage for the survival system that was likely affecting the entities effective difficulty / player damage % checks. Hopefully Marlix will be consistent with loot now!Massive XP boost to all custom mobs. This bonus is then multiplied by being in a group, and further multiplied by difficulty! Want some EXP? Then join a group and play at a higher difficulty!Added 2 new Player Settings! You may now control whether or not MiniBoss or Enraged monsters will ever spawn around you. Don't care to fight them? then you can simply turn the setting off. However, you may still encounter monsters previously spawned, or new ones will spawn if some other player is near you who has their setting on.All Custom Mobs spawn chances are now affected by your difficulty setting! Difficulty 5 is the baseline, with every level above or below 5 modifying by 5% (so 10 is a 25% boost). Formula: double diffModifier = 1 + (0.05 * (-5 + playerDifficulty)); (This applies to the monsters existing spawn percent. So if it was 10%, with a 20% boost, it will be 12%, not 30%) Thinking on it, a future update will boost this even more, potentially 15% per level.