Server Problems, Post Here!

Discussion in 'Empire Help & Support' started by chickeneer, Nov 3, 2014.

  1. https://imgur.com/uiwE7hf

    When I leave the area it gets stuck there and only when I am 6 blocks away it reactivates
  2. I was just wondering if the issue has been fixed?
  3. I am not able to recreate it. If you want me to look at your creation. Feel free to shoot me a message.

    https://pm.emc.gs/chickeneer
    607, Joy_the_Miner and UltiPig like this.
  4. Yesterday I notice that the boss bar wasn't showing. Some how, I lost 8 Super Turkeys and 2 Blizards that I had in closed using protected blocks of glass. Well 1 Turkey was in a fenced in area. But all have despawned. Why!:(
    The turkeys I've had for 3 years and Blizard were from this year.
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  5. Sorry for not announcing earlier. We had an issue with certain custom mobs filling entire entity caps (hundreds in an area) and had to enact a despawn timer on the custom mobs in general. Event mobs despawn after 2 months now.

    Although, I am sure your mobs were not causing the lag issues from the above issue. Their despawning was an unintentional consequence of that fix. Unintentional, yet the change was still needed.
    607, AyanamiKun, luckycordel and 3 others like this.
  6. Yes, I had captured several Blizz's & Turkeys as well for outpost mascots. Ah well, I guess we will just have to slaughter them all going forward.
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  7. Ah buggers! Well at least we know what happened to all our party members. We were planning to clear a crowd of them soon... not soon enough.:( It's probably for the best.

    Does this mean all enraged that have been around for months at a time are totally wiped clean or just in areas where the entity limit was exceeded? Thank you for the update! :)
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  8. Everywhere.
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  9. This sounds very dramatic. :p Although I can imagine it might be, for some people... :( I hope the change in general helps!
    TheFryedmans likes this.
  10. Any possibility to exempt chickens from the activation range so that they can still lay eggs without being within range?
  11. Teleporting (teleport signs, [resnr]@location, /gtp) works really badly now... teleporting with teleport signs already put you down a block below the location it teleports you to, and puts you on the nearest lower ground, both since 1.15. It seems that now everything goes even slower and it looks like it's putting you two blocks lower or something like that?
  12. And you go through the floor when you tp sign or /v a place then it tps you to the place you want to go
    607, Stnywitness and TomvanWijnen like this.
  13. Strange.
    Fixed one problem guess it caused others. Will look at as soon as I can...
  14. I have noticed the tp issue as well. It is nearly everytime I tp, escpecially when the tp spawn is a building in the air (when u tp on a 1 block high platform in the sky). It seems to glitch you down, you fall quite a ways, but then you get teleported back to your tp destination. Really strange.

    This has happened to me ever since the new update on here. I didn't think it to be a big deal, I thought it was a problem on my end. But since other people are having problems with it too...
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  15. I am not sure if that is a bug we can fix. That sounds like you are just loading the tp destination slowly, and you start falling while the world finishes loading.
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  16. It is not only that. I have a teleport that has been the same for years and has always worked, but it now always pushes you backwards. This is presumably because all teleports are sent a block lower, and going backwards is space.

    If you set a teleport sign, it will sometimes just say that the destination is obstructed - actually I think that this is because there is a carpet on the floor there? The solution is to set the teleport one block higher.

    In summary, teleport signs and residence locations are sent one block lower. The sign shows the correct y coordinate, but it sends you to one lower.

    --
    Loading times have also gone up massively. I used to teleport to my residence and my main residence location pretty much instantly, but now it can take a full second. My internet and ping are fine (probably even better than before).
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  17. okay. So that puts you in the same boat as the other reports. I will try and look into this evening.
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  18. I had two teleports that seemed off last week, and dropped me a floor lower. I simply reset them and now they work fine.
    crystaldragon13 likes this.
  19. Is there an issue with locked chests in the Wilds/Wastes? I have been exploring far out in the Wilds on smp7 and needed to lock a chest before returning to town. When you create the sign everything seems normal until the sign is saved. Now this may be an issue with the name I placed on the second line. On the sign, I entered the following:

    1st line: Locked ---------- Completed sign reads - 1st line: [Locked]
    2nd line: _Susu_ ------------------------------------ 2nd line: Xyzevq
    3rd line: Xyzevq ------------------------------------- 3rd line: Xyzevq
    4th line: Tbird1128 ---------------------------------- 4th line: Tbird1128

    It will be quite some time before I can go out there with _Susu_ and see if the chest can be opened. But, it is very strange that when I save the sign it changes that first name (on the second line) to the name making the sign. I broke the sign and recreated it with the same results - that cost me 500r. Thoughts?
  20. If you create a lock sign, the second line will be automatically filled out. This means that you should write nothing on the second line, and _Susu_ on the 3rd line. If you break a locked sign within 300 seconds of creating it, you get all 1000 rupees back. :)
    607 and _Susu_ like this.