1.14 Thread - Village and Pillage

Discussion in 'General Minecraft Discussion' started by 607, Oct 25, 2018.

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What is the first update thread you participated in on EMC?

1.14 7 vote(s) 19.4%
1.13 2 vote(s) 5.6%
1.12 2 vote(s) 5.6%
1.11 2 vote(s) 5.6%
1.10 0 vote(s) 0.0%
1.9 5 vote(s) 13.9%
1.8 5 vote(s) 13.9%
1.7 3 vote(s) 8.3%
1.6 2 vote(s) 5.6%
1.5 or earlier 8 vote(s) 22.2%
  1. I'm really excited about the cats, #jellyhype
    TasteOfTerror, Hashhog and 607 like this.
  2. Yeah the blocks are what I'm excited for
    Foxy_Kitty likes this.
  3. Snapshots are back in action.

    19w03a, yesterday's snapshot, introduced composters into Minecraft. It brings another fully automatic way to get bone meal, but its extreme inefficiency gets me infuriated.

    To make matters worse, I cannot convince people that this block will become another one of Mojang's 'useless' additions.



    Blocks and Items
    ==============
    Glazed Terracotta
    Nether Wart Block
    Purpur Blocks
    Dragon Egg
    Beacon
    Conduit (?)

    Diamond Hoe
    Golden Tools
    Beetroot
    Poisonous Potato (Intentional?)
    Potions of Water Breathing and Pufferfish (Item)
    Dragon Breath and Lingering Potions
    Tipped Arrows
    Spectral Arrow
    Phantom Membrane
    Totem of Undying
    Crossbow
    Fire Charge

    World Generation
    ==============
    Desert Wells
    Fossils
    Woodland Mansions

    Enchantments
    ============
    Frost Walker
    Bane of Arthropods
    Thorns

    Mobs
    =====
    Pigs
    Wolves and Dogs
    Ocelots and Cats
    Bats
    Rabbits
    Endermites
    Polar Bears
    Llamas
    Parrots
    Turtles
    Pandas
    Illusioners (Unused)
    Evokers
    Husks and Strays

    Mechanics
    =========
    Bone meal from rarely killing live fish.
    Bone meal from composters (?)
    Crafting magma blocks from magma cream.
    Wood and solid concrete cannot be insta-mined.
    Auto-jump
    ...

    TasteOfTerror and 607 like this.
  4. There's more on that list I don't agree with, but what really surprised me was the beacon. Why do people say that's underpowered?
    TasteOfTerror and TomvanWijnen like this.
  5. I cannot find the sources, but I remember one Reddit and YouTube user who made a deep, mostly negative analysis video about Minecraft in the first half of 2017. One of the things he heavily criticizes is the beacon block.

    According to this individual, the beacon is underpowered for the amount of effort and 'grinding' you need to get and activate it.

    For the Nether Star to craft a beacon, you have to defeat a Wither which requires 3 Wither Skeleton Skulls to summon. Those skulls have a 2.5-5.5% drop rate from killing wither skeletons which only spawn in and around nether fortresses.

    To power the beacon, you must place it on a solid pyramid of whole iron, gold, diamond, or emerald blocks. If you want the biggest range which is only a radius of 50 blocks, compared to the 100+ of a conduit, you need 9+27+49+81=164 ore blocks which equates to over 1,000 minerals!
    607 likes this.
  6. This youtuber is AntVenom, and he later apoligised for the video, as he himself understood that he had misunderstood the value the beacon can have to certain players.

    Overall, the list you made really shows your standortverpflichtung, to use a German word where the Englisch is nonexistant, the blocks you talked about are useless to people who play the game in the way you play it, but not at all to everyone.
    I have both been in the profesional building comunity and the technical minecraft / redstone comunity, and, espesially in the technical cominity, everything is used. Llama's are usefull because they are a passive mob with a ranged atack, making them usefull in some pathfinding-algorythm farms. Frost Walker is used all the time for ice bridges (useing the fact that an armourstand with frost-walker boots also works) and the like. All the blocks that you named I have seen used countless times, as they are another colour variant you can use in builds. Golden tools are used in Mapmaking all the time, as you just get another set of tools you can give more custom values too. The fact that you find it useless says that you didn't jet find a use for it, but not that no one ever uses it.

    I see, I didn't not cover everything, not everything is being used in contraptions or builds, but is nice to have nontheless, as they are ment as ambient additions in the first place. Fossils is a good example, is it really usefull or anything? no. Is it fun to find, yes, espessialy for a new player, who did not know they existed. Most of thease ambient features are added for thease newer and really young (under 13 or something) players, it is one of the biggest groups of players out there.

    Minecraft isn't one of those games that has an intented way of playing, but certain groups of people liking to do the same thing have formed over time, and Mojang tries to keep all of them statisfied, which means they add things that are useless for some groups but very useful for others.
    jacob5089, __Devil_, 607 and 2 others like this.
  7. Very nice mini-analysis. :)
    jacob5089 and Jelle68 like this.
  8. I agree though for the composter. You have to use a few cakes to get one bone meal. Otherwise it can take 10+ of one item to just get one bonemeal which seems insane. If anything, the composter is meant more for any scrap foods you have. For example, if I made a carrot farm early on and later switched to Cooked Steak then I wouldn't really need the carrot farm. So i guess you can use the carrot farm to make bonemeal. I still feel the values need to be tweaked though. Try making bonemeal with kelp. Its ridiculous haha
    607 likes this.
  9. Actually, it does have some advantage: you don't have to craft the bonemeal and you can use leftovers from other farms. Yes, you can just make huge storage rooms for your overproducing farms, but you can now also turn it into something usefull.
    I don't think that's the main reason people would use the composter though: It also really is a fun way to do it, another path you can take. There are quite a lot of people (like me) who build large and complicated farms for the sake of making large and complicated farms. Apart from that, the melon slice rout actually is quite efficient. Making it a relativly good way for something like an automatic tree farm. in ~8 hours you can make a melon farm that is fast enough to run a normal tree farm. If you're like me, and just like automating stuff for the sake of automating stuff, it actually is a really fun block.
  10. I'm most excited for the grindstone and that's it
    Because I have a sc of items with Inchants and they are on gold swords and you may say smelt them bu I won't get any xp for them
  11. As of 1.13, furnaces can now store experience from smelting items, even if a hopper takes the products. To claim the XP, manually take out something in the furnace's output slot.
    607 likes this.
  12. Since nobody has done it yet, I will report what the rest of January's snapshots have shown and give my thoughts when available.

    * Cartography tables, stonecutters and lectern are now functional.

    >> The cartography table replaces crafting recipes to edit and copy maps. You can also now lock maps with a glass pane. Apart from villager interaction, this block is finely complete in its current state.
    >> The stonecutter make stone-type block variants more efficiently. It can cut 6 blocks into 6 stairs, whereas the stair crafting recipe yields only 4 stairs for six blocks. Chiseled stone bricks can be made straight from raw stone blocks. However, all of the wood blocks are left out from this new system. Some players suggest adding a wood cutter or renaming the stonecutter to justify the inclusion of wooden blocks.
    >> And lecterns are for multiple players to read a book at once. The block emits a redstone pulse whenever someone turns a page. Comparators can also measure progress through the book. The only change I would make to the lectern now is to re-rig its podium to match its hitboxes.

    * Compost bins have been buffed! All applicable items are more likely to fill them up.
    The new table: https://minecraft.gamepedia.com/Composter#Composting

    * The Wandering Trader: Mojang added the Traveling Merchant into Minecraft, but is currently not that useful.
    It is a very rare mob; it automatically despawns after two in-game days (even if name tagged) and cannot spawn again for another day afterwards. Only one trader can exist in the world at a time. Their trades are intended to be of limited supply and thus: NOT infinite.
    This villager has a lot of potential, but just like the composter, Mojang has initially hard-capped its usefulness. Though unlike compost bins, game balance with the wandering trader is very serious business. We have to be careful not to let it devalue exploration too far.
    TasteOfTerror, 607 and AncientTower like this.
  13. A welcome change... seeing as stair blocks are only 0.75 the material of the full block, logically the stair recipe should yield 8 stairs from 6 blocks (especially given they use the true ratio when crafting slabs). Glad they're at least being a little less stingy.

    Honestly, it would make the most sense for them to just change the recipe to require 3 blocks in an L shape that yields 4 stairs, but that's a minor detail.
  14. Have they announced when its releasing?
  15. Nothing has changed on that since Minecon Earth, "early next year (2019)." There are still a few important additions and changes left to be done.

    * A new rendering engine.
    * Finalize the New Default textures.
    * The villagers' new AI and trades.
    * A proper reward for defeating raids.
    * Functionality for the fletching table, smithing table and bell.
    * Return of the Customized World Type.
    ...
    607 likes this.