The Major Update - 7/1/15

Discussion in 'Empire Updates' started by Aikar, Jul 1, 2015.

  1. You would need to specify the res if you are not on the res.
    Ninja'd, see Aikar's post above
  2. tested works again.
    /res pset !XXXX PLAYER flag t
    and also
    /res set !XXXX flag t
  3. Yay! I didn't realize how spoiled I've become about my /home locations until they weren't working XD having to walk around my res all the time is SO overrated. Thanks for the lightning fast repair :)
  4. Are you considering making either Momentus or Marlix dual wielding when the 1.9 update comes out?
  5. /v haastregt 3 doesnt work either, it says that 3 is not a saved location.
    EDIT: oh I saw Penguin's solution now, do /v haastregt-3 for example
    Patr1cV likes this.
  6. I wish we didn't have to break backwards compat on the commands, but its hard to support both with the new system heh.

    The new system is sooo much of an improvement for maintenance and functionality of commands, its not even something to "consider" keeping the commands in their old form (for dev people, the old res commands was a single function with like 100+ if/else if blocks and tons of repeated code doing 'is the arg length supportive of explicit residence being passed' logic...)

    To better support the old command style of /res pset address name flag t/f while not on your residence, we will have to do a multiple pass attempt at resolving the parameters to the command, where if one fails, try it in another form.

    Thats tricky logic to pull off.

    For the programmers: https://gist.github.com/aikar/e78e0151bb33bbd6c986

    Then the Residence Command looks like:

    Code:
        @Subcommand("pset")
        @CommandCompletion("@allplayers:30 @flags @flagstates")
        public void onResFlagPset(Player player, @ResContext(admin = true) Residence res, String name, String flag, @Values("@flagstates") String state) {
            res.getPermissions().setPlayerFlag(player, name, flag, state, resadmin);
        }
    
    607 likes this.
  7. I very much support the change to PVP head drops. It was annoying when random ordinary players would collect heads from everyone else in the arena, then claim their own was worth 10,000 (or 100,000 :rolleyes: ) just because they have it turned off. I've seen this more frequently than I care to keep track of.

    Thank you for the quick bugfixes, especially for the res loc one.

    Also: An armed Momentus looks terrifying.
  8. Ok pushed out another series of fixes.
  9. Found a bug! It has the look and shape of a spider but it's HUGE!!!! sorry.... couldn't resist :p
  10. Awesome update, thank you!

    PvP should definitely be more interesting with the head drop changes :p I also may have to go Momentus hunting ^_^
  11. So if I understood this correctly, res flags can now be modified remotely rather than having to be on the res itself?

    If so, #awesomesauce
  12. The first thing I saw was name changing. I then read the thread only to get my hopes and dreams crushed
  13. They always could (well, for the last year), it just wasn't well known.
    Gawadrolt, ShelLuser and FDNY21 like this.
  14. Can't wait for name changes
  15. This is a great update, nice job. One step closer to names changing! :D
    They have been able to be done remotely for quite a while ;)
    Gawadrolt likes this.
  16. First of all: awesome piece of work here. I can pretty well imagine what happened here and yah, plain out impressive. I do have one comment / question:

    Would exceptions be a possibility?

    Now, this isn't a big concern or a negative comment I have, just a motivated observation / question. First: I don't PvP at all. I did go to battle once on a late Saturday evening (yes, not exactly clear minded) and armored with my trusty voters gear I didn't stand a chance (but had to laugh so hard ;-)).

    Here's my dilemma / issue: I don't drop my head, I don't do PvP. But I have been asked several times if I could help others to obtain their heads. One of the comments I often heard was that this was also a matter of trust: "now I'm sure to get my head back". Other than this I don't care for the PvP arenas and I also never visit them.

    But I do wonder if this also wouldn't affect players who merely want to help others to get their heads?

    Like I said: this doesn't bother me at all, but I figured I'd still ask (and I know quite well that not dropping my head is likely a bigger thing to me than it is for other players, so I realize that it's probably a moot point anyway).
    PenguinDJ and FDNY21 like this.
  17. Whoop! Thanks dev team for another spectacular release!

    Of course, i have my favorites out of the bunch of updates, but all are needed in some way or another that I can relate to =)
    P.S. Chickeneer can do nothing wrong in my mind for the next week or so since he changed roads resetting as requested by us lowly SS+ that needed it...
    P.P.S. Thanks Aikar for fixing my world borders for the town expansion.
    RainbowChin and ShelLuser like this.
  18. If a player wants to farm his head, PvP is not the place to do it.
  19. Where would he farm it, then?
  20. True, but the results are pretty much guaranteed, unlike the "jumping of a cliff" approach.
    FDNY21 likes this.