{Fantasy RPG Turn Based} Rings of Caskar

Discussion in 'Forum Games' started by NetherSpecter, Apr 4, 2016.

  1. The kingdom of Caskar has just been attacked. You, as a prisoner, recently brought in from the borders, has been set up to be executed. You must gather gear and fight your way through to freedom.

    Name:
    Class:
    Gender:
    Age:

    Classes

    Knight- High in defense, low in attack. A knight's duty is to protect.
    Base stats: 3 ATK, 4 DEF, 1 SPD

    Warrior- They're the first into battle and thrive off of bloodlust.
    Base stats: 4 ATK, 3 DEF, 1 SPD

    Archer- Fast moving individuals, they move around the battlefield picking off weaklings.
    Base stats: 3 ATK, 2 DEF, 2 SPD

    Mage- The role of a mage is simple, torch your victims, leave nothing for vultures.
    Base stats: 3 MAG, 2 DEF, 1 SPD

    Class Specials

    Knight- Cannot be killed by ranged enemies.

    Warrior- Has +1 defense when fighting other Knights.

    Archer- Cannot be damaged by melee enemies when moving.

    Mage- Cannot be killed by Archers.

    Stats

    ATK- Each enemy has a certain amount of DEF, if your attack is higher than their defense they die. If you can kill you enemy in two turns with two attacks they die.

    DEF- Pretty much your health. Defense indicates how much damage you can receive before you die.

    SPD- Speed determines how fast turns go for you, how much attacks you can get in before your opponent, and who attacks first in duels. It also takes into account whether or not you can flee.

    *Please note that this is the first time I've really done anything of this magnitude. There's no need to play with anyone and situations will change depending on your choices.*

    When asking questions please use BOLD so I can differentiate between gameplay and actual talk.
  2. To start, simply fill out the form. Player profiles, levels, and details will be kept in this post. Good luck, have fun. :)

    Name: Sir Tah
    Class: Archer
    Gender: Male
    Age: 12
    Level:1


    Name: Col
    Class: Mage
    Gender: Male
    Age: 16
    Level: 2


    Name: Jackson Harrow
    Class: Warrior
    Gender: Male
    Age: 17
    Level: 1


    Name: ShyguytheGamer1
    Class: Mage
    Gender: Male
    Age: Over 9000
    Level: 1


    Name: SteamboatWillie
    Class: Knight
    Gender: Male
    Age: 20
    Level: 3


    Name: RidgeBeam
    Class: Mage
    Gender: Male
    Age: 30
    Level: 2


    Name: Amy Wren
    Class: Mage
    Gender: Female
    Age: 23
    Level: 1

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  3. You wake up in a cell. Outside in the distance there's explosions and guards screaming. You hear the clambering of a guard falling dead next to your door. The keys latched to his body, and his corpse ripe for a looting. Two figures begin to walk down your cell's corridor. What do you do?
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  4. Chaos ensues. On the wall by the door is a bow and a quiver. You count the arrows, 1, 2... there were 5 arrows.

    [You're now equipped with a long bow and 5 arrows]

    After counting a soldier shouts towards you and begins running in your direction.

    [Soldier's Stats: 1 ATK, 2 DEF, 1 SPD]

    What do you do?
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  5. Name: Col
    Class: Mage
    Gender: Male
    Age: 16


  6. You wake up in a cell, outside there are explosions and guards shouting orders. Suddenly a hole in your cell's wall blasts open and you see a battlefield. A guard notices you and begins to seize you when he's shot in the back by the attackers. You find that he has weapons, a dagger, a tome, and a staff, unfortunately you can only carry one. Which do you choose?
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  7. [Arrow Count=7]
    [EXP Gained=12/25]

    As you run fireballs fly over head, you spot 2 mages blasting away at the town and you take aim. You release an arrow but the arrow is deflected by the mage's magic. You turn to run out of town.

    [Arrow Count=6]

    Just a piece of advice, pay attention to the brackets as they influence much of what you do or what will happen. Also mind your stats.
    NubtherSpecter and SirTah like this.

  8. Name: Jackson Harrow
    Class: Warrior
    Gender: Male
    Age: 17
  9. Your cell smelled, like burning corpses. Then you realized that smell's the burning jailor laying just outside your cell door. He held a mace in one hand and keys in the other. The war outside was harrowing and you heard someone yell down the prison steps. What do you do?
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  10. I search around, seeing if I can find anything of use.
  11. You find some lockpicks, a loaf of bread, and the Jailor's Mace and keys.
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  12. I will take the tome.
  13. Power surges through you, lighting bolts fire from your palms into the sky and images of many wonderful apparitions fly through your mind. The tome calls to you. You now can summon a Minor Apparition to fight Melee enemies. You flee from the battlefield ready to take on your new power and rule over others.

    The road leads east and forks. North or South?

    To the south is the great city of Gilganek, to the North, the Northern Imperial Empire.
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  14. I open my cell door with the keys and step out, keeping an eye out for any guards.
  15. Armed with your mace, you notice a guard emerging from the staircase, from his shadow you see he has a shield and sword.
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  16. I face him. waiting for him to make his first move. When he attacks, I strike.
  17. name: ShyguytheGamer1
    Class: Mage
    Gender: Male
    Age: Over 9000 12
  18. [Imperial Rookie's Stats: ATK-1, DEF-1, SPD-3]

    Out of fear he attacks first, he misses and you strike. He raises his shield but it shatters under the mace's weight. He stumbles back and you strike again, killing your foe. You then proceed upstairs and come to two doors. Left leads to the battlefield, right leads deeper into the keep. Which door, the one on the left or the right?

    [Body's Loot]
    [5 Coins]
    [Leather Cap]

    [EXP Gained= 5/25]
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  19. Your old ass struggels to get out of the cot. JK :p

    You grip the bars of your cell, the battle outside growing ever so louder when suddenly a blast frees the bars from the wall. A mage on the Imperial side misfired, releasing you from your cell. A knight's body lays next to you. On it is the keys to the prison's storage, where your previous gear lies.

    Down the hall is the storage room, to your left is the door leading outside. Which door do you take.
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  20. Storage room, I know what happens when I hit the escape button. I get ambushed!