{Fantasy RPG Turn Based} Rings of Caskar

Discussion in 'Forum Games' started by NetherSpecter, Apr 4, 2016.

  1. You find one wire trap hooked to the back of the chest. You cannot disable it without activating the trap.

    You have now arrived in Gilganek.
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  2. I observe my surroundings.
  3. I see if I can trace the wire back to any traps.
  4. Name: SteamboatWillie
    Class: Knight
    Gender: Male
    Age: 20
  5. The walls stood tall, towering over the landscapes before it. The towers were capped with gold and the gate made of solid oak. As the doors to this great city opened up, you saw streams of water run throughout. But before you could take in the beauty a man slowly approached a woman shopping for her sister's wedding. He looked suspicious...
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  6. You find that the wire leads to a torching trap hidden under the front of the chest. You cannot disarm it.
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  7. You stand up. The sounds of war beckoning to you. You missed your homeland and the fighting outside reminded you of your days brawling in a tavern. The guard pulled a lever and all of the cells opened up, "Hurry out!" he screamed as he bolted up the stairs to the outside.
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  8. I scout the prison for equipment before heading into combat.
  9. You find a small club. As you head outside you spot a few archers picking off the guards of the town. You race towards them.

    [Imperial Archer 1 Stats: 1 ATK, 0 DEF, 1 SPD]

    [Imperial Archer 2 Stats: 2 ATK, 1 DEF, 0 SPD]

    You make quick work of them.

    Options

    1. Loot the bodies. (Then you exit.)
    2. Run from town. (Chances of getting hurt is zero)
    3. Continue fighting. (Chances of getting hurt is high)
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  10. I loot the bodies
  11. [Arrows = 2]
    [EXP = 12/25]
    [Coins = 15]
    [Leather Cap Acquired]

    You leave the engulfed town and into the forest. You can go North, West, or East.

    North = Oak Grove
    West = Gilganek
    East = The Imperial Nation
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  12. I go west, toward Gilganek
  13. I decide to leave it alone and go back to the exit.
  14. "I've been developing a rare extract that when infused with liquid logs, I can make a bow that will pierce dragon scales." he tells you.

    [Quest Added {LVL Rec: 14}: A Scientist's Formula
    *Gather the following: 1 Ghost's Extract, 2 Drake Fangs, 1 Snake's Venom, and a Spider Tendril.
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  15. You will arrive in Gilganek in 5 posts, including mine.
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  16. You exit the cave and see a road far below, you can go in any direction.

    North = Oak Grove
    West = Gilganek
    East = The Imperial Nation
    South = The Rubble Town of Ironbrick
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  17. I go south.
  18. You will arrive in Ironbrick in 2 other turns including mine.
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  19. So naturally we wait and hide.
  20. You cower behind a barrel, tome in hand and mutter some sort of muffle spell so as not to be detected. You wait and watch as the man drives a knife into the woman's back, "Free him or there will be more!" he shouted as the guards pinned him to the ground, he only stopped screaming when the captain of the watch drove his boot into his face.
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