Super TurkeysHappy Thanksgiving to our US players!As with last year. THE SUPER TURKEY RETURNS!As you're exploring the Frontier or Wastelands Wild, be on the look out for the gobble....What's a Super Turkey? Well find him and prepare for the battle.... of clicks. Super Turkeys have A LOT of HP. You will likely need more than 1 sword to kill them.When you see this, a Super Turkey has spawned nearby.They do not harm you, but they are very fast making them hard to hit.But if you do... You have a chance at earning the old elusive Turkey Slicer!You will also find chests full of food throughout the wild too.Event will last at least through the weekend.Thanksgiving MapTo celebrate Thanksgiving Day, we have added a new map to the flag shop. /v Spawn_Town@flags on all servers to grab one for yourself. Remember these do not cross servers without breaking!Here's a preview!Outposts, it's officialCurrently, the land everyone claims right now has gone under the name "Outposts". I've always said this was a temporary name until the real system is in place. As we're starting work on Land Claiming, we really needed to come up with a proper name to call it, Land Claiming isn't a name, it's a goal/action.We always said Empire's internally, but really that isn't right - Empire's are the owner of the land, but not 'exactly' the land itself. Players will be able to form Empire's and not even claim land if they prefer town.... so we can't call land Empires.But checking the definition of Outposts: Well that fits quite well doesn't it? So from here out, the land claiming system will be officially called Outposts. Your Empire will claim an Outpost in the Frontier.So, naming doesn't change! We'll just go from this manual outpost registration to automatic in the future Other changesBut beyond the Thanksgiving Event, we also have some other changes going out.Guardians spawning for MiniBosses without any message has been fixed. There was an anti spam system to prevent spamming, and we made guardians ignore that.Many internal changes to Residence stuff as chicken helps prepare us for Outpost claiming Hopefully nothing broke, otherwise #ChickenBrokeItPlayers can use /vote fixitem to fix the name on their voter items./promo command now supports tab completionTeleporting will no longer 'hop' as you teleport. I believe this is also the cause of Vehicle bugs, but have not had time to extensively test if this change also fixes vehicles, but hoping you all report that it does. Essentially that change was designed to fix the Tutorial stuck problem, so I just limited the change to only run in the Tutorial./res default [player,area,group] command added to default specific flags and not the entire res.[track]EMC-921[/track] Tags can now be associated to named locations. /res tag add shop shop for example, if anyone visits your res using /v +shop, will teleport to your named location titled shop INSTEAD of your res spawn. Use this to set up multipurpose tags and different tags take you to different locations (instead of trying to use /v +shop shop and then ending up on a residence that doesn't have a shop named loc)Things that save locations such as residence named locations, entities, and tons of other things on the Empire, now save with better precision, so your named locs EXACT location will save and persist restarts (currently, when you set it up for first time, it has that exact precision, but then restart server and it loses it and goes to flat block positions, truncating decimal places)Marlix HP has been reduced from 40 to 24. Will not apply to old Marlix's. This should help make the fight not take so long.Marlix Guardian Spawn rate has been slowed down even more since last update. Difficulty 5 will now spawn once per 25s. Difficulty 7, 16s. Difficulty 9-10, 8 seconds. Minibosses are not intended to ever be solo'd at 8+, and should consider a friend even at 7.MiniBosses and Enraged gain more health when dying to them than before at difficulty 8+ Additionally, the health gain aspect of dying now applies at difficulty 7 for MiniBosses, but regains less at 7 than they do at 8+MiniBoss despawn timer set to 9 hours instead of 3 hours.Nov 25 update:Fixed sell sign shop creationFixed /vote fixitem not working on certs (well hasn't been tested as I don't have an old item to test with >.<, but hopefully it works)Fixed /p not showing ALL names a player previously had, and also will fix middle names as MD noted. So /vote fixitem should work for all of your items now. Nov 28 update:Turkeys now only spawn within 16 Y levels of same as you. If you're under ground, and get a spawn message... Expect to find it under ground (unless it spawned based on someone else near you!)Turkeys now gobble to your action bar every 1 minute (3 minutes after the event ends!) telling you how many chunks away it is. Use the gobbles to find if you are close. So get to 0-1 away then search!More tweak to /vote fixitem to help with people who still couldn't change their items name (wkramer)You can now send mail while at outpostsWhen you dismount a Horse in town and get the "Returning home in 5 mins" message, commonly the horse would not return home because no one loaded the chunk the horse was left in. This made many players think their horse was lost. Now, the server will automatically load the chunk 6 minutes later to ensure the horse gets sent home.