1.10: The Frostburn Update

Discussion in 'General Minecraft Discussion' started by zervados, May 18, 2016.

  1. General
    • Added some splashes
      • "Rule #1: it's never my fault"
      • "Replaced molten cheese with blood?"
      • "Absolutely fixed relatively broken coordinates"
      • "Boats FTW"
    • Options
      • options.txt now has its own version number
      • VBOs are now enabled by default, overriding old options when upgrading
      • An auto-jump option
        • Screenshot
        • Jumps when the player is about to walk against a one block high ledge
        • Enabled by default
    • F3+G to show chunk boundaries
    • New limit tag for loot tables
    • Added and updated some sounds
      • There is now a sound for Enchanting
      • Separate sounds for Ender Chests
    • Huge Mushrooms now have a chance to grow twice as high
    • /teleport
      • Only supports coordinate-based teleportation
      • Only difference to /tp behavior: Teleportation is always relative to whoever/whatever executed the command
    • The vertical range limit on teleportation has been decreased to +-4096
    Data Tags
    • NoGravity now works for all entities
    • FallFlying to allow entities to use Elytra while falling, resets after landing
    • ParticleParam1 and ParticleParam2 integer tags for AreaEffectCloud entities
      • Used just like with /particle
    World Generation
    • Added & changed some minor things
      • Plains now generate with a few Oaks
      • Huge Mushrooms now have a chance to grow twice as high
      • Caves no longer turn Sand above them into Sandstone
      • Mesas now contain up to 20 additional veins of gold per chunk above the usual gold level
      • Clay in mesas no longer generates more than 15 blocks deep if the mesa is more than 15 blocks above sea level
      • Ice plains now have a lower chance of spawning passive mobs
    • Abandoned mineshafts
      • Can now generate on the surface in mesas
        • Surrounded by Stone
        • Generated with Dark Oak wooden pieces
      • Generate differently near sunlight
        • No cave spider Spawners
        • No supporting wooden pieces
        • Fewer Rails
    • Fossils
      • Spawn underground in deserts
      • Various fossil-shaped structures made of either Bone Blocks or Coal Ore
    • Villages
      • Paths now extend across water using Oak Planks or Sandstone
      • Path Blocks instead of gravel for pathways
      • New style generating in taiga biomes
      • New style generating in savannah biomes
      • Zombie villages
        • Villages have a 2% chance to be a Zombie village
        • No doors or torches
        • Zombie Villagers instead of Villagers
      • Villages no longer stop generating when crossing biome boundaries
      • Fixed Flowers and Tall Grass being placed on top of Gravel in villages
    Blocks & Items
    • Firework Rockets
      • Now crafted in sets of 3
    • Gravity-affected blocks, except the Dragon Egg
      • Now emit a new type of particle downwards if they would fall when updated
    • Bone blocks
      • Craftable from and into 9 bonemeal
      • Placable along all 3 axis
    • Magma Blocks
      • Craftable from 2x2 magma cream
      • Does damage when stood on, unless when sneaking or using frost walker
      • Death messages: "<player> discovered floor was lava" and "<player> walked on danger zone due to a <mob>"
      • Removes Water source blocks on top after some time
      • Preserves light: once a Magma Block has seen a certain light level, it will never go darker than that
    • Nether Wart Block
      • Crafted from 9 nether wart
    • Red Nether Brick
      • Crafted from 2 nether bricks and 2 nether wart in a cross
    • Dispensers
      • Now equip Shields
    • Structure Blocks
      • New texture for placement in the world and in the inventory
      • Structures can be stored, bundled and loaded per world, in the structures folder
      • Improved UI for general use by players
      • Outline of structures or structure locations are shown in white, with one line along each axis being colored similarly to the debug menu crosshair
      • Structures are size-limited to 32 blocks in each direction
      • Only obtainable using commands
      • Only opped creative players can break or place them and save structures
      • More efficient than /clone
      • Display a name tag above them indicating their mode and structure name
      • 4 modes which can be cycled through using the button in the lower left corner
      • Structure names may include "/" to allow for folders inside structures
      • Data mode
        • Currently no known use
      • Save mode
        • Option to highlight invisible blocks
          • Blue is for Air blocks, red is for Structure Void Blocks
        • Option to detect structure size using Corner Structure Blocks
        • Option to save entities
        • Can be activated by redstone, but saved structures are not written to disk
      • Load mode
        • Option to not load saved entities
        • Option to rotate the structure around the y-axis
        • Option to mirror the structure along the x- or z-axis
        • Structure Voids in saved structures do not replace blocks when loaded
        • When pressing Load for the first time, the structure position is prepared; only a second press will actually load the structure
        • Structure integrity (a float from 0.0 to 1.0) along with a seed for the PRNG can be specified to randomly corrupt structures to a certain degree when loading
        • Can be activated by redstone
      • Corner mode
        • Used to specify the corner of a structure, either with a Save Structure Block or another Corner Structure Block
    • Structure Void
      • Useful for Structure Blocks
      • Only obtainable using commands
      • Invisible block with a small hitbox
    • Fishing Rods
      • Can now pull items
    • Endermen
      • Can now spawn in the Nether
      • Can now pick up Netherrack
    • Magma Cubes
      • Now spawn about twice as often
    • Polar Bears
      • Neutral unless they're adults and there is a cub nearby
      • Cubs will run away very fast when hit
      • Stand up to attack
      • Can be bred and grown using Wheat
      • Drop Fish and Salmon
    • Skeletons
      • Will now shoot Potion Tipped Arrows from the offhand, without consuming them
      • Will shoot burning Arrows when burning, depending on regional difficulty
      • New subtype: Strays
        • Skeletons spawned above ground in ice biomes have an 80% chance of being a Stray
        • Shoot Slowness Arrows
        • Can drop a Slowness Arrow on player kills
        • Shoot Slowness Arrows
    • Zombies
      • ZombieType tag for distinguishing between Zombies/Villager Zombies/Husks, replacing the use of existing Villager-related tags. Chance and duration of setting targets on fire when burning now depends on regional difficulty
      • New subtype: Husks
        • Zombies spawned above ground in the deserts have an 80% chance of being a Husk
        • Don't burn in sunlight
        • Give a couple of seconds of Hunger when hitting players, depending on regional difficulty
  2. StoneSky likes this.
  3. There are tagia (and possibly other) villages, new spawn eggs for new and old mobs, and structure blocks. That's the snapshot in a nutshell, as far as I know.

    StoneSky likes this.
  4. not
    StoneSky likes this.
  5. 1.10 I hope will be awesome next year, so I will keep good hopes for now ;)
    StoneSky likes this.
  6. I'm really loving the things they've mentioned for 1.10 so far. The fossils with the bone blocks are a great idea... I remember waaaaaay back when I was a newbie to Minecraft and I suggested bone blocks on the Minecraft forums. :p It's good to see them added. Along with the red nether brick, I think we're going to get the chance to make some really nice "Hell-style" or "devil-like" buildings. Nether outposts are going to get quite stylish, if you ask me.

    Also, I love the polar bears because, well, ermahgerd bears!!!
  7. Just tried it out, and I think the world generation looks different. Has it been changed? The hills look really messy now.
    Other things I've noticed:
    • The new horse span eggs for mules, donkeys, skeletal and zombie horses have broken names displaying 'entity.SkeletonHorse.name', or .Donkey., .Mule. or .ZombieDot.
    StoneSky likes this.
  8. Well, it is the first snapshot. Nothing out of the ordinary
    StoneSky likes this.
  9. Might be slightly misleading, as it damages players too.

    Anyway, I'll be looking forward to you trying to explain structure blocks... ;)
    I'd love to do it myself too, though :p
    But as you've been doing these since 1.8, I figured I'd give you the honour :D
    StoneSky likes this.
  10. Lol. Mojang actually beat Aikar with 1.10
    gladranger7, StoneSky and AmusedStew like this.
  11. you forgot the redstone stuff: moving tileentities with pistons(aka chest, furnaces, etc) redstone on top of pistons, and the BUD blocks(which i dont like)

    Well those WILL be added, not sure if they were added
    StoneSky likes this.
  12. Just tested, the redstone can be placed on pistons, but not levers or buttons. Pistons cannot move chests.
    EDIT: Powering the redstone causes the pistons to extend, but when they retract, they destroy the redstone dust.
    StoneSky and 607 like this.
  13. Why would you be able to put redstone on levers or buttons, it'd be floating and doesn't make sense
    StoneSky likes this.
  14. those are features that will be added in some snapchot in the future... Not this ome thou(apparently) according to deb tweets
    StoneSky likes this.
  15. I can place sand on a sign, lots of minecrafts mechanics don't make sense :p
    StoneSky and fBuilderS like this.
  16. Sorry for confusion, but I meant that you can place redstone on pistons, but you cannot place levers or buttons on pistons.
    StoneSky and 607 like this.
  17. I'm pretty sure BUD blocks haven't been added yet.
    But yes, Sky did indeed leave out some stuff, but he said so himself:
    StoneSky likes this.
  18. Yeah i saw that part of the post like 6mins after i replied so yeah...
    StoneSky likes this.
  19. Just played around with 1.10 and it's not bad.
    StoneSky likes this.
  20. Updated. I will try to fix it up later. I want to explore 1.10 more first. :)
    tuqueque and 607 like this.