Locking items in the Wilderness + other miscellaneous updates

Discussion in 'Empire News' started by JustinGuy, Jan 5, 2012.

  1. Isnt GUNDAM a robot too?
  2. Always, ALWAYS be on the lookout for greytext... <_<
  3. Fail at greytext. I could see it.

    Nice try though!

    The color code is 2A2A2A, if you want to know!
  4. lol. I just saw it. >_>
  5. Highlight my last post ;)
  6. Oh I used 292829

    Oh. it only werks in 16bit.
  7. Using a different coding system?
  8. Does anyone know if putting a lock above two double chests would work? I illustrated it below.

    {LOCK}
    [ ][ ] [ ][ ]

    EDIT: the reason I ask is because i heard of someone say they discovered a lock can affect all three blocks below it.
  9. Unless there is a chest directly under the lock, it will break itself upon being placed.
  10. Thanks, and if you remove the item after placing the lock will it break the lock?

    I placed a double chest underneath it and then removed the half right under the lock and the lock stayed... making me assume it was still active on the part just below and left (or right) of the lock. This made me wonder if I could put two double chests protected to the bottom left and right of the lock.
  11. It would only protect half of the chest, though the fact that the sign stays when the chest is broken means you can protect a total of 4 single chests with one lock... which is probably bad.
  12. How is that? I thought the lock only effects three blocks below it.
  13. A little house in wild would cost 66k rupees lol.
  14. A sign will lock all blocks that are 1 block away from the block the aforementioned sign is occupying. This includes singlediagonals and cardinal directions, though not doublediagonals or things on the same level as the sign. :)
    nnnnmc1 likes this.
  15. So one sign can lock 9 crafting table?
  16. So a little home in wild might cost 10000 rupees :D
  17. It can lock five crafting tables, not nine. :) The corner blocks are doublediagonals.
  18. Ok. 16k wilderness cabin xD :D
  19. I think you guys are mistaken, a lock sign can only lock a supported block DIRECTLY below it. The ONLY exception is a chest because it checks if it is double chest.

    The reason you can remove a the block that is locked is so you can swap it out without paying again.

    Please note that the behavior is a little different on [ ACCESS ] signs, they are a bit more flexible.
    Sanitymops likes this.
  20. I never tested it on Workbenches because I don't care about them and they are useless. And I never did any more testing on chests after it destroyed my sign upon placing it above an invalid object.

    So what you're saying, Justin, is that it checks for a chest directly adjacent to a chest which is directly below the sign? Because that would explain things.

    ^^^
    *EDIT*
    You probably have a smarter way of explaining it than I do.