I'm sure you do, but before you can run again you have to eat or die. You can post another command instead if you want.
In these cases, I'd just let them automatically walk instead. They should've known their food status. (sorry Benny )
I suppose that would make sense. It would be easier than waiting for a new command, and rejecting a command for that round altogether seems a little harsh.
If I just transform the command to a WALK command, isn't there even less point in actually remembering your food status yourself? Now at least OP has to put in extra effort in the form of using another move, otherwise he can just always say 'RUN' and see what happens.
Well, yeah, but I don't want to wait longer. And if you can only walk instead of run, you might want to go a different direction instead, or want to eat. Rejecting could work, which is fun to see if you do have everything worked out properly, but it is indeed a bit cruel.
Code: You tried to walk east, but came upon a wall of stone. You cannot go on without a pick-axe. You are still where you were. Code: You enter a savanna. It's quite flat! Code: You crafted a pick-axe. You now have a pick-axe, a sword and two chickens. So much for becoming the steak king... Code: You take a stroll in the plain. Nice temperature! Code: You run through the plain, getting tall grass in your face. Code: You crafted a pick-axe. You now have a pick-axe, a sword, one steak and one chicken.
I'm sorry for missing an update; I was not on EMC for a couple of days, due to being busy. Code: You make your way through the savanna. Code: You ran into a zombie, and slay it. Code: You found a river, and row your boat. Code: You enter a savanna. It's quite flat!