So, I'm sure many have noticed that Entity Limits have changed with yesterdays update. A big update to the code to simplify it and improve performance and functionality was done..Changes:Animals and monsters share a limit in the wild of 250 Limit is now 250 to represent both monsters and animals. This is good for people who use spawner farms, and makes the readout simpler overall. Animal/Monster #'s are still shown for diagnosing what types of entities are in your area.Utopia now has a 150 limit per residence. SMP is still 100 (not going to ever go higher on 60x60 lots)Monster spawning range has decreased back to 4 chunk radius.Player based mob limits Previous version would determine limits based on the spawning location. While it still does that, it also checks the player that is triggering the spawn! Previously spawners could potentially bring you over the limit due to the /entcount shown at a spawners location being different than what the player saw. That is no longer true, it will first rest the player before it even tries to spawn. Additionally, vanilla logic tries to balance around 70 monsters per player for natural spawns. This has also been implemented. Natural spawns will cease to exists if your ent count reaches 90 monsters.Monster spawn density increased Monsters use to only spawn 2 within 23 blocks of each other "Clusters". This has been increased to 4 per 8 block radius! The wild will be a little bit more dangerous... However with the limit to natural spawning, you will not be overrun with monsters, but you will probably have a bit more of a fight than before this update!Counting should be very accurate now.