That explains why iron is 4 to 6 rupees now instead of 8 to 12 so I do agree. If everyone starts framing enrageds imagine everyone who would lose so much rupees because of the lowering of diamond value everyone who mines for it will not be making much rupees any more and even worse for people who mine emeralds it would pretty much make shop have less stock.
as i said before mining still yields more diamonds on average then farming the maximum amount of enraged
You put a frame around giants and let enraged follow the stream When I think again ... it might be possible to make a farm despite of this 0812 changes Contrary to that, people who have rupees wouldn't lose them, but would effectively have more, because they would be able to buy more for their rupees. Only people who pile up huge amounts of diamonds (like me) would make some relative loss. Not really. Diamond ore already has price much higher than what you get when you break it - and it sells well. People mine emerald ore, but I guess no one breaks it, because one piece of ore is worth almost 300r, and one emerald around 25r. Quite contrary to that, production of more (and cheaper) goods fills the shops.
BTW ... I went out just for a ride and guess what, Momentus and Marlix spawned in front of me at the very same second. I invited Marlix to come with me to a cave and find shelter from the sun, but she wouldn't follow and soon she burned to death.
I thought about killing momentus , now it just gives me the thought what would happen if we fought momentus now?
its not even worth it anymore, he already rarely dropped the toothpick and now the expenditure to kill him simply isnt worth the potential gain. maybe if his loot was altered it would be worth it now
Don't know if this is intentional or a glitch but I hit Marlix with a shiny arrow shot from a power IV bow and it was killed him immediately. I didn't get any loot from it either. EDIT: Never-mind that must have been a glitched one. I found another one and it didn't die in one hit like that first.
if only you knew the truth here is where you right and you wrong pab. would it be nice if they despawned sure, but it would get rid of the factor of gathering a team and going to kill them. it would be nice for the outpost if they despawned after let say a hour of the spawning " chuck loaded time ofc" or lower. that would it wold allow people to go and gather people to fight them but at the same time allowing wild outpost the freedom of not having to fight them. at my need city i fight a momentus almost daily but i can handle them with ease so i dont mind them but then again it would be nice if i could just choose not fight them and just working under my place while i waited for it to despawn
Well, I did say "after a period of time". Right now once one spawns it is there until it is killed. Potentially forever since some people simply don't want to fight them. Maybe an hour would satisfy both those who want to fight it and those who want to despawn it. While the thought is fresh, it would be nice if Withers lasted longer before despawning. With the change to normal mode they have gone from a 30 second beat down requiring one player to an iffy situation even with a party. In the Wither's case we know someone who spawns one probably wants it there. The other night I and a couple of people died fighting one. We had a bed but my friends went out of range while I was bringing some supplies from Town and it despawned.
Since they're able to aggro on players and animals, they fit under the "monster" flag, which is locked at false.
why no afk? servers are never full, it'd make sense if that was the justification, but it just makes no sense, i stop to chat for 20 minutes and get kicked, im not afk, if you can't detect someone chatting, then your afk detection is flawed and shouldnt be used
pretty sure the afk kicker only starts up when the server is over 35 players online edit: unless that be changed alo and i missed the update notes on it