Code: You take a stroll in the plain. Nice temperature! Code: You make your way through the savanna. Code: You saw a chicken, and poked it. You now have one chicken. Code: You enter a savanna. It's quite flat!
Code: You found a river, and drowned. You are back at spawn. You have one steak. Code: You make your way through the savanna. Code: You found a river, and drowned. You are back at spawn. You have one chicken. Code: You found a nice fat cow and killed it. You now have 1 steak. Code: You found a nice fat cow and killed it. You now have 1 steak and 1 chicken. Code: You take a stroll in the plain. Nice temperature! Ooh, I just got the idea to add sound effects to the EMC Text Adventure visualiser. That would make it a lot easier to notice when people drowned, or killed a mob, et cetera. It's going to need some new programming to work with food and sprinting, anyway (but I think it should be quite doable). And ideally it should also be able to display how much food people have got and what's in their inventory (this was not possible in the original visualiser). I also just realised the cow flavour text is a bit stupid, as if it's a nice fat cow, why does it only yield one steak?
Sound effects would be cool! The visualizer is one of my favorite parts of this game! Some how I have made a few errors on my map on where other players are. But working them out. And I had a feeling I was about to get wet, but took a chance lol