The Marlix & Mini Improvements Update! - 11/19/15

Discussion in 'Empire Updates' started by Aikar, Nov 19, 2015.


  1. This is a very big update full of tiny changes! We're about ready to finally start the progress towards Empire's (after the planned Anti Griefing stopgap and 1 more round of performance patches to solve some current lag problems we've been having on SOME SMP's).

    So, before we go back into a slower update period, I wanted to wrap up many of the small outstanding issues that players have complained about and many bug fixes, and overall quality improvements on the Empire.

    To begin with, I will start with a section dedicated to Minibosses, specifically Marlix.




    Marlix Changes

    We've heard from many players on how they usually kill Marlix... And sadly it was that melee was easier. This is not the way we designed and intend the fight to be done. So we've made numerous changes to redesign the fight and balance it more towards an archer battle.

    • Marlix movement has changed, and become much smarter!
      The Marlix Bat is no longer 'purely random'. The pathing logic has gotten smarter, in that if a player is too far from the Marlix, Marlix will actually move closer to the player!

      If the player is too close, Marlix will move away! Melee's... Good luck :)
    • Marlix Movement has been slowed down even more
    • Marlix pathing now goes a little bit farther distances each move than before, giving less erratic and unpredictable movement, making it easier to aim at him with a bow. It's still random, but less...
    • Marlix now has thorns in case a player does trap him and then melee him down. (Thorns will no longer apply to Arrow damage!)
    • Marlix now attacks a little bit stronger
    • Melee damage on Marlix is nerfed more
    • Marlix Guardian spawn rate has been drastically reduced
    • Marlix will no longer dismount when hitting water
    Miniboss/Survival Updates

    • Guardians spawned by Mini Bosses will now despawn after 2 minutes, giving room for a new guardian to spawn. This is to combat players getting Guardians stuck out of risk of the fight and then the Mini Boss no longer summons anymore.
    • Reduced spawn chances for Marlix and Momentus more
    • Increased world based respawn from 1.5 hours to 3 hours.
    • Mini Bosses now will despawn 3 hours after they spawn. This will essentially mean only 1 Mini Boss can be alive at any location in a world at a single time.

      Sorry those who were keeping Pet MiniBosses, we will not be making any exceptions for this.
    • Personal player respawns now are twice as long if you get a spawn too quickly after your respawn timer is up. Too quickly is defined as "Within 1 personal respawn window".

      Miniboss personal respawn windows are 24 hours, Enraged is 30 minutes.

      For example, You have Marlix spawn on Nov 1st, 9PM EMC Time.
      Your next POSSIBLE respawn is Nov 2nd, 9PM EMC Time.
      If you then get a Marlix spawn on Nov 3rd 8PM EMC time, you will be within that 24 hour window.
      Your next possible respawn will not be for 48 hours, Nov 5th 8PM EMC time.
      But if it didn't spawn at 8PM, and instead spawned at 10PM, 25 hours after, then you'll only have the normal 24 hour window, giving you Nov 4th, 10PM EMC time for next respawn.

      In comparison for enraged, if one spawns 40 minutes after last, the next respawn will be 1 hour, but if it respawns 1hr 10 mins after last, the next respawn will be 30 minutes yet again.

      This will slow down rates for those trying to 'farm' them.
    New Features

    • /st(able) get - now if used with no number, will select your last stable slot. Use this to quickly access your last stabled horse instead of having to remember what its slot id is.

      Additionally, slot ID 0 now is same as first slot, and anything OVER your last slot is same as last. This makes the /st get command only fail if you have no horse.
    • Residence Enter and Leave messages can now be controlled by /ps to move them out of chat and into Sub titles or Action Bar. Still defaults to chat, but if you also want to declutter your chat from them, You now are able to.
    • Supporters can now use /resshout as staff members were able to if they are an Admin/Owner of a Residence. This is same as a normal chat message, but your message will be fully blue in color! This will help you stand out when running events on your Residences.
    Improvements / Bug Fixes
    • Internal code improvements relating to Vault, Mail and Promos. Nothing should be broken, but noting it incase you do find an issue and wonder 'why all of a sudden'. This update switches these systems to use a new technology we recently developed that ensures these features do not cause any TPS loss (lag) on the servers! Before this change, using Vault/Mail/Promo actually caused small lag spikes
    • Issue with /p showing players as online after they disconnected should be resolved
    • The "Teleported!" message from RTS signs now shows in action bar instead of chat, decluttering chat since this is such a temporary message.
    • With the increased usage of Action Bar messages (Right above your hotbar), the action bar now pauses between each message for a short moment so that you can see them all and one message won't instantly push another off the screen.

      This applies to all Action Bar messages, so if 5 players log in at same time, you will see them all instead of just the last 1
    • Placing non shop signs triggering "Invalid Item Type" is now fixed.
    • The heading format for many commands output across EMC that use to look like:
      === Foo Bar ===

      Now uses solid lines instead of === to look cleaner
    • /vault info - now can also be used as /vault list (a more intuitive name)

      Additionally, the list has been cleaned up! Added a clickable text to upgrade. Vault List header also now uses the consistent header
    • New Players logging still in tutorial who has been over 5 days since they last tried the tutorial will be sent back to start incase they are in an old location from previous tutorials.
    • As mentioned in the Marlix section, We have changed a Vanilla Mechanic. Thorns will no longer damage players when hit by an Arrow. I was really surprised to find this was actually happening... I'm not sure how thorns can travel through the air and find the person who shot the bow...

      Archers will no longer take Thorn damage. This is not just for Marlix. PvP included will no longer take Thorn Damage.
    • RTS signs teleporting you into the ground (notably the Tutorial) should now be fixed.
    • Animals will no longer leave their Residence in Town! This has been a long time desire, but this should help keep everyone's animals where they belong: home.

      Bats? Yeah, they stay home now!
    • Fixed bug with being accidently able to set invalid named locations on a residence, and automatically cleaned up any invalid ones. So if you had a bad named loc that you couldn't get rid of, it's now gone.
  2. First.

    I'm gonna love this xD
    Smarter Marlix = More Deaths
    FloatinPineapple likes this.
  3. despawning minibosses <3 yay now maybe i can build in peace and stop trying to dodge the 2 marlix's that i can't be bothered to kill
  4. This Made my day! Thanks Aikar :)
  5. Love the update, more growth for the Empire woo! :)
  6. Good Work Dev Team, This Update sounds good, I was fighting a marlix right before it said server restarting, "marlix update" and then I got to test out the new features of the marlix once the server restarted, they are definitely more challenging to battle only being able to use bow, the one dislike I have with this update is the minibosses despawning after 3 Hours, only because I don't spend lots of time in the wild/waste looking for them or waiting for them to spawn I mainly just go out and search for the already spawned ones, and I also dislike that there can only be one miniboss alive on the smp at a time but I guess I'll learn to live with it, once again thanks dev team
    Gawadrolt and cj12115 like this.
  7. This sounds like an interesting update indeed. I have to admit that I'm a little sad about seeing the spawn rates for Momentus (mini bosses) getting lowered some more, but when looking at the amount of vault vouchers I managed to obtain from fighting Momentus over the past weeks I can fully understand why.

    One question though:

    Does this also apply to mobs? Because it would render the enchant somewhat useless when fighting skeletons. Especially because you can't really block arrows right now, so thorns always gave you a little edge which somewhat balanced that inability out.

    It's not a huge issue, but could still be a little inconvenient.
  8. Nice updates. :) I just have one question:

    How the HELL did you offset the Marlix image like that, and still keep it in-line with text? :eek:
    Seriously, I've wanted to do that with so many pictures, but didn't think the forum supported it.
    Now that I know it does, I crave such power.
    Gawadrolt, SoulPunisher and ShelLuser like this.
  9. Hope this helps. Not sure exactly which part it is, but there is a bit of trickery to it.

    Code:
    [LEFT][IMG]https://i.imgur.com/W6YIbAq.png[/IMG][/LEFT]
    
    This is a very big update full of tiny changes! We're about ready to finally start the progress towards Empire's (after the planned Anti Griefing stopgap and 1 more round of performance patches to solve some current lag problems we've been having on SOME SMP's).
    
    So, before we go back into a slower update period, I wanted to wrap up many of the small outstanding issues that players have complained about and many bug fixes, and overall quality improvements on the Empire.
    
    To begin with, I will start with a section dedicated to Minibosses, specifically Marlix.
    [alignleftimages]
    [clearleft]
    
    [COLOR=#ff9900][FONT=arial black][SIZE=4]Marlix Changes[/SIZE][/FONT][/COLOR]
    
    We've heard from many players on how they usually kill Marlix... And sadly it was that melee was easier. This is not the way we designed and intend the fight to be done. So we've made numerous changes to redesign the fight and balance it more towards an archer battle.
    
    .... Snipped much more.
    Gawadrolt, khixan, ww2fan168 and 6 others like this.
  10. Awesome Aikar! Love the improvements you put in emc ! :p
    mercenaries2009 likes this.
  11. Aikat heard out prayers! I love you <3
  12. Thanks for the updates :)
  13. Can I just turn off Marlix and enable Momentus in my ps lol. Otherwise I think I'm going to leave my minibosses off, it was better before IMO :S
  14. Interesting looking forward to seeing this in-game.
  15. Everybody is happy about Marlix, while I'm over here jumping up and down about that res loc fix ;)
  16. #StayingInTownForTown
    WE3NUB and Kippy159 like this.