Now this is something I can get excited about, thanks for sharing Friedmans! I don't know but 1.14 felt very lackluster to me and I grew bored with playing. Of course it didn't help that 1.13 was jampacked with new stuff, but... details like 2 blocks which plain out lack any functionality (smithing & fletching tables) even though they can still be crafted (so: wasting your resources over them) felt plain out bad to me. Sure, the changed villagers are ok, the fox is a nice new mob to have (though Aya dislikes it because it keeps running away which makes it quite tricky to catch one it seems), I personally dislike barrels a lot because of the dumb watery sound even though you put items into it and well... the changes aren't too bad but... I dunno. But this is actually something I can get excited over. It's something completely new, you can actually 'get' stuff from tending to the animals and that's something really cool to have! Thomas the tank engine is in 1.15 too?! This update is getting better and better! (I soo couldn't resist that one!)
I found a hive! This is pretty cool.. I read up about this and it turns out that bee nests can generate in Plain biomes against trees. Bees go in and out and collect pollen from plants (this means that bees can also fertilize your crops). If you use a glass bottle with the nest you get a honey bottle. If you use shears with the hive you can get honey combs which you can use to craft your own bee hive. And if you break the nest with a silk touch tool you can move it elsewhere. If the bees are inside they'll stay inside (comparable to the fish in a bucket). As I mentioned above: this is actually quite exciting I think... I do think the bees are a bit large (same size as their nest yet one nest can house up to three bees at once). ... wait a second! Is it possible that those nests are larger on the inside than their outside? Uh oh: Tardis effect confirmed in Minecraft 1.15. I'll bet we'll get a doctor in 1.16
SO I was reading up on some of the snapshots (I'll probably set up a snapshot server again this weekend, could be fun) and suddenly something caught my attention on the wiki page about 19w36a: biomes are going to store an extra y coordinate, meaning that their size can also be changed in height. I think this is an interesting development because it would allow for specific small sections to be generated. An abandoned mineshaft (still one of my favorite areas to explore!) could become a biome on its own with its own rules and setups... food for thought? And well... we also get new gamerules which were already available in the Bedrock edition. Personally I'm quite excited about doInsomnia which controls if phantoms can spawn during nighttime. Aya & me had some issues with those in the past whenever I was playing in creative mode & she in survival. I never slept, she did, so when we were trying something out (a silly game I made using commandblocks) it got night and for sure... Phantoms spawned because I skipped sleep all those times. This gamerule should put an end to that.
And it is Mojang to blame for this server drought... There are a few rumors that 1.15 will be the "Bees and Bugs" update, which will focus on bug fixes and "performance improvements" (better not be lying to server owners). However, Minecon Live is going to air in 8/9 days. Mojang and Microsoft cannot get the general public and casual audiences hyped with an almost exclusively technical update. Remember Minecon 2017? The Update Aquatic was announced for Spring 2018, but by February, plans changed to merge it with "Technically Updated" in hopes that the Update Aquatic's content would still release on-time. 1.13 - Update Aquatic did not release until July and was unstable. 1.13.2 was not released until October and performance was still significantly weaker than 1.12. I am a little afraid that Mojang will make the same mistake again by merging the 1.15 and 1.16 contents together, causing another spaghet mess and MC multiplayer drought.
The snapshots are only mojang trying out stuff 1.15 will probably not be out till end of the year and definitely by the end of January
ForeverMaster makes an excellent point because the signs are already there... I'm actually a bit excited about this but I can well imagine that this won't be very useful for others: storage. I haven't thoroughly experimented with this (yet) but you can now store and retrieve values using the /data command. Not only that: the values even retain during playing sessions (so if you quit your game and start it later). For example: /data modify storage mhp health set from entity 85e26be5-a3df-4581-a886-bf6290b5c48a Health The whole hex number is the identifief for a Mooshroom mob, I got that by using the /data command while keeping my crosshair pointed at it. This command stores the Health value of the Mooshroom into the minecraft:mhp storage with the path of health. So... I started a new 'snapworld' (= world used to play with snapshots) and what do you know? Mooshroom biome! This could become a game changer for making games within Minecraft 8)
Let's not forget that Minecraft really needs a bugfix/stability update. For clients, it is not that bad, but let's be honest guys, you cannot say the same about server owners. Minecraft is 10 years old and most of it is still single-threaded... I think Mojang knows that the inevitable needs to happen: 1 update dedicated to bug-fixes will not hurt the game, in fact, quite the opposite, it will help it out.~ ^^ I'm fine with an update being almost geared toward performance improvements/bug fixes, but that's probably because I use a lot of open-source software where similar things have happened before, so I could be super biased in that regard.
What are everyone's thoughts about Mojang allowing the community to vote for new features via Minecon? Last time around we got phantoms from that, and it looks like this time they are allowing people to choose which of three biomes will receive an overhaul.
Taiga had the overwhelming majority of votes, and the promised features were implemented into 1.14. It's between Badlands, Mountains and Swamp this time. I hope that doesn't mean they've decided to never update Desert or Savanna.
Savanna and desert updates are not abandoned. When they'll happen has not been announced yet. https://twitter.com/HelenAngel/status/1174035334750822400 I expect mountains to win this year's vote, because many players think of mines and thus caves. A "Cave Update" is the #1 suggestion on Minecraft's official feedback site right now with over 11,000 votes. Second place is "Fruit Trees and Bushes" with 6,100 votes.
I second the post above this one. Currently in Minecraft, once you see almost all the different types of variations of caves/ravines, you know what to expect in every future cave that you may enter. Caves are super boring, even with mods in single player worlds. (Excluding those that alter the world's generation to make them "less vanilla".) Mojang needs to either make them more dynamic or introduce different traits in caves that are unique to specific biomes. Perhaps adding variations of mobs that exist in caves in different biomes too? (Ant Venom spoke about this subject a while back on Youtube.) Anyone here play Minetest? Those caves are pretty cool, but I may be biased since Minetest is not restricted to a 0 - 255 block world generation.
Swamp biome update! Will certainly be interesting to see where Mojang takes it if it wins the community vote. Looks like we might get boats with chests, frogs, and a new wood type (mangrove).
I'm placing Swamp above Badlands (formally Mesa) for sure. I have seen more suggestions for frogs/toads in MC than vultures, but the confirmation bias to wanting an amphibian mob is not one of my reasons. It is the mangrove trees which appear to be a new wood type. We will see if Mountains (formally Extreme Hills) takes over the vote starting tomorrow (likely).
A swamp update would be cool. I'm not sure what frogs would add to the game, but something other than slimes being the only thing making swamps unique would be cool. (Mojang, make Shrek DLC please... haha)