The Community Chat Update - 12/10/17

Discussion in 'Empire Updates' started by Aikar, Dec 10, 2017.

  1. so why not come back and try 2 play again? ^.^
    TomvanWijnen and 607 like this.
  2. Community chat is pretty cool, but what might be even better is having "/cc" as an alias for "/c c". Would have both commands, but one has the space and the other doesn't. Just a thought.
    TomvanWijnen and crystaldragon13 like this.
  3. Now I won't feel so lonely when exploring the wild! I love it.
    Esrik and AyanamiKun like this.
  4. Hope to play more, new updates seem to make the game more interesting!
    AyanamiKun likes this.
  5. that's doable
  6. I poorly worded my comment lol I do get supporter in order to help the server but one of my favorite features was town chat everywhere. This update is not going to stop me from getting supporter every now and then but I was curious about what was going to happen next.
    607 likes this.
  7. I almost always hate the EMC updates. I thought this was stupid. But thinking about it, even I get discouraged when I join a server where I can't talk to anybody, due to them all being out in the wild. This is definitely a cool update. Hope there are more like it.

    Now if only we could do something to counter isolated smps. It sucks when your home smp *cough smp4* has 8 players, 5 being farming alts, 3 being afk, and other smps have a large variety of active players.
    azoundria, Ritunn and 607 like this.
  8. well, no more point to shiny chat :D but thatskind of how town chat worked on utopia anyways lol
    ShelLuser likes this.
  9. Well SMP6 may still use shiny
    bitemenow15 likes this.
  10. Shell chat shall live on! :D
  11. I love this update sooo much! I see new folks that aren't actually someones alt come on and the next thing I know they're gone .. never to be seen again. :( Almost happened to me when I first joined .. was very very new to the whole server thing and had no idea how to talk to people but I wanted a home and this was the best I'd found so far. Little did I know back then just how magnificent of a place it is .. very much alive .. constantly changing with every new person that joins our community. <3

    Oh, btw .. I still support emc as well and why wouldn't I? EMC is my home and don't plan to go anywhere else. :D
    NDubb424, 607, DiceyInAction and 3 others like this.
  12. So pleased to see this finally happening. Thanks :)
    607, ShelLuser and crystaldragon13 like this.
  13. I really hated not being able to talk to town while in the waste, so I love this!
    ShelLuser and We3_MPO like this.
  14. This works great if the server is almost empty, and not so great if it's full of talkative people.

    Consider that most players don't know how to mess with chat settings and don't want to have to do this. Without doing this, everyone is bombarded with everything at once and there's no context. Someone discussing a residence new build? Great. Everyone in town, everyone in every corner of the wild. All get to hear about it. A new player is mining with their friend deep in the wilderness or there's a netherhound or it's night. Everyone in town hears it. A player advertising a sale? Well, everyone everywhere gets that too. It just doesn't matter what happened or where, or who said what, it's all going into one massive chat with a C next to every person's name. Think how annoying it is when someone has an auction and doesn't use residence chat. That's basically what's happening with everything now by default.

    Which is great if you want to show how popular the server is. But not so great if you're trying to follow a particular conversation you're having with your friend in amidst 10 other irrelevant conversations that other people are simultaneously trying to have. When there are a small number of players chatting, it's a mere annoyance, but as the number of players trying to chat increases, it can become unmanageable, trying to scroll up to follow what your friend said because 10 other unrelated chats have all happened in the same time period. In a really busy time period, if you stepped away from the computer for a couple minutes and it disappeared from the chat history, you might even have to open up your log file to see what they said.

    To my mind, you've taken a simple problem, which I agree is a problem, and in order to fix this simple problem you've at best arbitrarily changed something that was already working and at worst horribly broken something that was a unique feature of EMC.

    The average player in town cares what other players in town or the market are saying, and doesn't care about what's being built 10,000 blocks out in the wild or how a fight against the netherhounds is going.

    The average player out in the wilderness or wasteland, with a few exceptions, cares mostly about what's happening around them. They don't really care if they can get elytras for 5k at some shop, or if a new parkour challenge was built on some residence.

    In my opinion, if you want to have a global/community chat, it should be an exception instead of the norm. Here's how I would work it:

    1) Reinstate the town channel for town. This is the default for players in town. It worked just fine. Players in town by default hear community, local, residence, town, group, and market chat.

    2) In the wilderness, keep the default as local chat. However, if nobody is available to hear, it will switch the user to community chat with instructions for how they can switch back to local chat.

    3) Keep the community channel. When switched to that, you hear everything in community, town, local, residence, group or market chat that you'd normally hear.

    This way, players by default don't have to be bombarded by chat. You can leave town and get some peace and quiet without having to mess with settings or risk that a player might be there trying to talk right beside you but you can't hear them because they're on community chat. In town, you don't have to hear about random fights with netherhounds.

    And of course, anyone who wants everything at once can easily just set themselves to community chat. Or if a new player is lost in the wild by themselves this is done automatically.

    I think this gives all the benefits without the side effects.
    607 and ShelLuser like this.
  15. From global chat to town chat and back to global chat. I like it!
    607 and AlexC__ like this.
  16. I respect your opinion, but strongly disagree. It will not be changing.

    Anyone who finds the chat too busy at any time, can hide the chat.

    I'm not making it even more complicated.
    607, ShelLuser and FadedMartian like this.
  17. ok pushing up some fixes

    added new /cc, /cl, /cg, /cr, /cm, /cs to be aliases for channels, /cc alone will switch focus, or /cc <msg> to be short for /qm c <msg>

    fixed @c switching focus

    enabled the "welcome the new player" message to Wild players too, since they can now!

    improved /res list tab completion to only be player names of the owners of the res
  18. These restarts are crazy ya'll, but cool updates!
  19. im going to bed so you get a break :p
    607 and ShelLuser like this.
  20. Just 2 thoughts on this chat thing...

    1. Ever thought about a "/servershout" command? where it costs the player say... 50r to do or even free but has a 3 hour cool down to use. I feel like this would save moderators I assume a lot of headache on who is advertising more then once every 3 hours and would help players keep track of their advertisements better. This command would basically broadcast a message across each smp and utopia.

    2. Also is the whole process of saving your channel you were on on the last smp going to be coming back? saves a lot of time when advertising on each smp.

    Thanks,
    Sefl
    Eviltoade likes this.