Unofficial 1.8 Thread V2 |1.8 Sponges Confirmed?

Discussion in 'General Minecraft Discussion' started by zervados, Mar 6, 2014.

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  1. Sorry. This thread is no more due to some issues. You can always play on the snapshots or go on the Minecraft Wiki to learn about the awesome future of Minecraft.

    • Target selectors
      • @e
        • Targets entities
        • Can specify type of entity by entity ID to either include or exclude with [type=Chicken] or [type=!Skeleton]
        • Example: /kill @e[r=50,type=Chicken] - kills all chickens within a radius of 50 blocks
        • Example: /tp @e[r=5] ~ ~5 ~ - any entity within a radius of 5 blocks will be teleported five blocks in the air
    • Commands
      • /blockdata
        • Modifies NBT data at a specific coordinate. The <dataTag> merges with the block at that position
        • Can be used to change the contents of a chest
        • Usage: /blockdata <x> <y> <z> <dataTag>
      • /clone
        • Clones all the blocks (not entities) from a given area to a different given area
        • Up to 4096 blocks can be copied
        • The clone can be masked or replace - replace will copy every block, masked will only copy non-air blocks
        • Usage: /clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode]
        • Example: /clone 1001 3 1002 1011 3 992 1001 5 992 masked
      • /execute
        • Allows commands to be run from the position of specified entities
        • Example: /execute @e[type=Chicken] ~ ~ ~ fill ~-1 ~-1 ~-1 ~1 ~1 ~1 minecraft:glass
        • Commands run using the execute command pass their success value back to the command block running them
      • /fill
        • Fills a given volume with a specified block
        • Up to 4096 blocks can be filled
        • oldBlockHandling works like with /setblock, but with additional options: hollow to only fill the outer layer of blocks and fill the inner part with air, outline to fill the outer layer of blocks and ignore the inner part
        • Works similarly to /setblock
        • Usage: /fill <x1> <y1> <z1> <x2> <y2> <z2> <TileName> [dataValue] [oldBlockHandling] <dataTag>
        • Example: /fill 1001 3 1002 1011 5 992 wool 6 replace
        • Can filter certain blocks
          • Only if it’s used to fill in replace mode with “normal” blocks.
          • It does not work when filling with block entities.
          • Syntax: /fill [x] [y] [z] [x] [y] [z] [BlockName] [Data] replace [filterBlockName] [filterData]
      • /particle
        • Spawns particles in a given area
          • It can also be relative to entities.
        • Usage: /particle <name> <x> <y> <z> <xd> <yd> <zd> <speed> [count] [player:entity]
        • Example: /particle lava ~ ~1 ~ 1 1 1 0.5 2 @e[type=Chicken]
        • List of particles: hugeexplosion, largeexplode, fireworksSpark, bubble, suspended, depthsuspend, townaura, crit, magicCrit, smoke, mobSpell, mobSpellAmbient, spell, instantSpell, witchMagic, note, portal, enchantmenttable,explode, flame, lava, footstep, splash, wake, largesmoke, cloud, reddust, snowballpoof, dripWater, dripLava, snowshovel, slime, heart, angryVillager, happyVillager, iconcrack_(ID), blockcrack_(ID), blockdust_(ID)_(DATA),barrier.
      • /testforblocks
        • Compares two areas of a world
        • Example: /testforblocks 100 64 100 107 69 107 0 64 0 masked
      • /trigger
        • Functions the same way as /scoreboard players set or /scoreboard players add, but can only modify objectives with the trigger criteria (referred to as "triggers") and can only modify the score of the player running the command
        • Can be used by non-operator players
        • For a player to run this command, the trigger must be enabled for that player
          • /scoreboard players enable <player> <trigger> will enable the specified player to use the specified trigger objective
          • Trigger availability is stored per player, per trigger
            • One trigger may be disabled for a player, but that player can use a different trigger
            • One player may be unable to use a trigger, but another player can use the same trigger
          • Disabled after the trigger has been used (must be re-enabled to use the trigger again)
        • Mostly for use with /tellraw
        • Syntax: /trigger <objective> <add:set> <value>
    • NBT Tags
      • CanDestroy
        • Mostly for use in adventure mode
        • Items with this tag display the names of the blocks that they can destroy in the item tooltip
        • Example: /give @p minecraft:diamond_shovel 1 0 {CanDestroy:["minecraft:sand","minecraft:grass"]} to give a diamond shovel that can break grass and sand)
      • CanPlaceOn
        • Allows placing of certain blocks against other blocks in adventure mode
        • Example: /give @p stone 16 0 {CanPlaceOn:["minecraft:diamond_block"]}
      • HideFlags
        • Allows hiding of certain parts of the tooltip
        • Bit field of 1/enchantments, 2/modifiers, 4/unbreakable, 8/candestroy, 16/canplace
      • PickupDelay
        • The number of ticks before an item entity can be picked up.
        • Set to 32767 for items that can't be picked up
      • ShowParticles
        • Option to show or hide all particles for a potion effect, while the 'Ambient' tag only shows fewer particles. Set to 1 to show, 0 to hide.
      • Lock:"Secret"
        • A way to lock containers from being opened using NBT tags
        • Mostly useful for adventure maps in adventure mode
        • Containers can be unlocked by clearing their string for Lock
        • Locked containers can only be opened while holding anything renamed to the given string, item is not removed on use[2]
        • The lock can be completely removed utilizing the command /blockdata
      • BlockItem instances can now hold a custom NBT tag that is merged into a block entity when it’s placed
        • Example: /give @p command_block 1 0 {BlockEntityTag:{Command:"/setblock ~ ~ ~ minecraft:diamond_block"}}
    • Gamerule
      • logAdminCommands
        • Prevents command block output from being stored in chat logs. In multiplayer, also prevents player-initiated commands from being stored. Unrelated to commandBlockOutput, which is output into the visible chat.
      • showDeathMessages
        • Prevents death messages like "[player] fell out the world" from appearing in the chat.
    • Scoreboards
      • The ability to reset objectives one by one
        • Example: /scoreboard players reset <player> [objective]
      • New objective criteria for team-specific kills, e.g.:,
      • New objective criteria 'trigger
        • Acts like the dummy criteria
        • Mostly for use with /tellraw
      • The ability to iterate over every scoreboard player with *
      • Added scoreboard objective types killedByTeam.gray and other colors (referring to team color, not team name)
      • Fake players with a name starting with # will never show up on the sidebar
      • New /scoreboard subcommands: /scoreboard operation and /scoreboard test
        • The operation subcommand can apply arithmetic operation to scores (+ – * / %) and accumulate player scores
          • Example: /scoreboard players operation #teamscores redScore += @a[team=red] blueKills adds every red player's count of kills on blue to the red team's score of kills
        • The test subcommand can be used to test if a scoreboard value is between a min and a max value
          • Example: /scoreboard players test #global anObjective 12 19 checks whether the global score of the given objective is between 12 and 19, inclusive
      • Different teams can now have different objectives displayed in the sidebar
        • Example: /scoreboard objectives setdisplay anotherObjective (referring to team color, not team name)
      • Teams can now have settings on how the nametags are to be shown - /scoreboard teams option red nametagVisibility hideForOtherTeam Also possible: hideForOwnTeam, never, always (default)
    • Spectator game mode
      • Usage: /gamemode spectator, /gamemode sp or /gamemode 3
      • No interaction with the world
        • Player can move through any entity or block without interfering with it (commonly referred to as 'noclip')
        • Collecting or using items is impossible, as is placing, destroying or interacting with blocks in any way
        • Viewing inventories and GUIs is possible, but it is not possible to interact with them
          • The HUD is disabled, except for the crosshairs when looking at a mob.
        • Player selectors (in commands) will target spectators
          • Using /give on a spectator will cause the item(s) to drop at their location.
        • Spectators are not noticed by mobs, and do not trigger spawners or spawning
          • A spectator's presence keeps a mob from despawning
        • Only the Void and /kill can damage a spectator
      • Flying mode
        • Landing is not possible—the player can fly through the ground
        • The mouse scroll wheel, the sprint key, and the slowness and swiftness effects all affect the flying speed
      • First-person view through another player or mob's eyes
        • Left-clicking an entity locks the player's position and camera to the entity's
        • The spectator cannot control where the entity moves or looks
        • Certain mobs have different vision
          • Creeper applies the new creeper.json shader
          • Endermen applies the invert.json shader
          • Spider and Cave Spider apply the new spider.json shader
        • Viewing oneself using F5 shows the entity
        • Pressing the Dismount key (⇧ Shift by default) returns the player to flying mode
      • Viewing privileges
        • Spectators can see other spectators
          • Appear as a translucent disembodied head
          • The selected item from the hotbar is also visible
        • Invisible players and mobs appear visible, but translucent
        • An optional hotkey to show outlines on players whilst spectating
          • Can be color coded to teams
          • Can be set/cancelled in Controls option
        • Outline seen when key is held down (like sneaking when shift is held down)
      • You can now share to LAN for spectator mode

  3. General
    • Splash
      • "That's Numberwang!"
      • "pls rt"
      • "Do you want to join my server?"
      • "Put a little fence around it!"
      • "Throw a blanket over it!"
      • "One day, somewhere in the future, my work will be quoted!"
      • "Now with additional stuff!"
      • "Extra things!"
      • "Yay, puppies for everyone!"
    • Difficulty
      • Difficulty is per world
        • No more global difficulty option
        • Prevents accidentally changing the difficulty when joining the world
      • Can be locked for each world
        • Prevents the temptation to change to an easier difficulty in difficult situations
        • Locking can not be undone without external editors
          • However, using the /difficulty command will still work
    • Shaders
      • New "creeper" shader (creeper.json), applies a green tint
        • Is applied when spectating from the perspective of a creeper
        • Can also be applied using Super Secret Settings
      • New "spider" shader (spider.json), applies octuple vision
        • Is applied when spectating from the perspective of a spider
        • Can also be applied using Super Secret Settings
    • Achievement
      • New achievement Overpowered
        • Obtained by crafting an enchanted golden apple
        • Requires first obtaining Getting an Upgrade
    World Generation
    • Underground
      • Granite, andesite and diorite generate in pockets within stone terrain
        • Similar size and abundance to dirt and gravel
    Blocks and Items
    • Diorite
      • Crafting recipe: 2 cobblestone and 2 Nether quartz in a checker board pattern
      • Can be crafted into polished diorite
    • Andesite
      • Crafting recipe: 1 cobblestone and 1 diorite
      • Can be crafted into polished andesite
    • Granite
      • Crafting recipe: 1 Nether quartz and 1 diorite
      • Can be crafted into polished granite
    • Polished Diorite
      • Crafting recipe: 4 diorite in a 2x2 configuration
    • Polished Andesite
      • Crafting recipe: 4 andesite in a 2x2 configuration
    • Polished Granite
      • Crafting recipe: 4 granite in a 2x2 configuration
    • Slime Block
      • Players and mobs that land on their top side will bounce, like on a trampoline
        • Bounce rebound velocity is scaled by impact velocity, can reach up to 60%
        • Currently does not affect item entities
      • Prevents fall damage
      • Walking on it is slower than walking on soul sand, close to one's speed whilst sneaking
      • Crafting recipe: 9 slime balls
        • Can be crafted back into 9 slime balls
    • Barrier
      • Acts like a full block but is completely transparent
      • Can transfer redstone signals and allows blocks to be placed on it
      • Can only be destroyed in Creative mode
      • Can be obtained using /give @p minecraft:barrier <amount>
      • Uses Block of Redstone texture for breaking particles
      • Becomes visible when a player in Creative mode is holding a barrier in their hand
        • Appears to be rendered as particles; always facing the player and become transparent when in-front of water or nether portals
    • Iron Trapdoor
      • Can only be opened and closed using redstone, similar to an iron door
      • Crafting recipe: iron ingots in a 2x2 pattern, yields one iron trapdoor
    • Endermite
      • Sometimes spawns when Endermen are damaged or killed.

  4. General
    • F3 debug screen
      • Text now has a background.
      • Replaced x, y, z, b, bl and other labels with more understandable labels.
      • "Light" is now the light levels at feet, not eyes.
      • Now shows which axis you are facing after the cardinal direction - "Towards positive/negative X/Z"
        • Player rotation is now displayed in degrees and quadrants
      • The crosshair will display 3 short colored lines to indicate the direction of each axis: x/red, y/green, z/blue
      • Currently missing LC value
      • Day counter added
        • Increases by 1 every dawn
      • Now displays difficulty
        • Peaceful - 0.00, Easy - 0.75, Normal - 1.50, Hard - 2.25
      • Looking at a block in the world will show the coordinates of that block on the debug screen
      • On the right hand side, a display shows up if you are looking at a block, giving various pieces of information and NBT data about it.
        • Example: looking at a door will say which way is facing, if it is open, which half you are looking at, if it is powered, and what side the hinge is
        • Not 100% complete yet
    • Block IDs
      • NBT data in commands can now use block/item names in place of numerical ids
        • Example: id:"minecraft:stone"
        • In scoreboards, the format is minecraft.block.stone
      • Old ids still work, but are being phased out slowly
      • Occurences of blocks/items now need to be named ids
      • Superflat presets now use the new named id format
    • Chat
      • Improved chat communication
      • Messages are now either chat, system or action bar messages
      • Action bar messages are always shown, chat and system messages are only shown if chat settings are configured that way
      • Some instances of usernames in the chat will now show the player's UUID when hovered on when debug tooltips are enabled
    • Performance
      • All dimensions are now stored differently, increasing performance
    • Rendering
      • Only transparent blocks will now render as transparent (eliminates the use of x-ray texture packs)
    • Minecraft Realms
      • Minecraft Realms button only shows if any Realms you own / are invited to are the same version you are playing (If all Realms are outdated, the button hides itself.)
    • Sneaking
      • When not holding anything in the hand, sneaking appears to make the hand move to the right. When the sneak key is released, the hand moves to the front again
    • Item Animation
      • When items are collected, rather than "zooming" into the player's chest, it appears to move to the player's feet instead.
    • Resource packs
      • Block models in resource packs can now be customized
        • Replaces the files in /assets/minecraft/models/
        • Block format: UV has to be [0,1] (Textures cannot "borrowed" from neighbouring block textures), planes need to have 1 axis 'identical' (so aligned to either x,y,z), plane rotation can only be -45/45 on a single axis, from/to and uv coordinates are in 'pixelspace' (multiples of 1/16th of a block)
      • Resource packs can now be bundled with a world, put it in the map save directory and name it ""
        • Example: .minecraft/saves/TheMapWithTheThing/
    • Splash
      • "OpenGL 1.2!" changed to "OpenGL 2.1 (if supported)!"
    • GUI code
      • Improvements to allow for "cooler things"[3]
    • Enchanting
      • Enchanting will now cost 1 to 3 levels, but you still need the same minimum total levels
        • For example, an enchantment may only become available for enchanting after reaching 13 levels of experience, but will only cost 2 XP levels and 2 of a resource.
      • Additionally, there is now a material cost - enchanting also costs 1 to 3 pieces of lapis lazuli now
      • The actual enchantment calculation is the same
      • One of the enchantments will be displayed in the tooltip
      • The enchantments you would get on a tool will not change until you enchant something - this enchantment seed is stored per player
      • Leveling up now takes longer
      • Level V enchants can now appear on an item without the use of an anvil
      • Looting now gives an extra 1% chance of getting rare loot per level
    • Villager Trading
      • Rebalanced villager trades, see Trading.
        • Offers will be less random and probably more useful
        • Villagers start out with 2-4 trades unlocked
        • Trades are now unlocked more freely
          • Trading any offer will unlock up to 3 new trades or reactivate old ones
        • Existing villagers will not be affected
      • Trading now gives experience
      • Villagers no longer trade Flint and Steel.
      • There are now more villager professions
        • White robe: Librarian
        • Purple robe: Cleric
        • Brown robe: Fisherman, Farmer, Fletcher, Shepherd
        • White apron: Butcher, Leatherworker
        • Black apron: Armorer, Tool Smith, Weapon Smith
        • Villager profession is now displayed in trade GUI
      • The disabled trade arrow now appears without closing and reopening the trading GUI, and now has a descriptive tooltip
    • Anvil repairing
      • Costs reduced to balance out with the new enchanting system
      • Renaming items will now only cost 1 level
      • Repairing will costs from 2 to 5 levels and tools can be repaired longer and with better enchantments
      • Repairing costs can no longer be kept down by renaming items
    • Adventure mode
      • Block hitboxes no longer appear in Adventure mode if interaction with the block is impossible
      • Block interaction is now impossible by default
      • The CanDestroy NBT tag can be used to determine which blocks can be allowed to be broken (see above for usage)
    • Commands
      • /clear
        • Can now be used to clear only a specific number of items and can be restricted to certain NBT data
        • Example: /clear @p 383 120 34 {display:{Name:Michael}} <item> <data-value> will remove up to 34 villager spawn eggs named Michael from yourself
        • Can now test for partial matches of NBT lists
      • /effect
        • Can now also specify whether particles are to be shown:
        • Usage: /effect <player> <effect> [seconds] [amplifier] [hideParticles]
          • Use 'true' to hide particles and 'false' to show; if value not given, defaults to false
      • /kill
        • Can now be followed by an @e entity parameter
        • Example: /kill @e[type=!Player]
      • /say
        • Now lists all entity using @e.
        • Example: /say @e [r=500] will list all the entity's in your world within a 500 block radius.
      • /tellraw
        • A new tag called "insertion" allows text to be inserted into the chat that, when shift-clicked, will insert more text into the players' chat input
        • Example: /tellraw @a {text:"CLICK",insertion:"This is a test"}
        • Can now insert values from scoreboards into messages
        • Example: /tellraw @p {text:"Have ",extra:[{score:{name:"Searge",objective:"reward"}},{text:" diamonds"}]}
      • /testfor
        • Can now also check for dataTags
        • Example: /testfor @p {foodLevel:20}
        • No longer is exclusively usable in command blocks
        • Can now check for inventory specific items
          • Example: /testfor @p {Inventory:[{Slot:6b,id:"minecraft:diamond_sword"}],SelectedItemSlot:6}
      • /testforblock
        • Can now test for partial matches of NBT lists
      • /tp
        • Now supports rotation arguments
        • Example: /tp @p ~ ~ ~ ~20 ~40 teleports the player so that he faces 20 degrees to the right and 40 degrees downwards
    • Target Selectors
      • Now supports cubic areas
        • Example: @e[x=0,y=0,z=0,dx=10,dy=10,dz=10] gets all entities between 0,0,0 and 10,10,10
      • New radius value usable in target selectors, based on the block centre
        • A radius of 0 works for exact block positions
      • New selector parameters for entity selectors to detect entity rotations with rxm – x rot min, rx – x rot max, rym – y rot min, ry . y rot max
        • Example: @a[rxm=-15,rx=15,rym=-45,ry=45], /say @a[rx=30], don't look down!
    • NBT Tags
      • Age
        • Can now be set to -32768 for items that never despawn
    • Teleporting
      • Relative teleporting is smoother and no longer brings players to a stop; it preserves their velocity from before the teleport
    • Item tooltips
      • Now show the internal name for use in commands (F3+H mode)
    • Village mechanics
      • Doors are now added to the closest village
      • This will not break iron farms, but change them a little, enough to make them "practically pointless"[4]
    • Creative mode
      • In creative mode, players can create a copy of a block entity in their hotbar, including all NBT data, with ctrl+Pick Block key (ctrl+middle mouse button by default)
    • Inventory system
      • Rewrote the inventory system
      • Fixes some bugs, improves performance and allows easier improvements
      • Allows custom NBT that isn't handled by the game to be added onto items
        • Custom tags will remain even if the items NBT is changed in-game. (i.e. by renaming)
    • Player list
      • Improved the health objective display on the player list
      • Will fall back to textual display if space is scarce, with colors (green/yellow/red) to show different health levels
      • Additional health will squash the display together to fit

  5. Blocks and Items

    • Chiseled Stone Bricks
      • Now craftable from two stone brick slabs on top of each other
    • Moss Stone
      • Now craftable from one cobblestone and one vine
    • Mossy Stone Bricks
      • Now craftable from one stone brick and one vine
    • Doors
      • Stackable up to 64
      • The crafting recipe for doors now gives 3 doors instead of one
    • Furnaces
      • When a furnace runs out of fuel, the smelting progress will rewind at 2x speed
    • Carrots
      • Restore 3 hunger points instead of 4
    • Baked Potatoes
      • Restore 5 hunger points instead of 6
    • Mob heads
      • Player heads now show the skin's hat layer
    • Buttons
      • Can now be placed on ceiling and on the ground
    • Redstone Comparators
      • Can now detect what way an item frame is rotated
    • Item Frames
      • Items in item frames can now face eight different directions
      • As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds
      • Item frames can give off a signal detected by comparators, based on the direction the item is facing
        • Signal strength is as follows: 0: empty; 1: item; 2: item rotated once; 3: item rotated twice; ...; 8: item rotated 7 times
    • Dispensers
      • Can now place pumpkins or Wither Skeleton Skulls to spawn golems and withers respectively
        • Will only place them if the body of the golem or wither is already built
      • Can now place command blocks with pre-configured commands, rather than dispensing it
    • Dead Bushes & Saplings
      • Are now flammable
    • Written Books
      • Copying written books will now mark them as copies/copies of copies
      • The copying status of a book (ie. original, copy of original or copy of a copy) is denoted in a separate line in the tooltip, beneath the author's name
      • Copies of copies can not be copied
    • Activator Rails
      • Powered activator rails will now shake minecarts, causing riders (players and entities) to dismount
    • Torches and Redstone Torches
      • Torches and redstone torches placed on walls now have an angled top side
    • Blaze Rods
      • Are now held similarly to tools
    • Command blocks
      • Now show the entity (@e) parameter
    • End Portal
      • Inventory image is now the Missing Texture block instead of the Nether Portal.
    • Trapdoors
      • Trapdoors are now called "Wooden Trapdoor"
    • Minecarts
      • Changed minecart physics
        • Minecarts can now go a lot faster
        • Minecarts can derail at corners if going too fast, as well as refuse to go uphill
    • Minecart with Furnace
      • Made furnace minecart actually useful (?)
    • Mob AI
      • Mobs no longer attack a player in creative mode
      • Silverfish will stop occasionally before moving again (similarly to most mobs)
      • Slimes seem to jump a bit more randomly
    • Villagers
      • When struck by lightning, villagers turn into witches
      • Villagers will now only breed when willing
        • The first time a specific trade is done, the villager will become willing, any other time there's a 1 in 5 chance the villager will become willing
        • When a baby villager is born, both parents lose their willingness
        • Villagers become willing to breed by consuming food: 3 bread or 12 potatoes or 12 carrots
        • Finding out a villager's willingness in survival is difficult: The only tell is the amount of xp they give when trading; Normal trading yields 3-6 experience points, trading and making a villager willing yields 8-11 experience points
      • Changes to villager AI
        • Villagers will now harvest, collect and replant grown potatoes, wheat and carrots
        • Villagers will craft wheat into bread
        • Villagers will share food with fellow villagers
    • Baby animals (sheep, pig, cow, chicken, cat, dog, horse)
      • Baby animal growth can now slowly be accelerated using the animal's breeding item
      • It appears holding the right mouse button speeds up this process
    • Iron Golems
      • Have much greater natural spawn rates in villages
      • Now attack the player as soon as he is attacking the golem in survival
    • Slimes and Magma Cubes
      • Now swim as a result of the update to the new AI
      • Randomly change direction every so often, reducing the chance of them getting stuck at walls or corners
      • Slimes will now randomly despawn over time if no player is within a 32 meter range
    • Zombie Pigmen
      • Angry zombie pigmen now pathfind as a result of the update to the new AI
    • Endermen
      • Endermen now pathfind as a result of the update to the new AI
    • Spiders and Cave Spiders
      • They no longer can draw line of sight through opaque blocks
    • Blazes
      • Blazes will now shoot the player even if there are solid blocks between them
    • Giants
      • Armor on Giants is now rendered

    World Generation
    • Villages
      • Gravel roads in villages have cobblestone underneath, to prevent them from collapsing into caves
    • Desert Temples
      • Now spawn with stained clay rather than wool
    • Strongholds
      • Generate in a different location (by seed) than in previous versions and have an altered layout
    Mirr0rr, porphos, shavingfoam and 3 others like this.
  6. This is useful :)
  7. I'm a little uncomfortable about this:

    Blazes will now shoot the player even if there are solid blocks between them

    Also, I think your information might be better organized using Spoilers, Skydragon.

    Detects how many cm the player has moved while crouching
    Detects how many cm the player has moved while sprinting
    Detects how much time has passed (in ticks) since the player's last death

    Toggles whether or not death messages are visible (in chat)

    Maybe not nested like that but those posts up there are huge.
    queendiva1 and EnragedChicken like this.
  8. Each Item has a spoiler, or each section?
  9. I just put that there as a quick example. I'm not able to use formatting anymore in my posts so it doesn't look all that great. It might look good to use text headers outside of the spoilers. I just think those three huge posts at the top of your thread are a bit much and it is mostly stuff I could Google up pretty quickly anyway. What I am more interested in is the discussion that your thread invites, so after I have looked through the first posts, they are just getting in my way. That is why I suggested using Spoilers.

    What's up with the Blazes? Are we really not going to be able to hide from their fireballs? (Edit) Actually, I think I have answered my own question. They will shoot at us, but the blocks between will still block their Fireballs.

    Alternate format suggestion:


    Latest Snapshot Additions!
    Minecraft Snapshot 14w08a
    February 19, 2014

    Detects how many cm the player has moved while crouching
    Detects how many cm the player has moved while sprinting
    Detects how much time has passed (in ticks) since the player's last death

    (Insert your comments regarding Statistics here.)

    Toggles whether or not death messages are visible (in chat)

    (Insert your comments regarding Gamerule here.)
  10. bUMP
    Gap542 and hashhog3000 like this.
  11. Wut.
    Who the heck thought this was a good idea?:mad:
  12. New ender mob! Endermite
    Endermen are hostile towards them :)
    hashhog3000, Gadget_AD and queendiva1 like this.
  13. Oh, I did not know there was a new thread :eek: Thankfully I saw this. Good job on how you're keeping up with this!
  14. i too am uncomfortable with this, its hard enough as the nether is right now just for me to travel thru it, forget even trying to mine there. what's next, ghasts gets to see us thru solid blocks too? dangit!?
  15. well they just broke blaze farms lol
    queendiva1 likes this.
  16. Thought you were leaving? Glad you didn't :)
    queendiva1 likes this.
  17. lol
    queendiva1 likes this.
  18. I am waiting for my auction to end :)
  19. wait.... how is furnace minecart useful?
  20. Yeah, same:p I didn't see anything changed on that subject :confused:
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