While reading through the "Issues" thread yesterday, Pab10S mentioned something that struck a particular chord with me. Minecraft has no central narrative. The towns and outposts we build, we name ourselves. Our adventures are written by our actions, not dictated by quest-givers and scripted events. But what about our adversaries? How did that Zombie come to be shambling around in a forest at night? Who was the skeleton, before he was a bow-wielding bag of bones? What does the pigman think about while wandering aimlessly in the nether?My suggestion is to add written books as random, rare drops to certain mobs (Zombies, Skeletons, Wither-Skeletons, Pigmen - the ones capable of holding a pen & quill). Example: Now obviously this would need a lot of writing and a great deal of variety to really work well - after all, getting the same book from every mob would defeat the point!Hold a contest, an event, or some kind of "open call" for written flavor texts. Give proper criteria per mob, basic rules (no foul language or naughty business), and perhaps suitable rewards. Writing is something everyone can do, as long as they can use a keyboard. Some people enjoy collecting items. Having dozens of new EMC items to hunt for would make things interesting, and give them something to look forward to besides the next /promoOthers see written books only as villager-trade, fodder for emeralds. It'd be a new source of books, and prevent Squid from becoming an endangered species Perhaps it'd encourage more people to read. Literacy ftw!One more thing to make EMC unique and special. Referencing past events, EMC locations (such as /graveyard), and the like would help bring a sense of unity to the many and diverse places of the Empire.Thoughts, comments, constructive criticisms?