SMP8 Public Wild Utilities

Discussion in 'Frontier and Player Outposts' started by khixan, Jun 16, 2015.

?

SMP8 wants ???

XP Grinders 145 vote(s) 46.0%
Iron Farm 63 vote(s) 20.0%
Gold Farm 52 vote(s) 16.5%
Guardian Farm 39 vote(s) 12.4%
Other (leave in comments) 16 vote(s) 5.1%
  1. I think he is talking about the player difficulty in EMC. If you do the command: /ps, there will be a set of options to change your player difficulty. Usually, default is set to 5, but lower difficulty means lower mob counts. :)
    Tuqueque, puppersNdoggo and khixan like this.
  2. My difficulty is on 6. I've ventured to the farm a few times since and it's working fine now, I think maybe it was a connection glitch on my end and it wasn't registering that I was there.
    Tuqueque and khixan like this.
  3. I rebuild the bunny bridge for this Saturday after my one month vacation! :)
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  4. I've updated the OP to look nicer. It's probably still not as nice as EnderMagic would like it, but hey, it's improved I hope ;)
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  5. Tuqueque likes this.
  6. Just a request, when those permitted to modify builds do so please report that here so that we dont mistake the remodel for griefing.

    =====
    Pigmentus looks like it was remodeled by Floresss, aka Agent_Creeper23, with anvils placed by a Dee6983. After AnonReturns investigated I moved the anvils to the proper location in the enchantment room.

    Also, the villager was killed again and I replaced him this time.
    =====
    FeII has issues too but Anon says corrupted was involved so nothing was done to the area. Also, someone left acouple signs there with this message: "Can the owner of this farm make the golems pool outside of water? It will help alot with reducing lag ~Aikar"
    ====
    Hot Rods lost a shroomcow, that has been delt with.
    ====
    No other issues seen
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  7. FeII has an issue with the manual killing area. I went up the step to use my looting sword and poof, I was dead. I went back and stood lower. I was so low I couldn't reach the golems inside but every once and awhile one would bounce up and I'd smack him. Figured I was safe being that low. So yeah, I died twice to golems in one day :p. It doesn't appear that there's any safe place to manually kill the golems from. They get so crowded that they start bouncing up. They don't pop up very high but apparently, it's high enough that the game mechanics allow them to hit you on the step. Just thought I should mention it.
    Tuqueque likes this.
  8. Aikar left some signs at Fe(II) asking for modifications. The modifications are obviously problematic. I'll see what I can do. Sorry about that!

    What's your ps diff by the way? Over diff 5, and many of the PWU builds can become death enhancing ;)
    Tuqueque likes this.
  9. i was thinking about seeing people use snowmen to remove the need for the agro platform it would be easy as all heck
    Tuqueque likes this.
  10. Not sure, but what I think you mean by "automatic" means AFKable. If it is that case, PWU does not do afk farms
    khixan likes this.
  11. Fe(II) is repaired! Thank you Slvr and MrCDub! :D
    ErrantKnight and Tuqueque like this.
  12. I've fixed the stone gen recently just going to add this :)
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  13. General idea would be to find a way to drop them off the edge of water into a non water holding pit, and then kill them from there.

    Them standing in the water makes them immune to the things that help reduce lag, and I found the farm pooled to quite a lot of golems and was crushing the entire servers TPS.

    If they get out of the water, they wont do as much harm.
    khixan and Tuqueque like this.
  14. The villager at Pigmentus is gone again...
    Tuqueque likes this.
  15. Out at the Nether Hunting Grounds, the beds were not functioning correctly and players were instead getting sent back to the frontier Nether spawn. As such, I've fixed the blocks so that for the time being, they function as expected. However, I do not know how khixan and co would like to address this issue fully in the future and there is still a slab or so of space behind the beds that allows the outside world to be visible and it just doesn't look all that nice.

    I'd like to remind all that beds only function if the blocks surrounding them are flat, with the bed above the level of the surrounding ground (as I currently have them), and do NOT work with slabs, or most other translucent/transparent blocks if I'm not mistaken.
    EDIT: All items were placed back on buildmode from me. I should have all active PWU members as friends and able to break my blocks. If this is not the case, try hitting up CDub to vouch for me - he should have the ability to, and he seems to always be on... :p
    Tuqueque, khixan, Tbird1128 and 2 others like this.
  16. Thanks, we'll get it replaced when someone has time :)

    Thanks Slvr! I'm not sure how the beds got busted. There should have been a spawnable solid block at each corner between the beds. Did someone fill them in, or has there been a change to valid bed blocks?
    Tuqueque likes this.
  17. I can go out today and replace the villager. I had to replace the mooshroom cow at NHG last night and while I'm out there I'll check the villager's at Sushi Drop and the mooshroom cow at the Spider Grinders.
    Tuqueque, _Levy_McGarden_ and khixan like this.
  18. They didn't look any different, but there is a change. Beds must be placed such that when the player respawns, they can stand right next to the bed. I.e, need a solid block next to the bed that's on the same Y level as the blocks underneath the bed.
    Tuqueque, crystaldragon13 and khixan like this.
  19. ...it never ends...

    Three Grinders has no issuies at this time

    Pigmentus villager replaced and I cleaned up about 3 DC of gold swords someone left on the floor.

    FeII is broken and killing ppl. Someone better suited to fixing it needs to get out there sometime.

    Hot Rods is either becoming like Rose Red and building on its own or someone is remodeling it. There is no report of it here so I have no idea what is going on. Oh and it lost another shroomcow in Room 3...

    Sushi Drop has lost yet another slimy mascot...
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