I think adding these two flags would help everyone but horse people more... The flags are, leash/lead flag, and spawn horse flag. Because for these 2 flags you need build flag, but most people don't wanna give out build flag so these would be handy. For a example MoeMacZap has build a race track on smp9 and he wanted people to be able to tie up there horses, but didn't want to give out build flag. And not just spawn horse flag, it would be jump spawn flag with all the animals as sub-flags. So for horses it would be "/res (p)set (name) spawn:horse true". I think some people would have no benefit if these were flags but others would benefit extremely. Thanks, please comment your opinion on my idea below Jdog37
You can find it here but they could add a subset of horse flags because from what I think your asking there isn't anything about it yet
I can see where your coming from here on this, giving someone a build flag just to spawn animals like horses can be risky. As for the lead flag, it's a fairly minor flag that people most of the time won't need.
I'm not too sure about the lead flag, it seems a bit pointless to me, so no vote from me there (note: no vote means neutral; I'm not in favor but I'm also not against). But I'm definitely in favor of the spawn flag. I could think of a spawn flag as the global "container" flag which could then allow "spawn:ocelot", "spawn:horse", "spawn: pig", etc. No idea if this is doable or not, but I'm pretty sure it could help players. +1 on the spawn flag, nice idea.
I do agree. The spawn flag would help but lead flag not so much. But even if spawn flag was added it would help a lot.
Is that currently enveloped around build flag? Could look at breaking that off. Possibly, no guarantees
I'll argee with ShelLuser aswell, it whould be nice in this case... but... when you set spawnig true, will people also be able to spawn renamed pigs?
Unfortunately not, which is also why I wonder if this would be doable. I am aware of comments where someone commented that it was tricky to separate different material types during build, so I could imagine that the same problem can apply here.