Another step closer to name changes! This update is primary to get us closer to name changes, but also a few fixes here and there!Internal Changes to Residences - Before we identified the "identity" of a residence purely by its name. Now we will assign a UUID to every residence so we can better use this internally. You will never see this value (except maybe in a future debug message to report to me).Changes to Entity Ownership in Town - Entities used the Residence name to know where "home" was, in relation to the previous listed change. But the names can change when SS do Residence moves... or with Name Changes... So we can't rely on name anymore. We will now convert the Name to our new internal ID when an entity is loaded, so that it will reliably know how to find its home.Help poor 607 not get ignored by random players who typed /ignore ?PvP Arenas (should) now respawn you right at the entrance of the floor you diedTown LiveMap now expanded to allow it to show the new res's. Also set proper size limits on Wastelands Live Map.Performance Improvements to Live Map (found new settings)Added Link to bottom left of livemap to generate a link to the current view of the livemap to easily share locations to others.Overall server performance improvementsFixed duration of an /ignore, now expires after 1 month instead of 1 day. ** NOTICE ** forgot to mention in last thread that ignores are now Temporary. The duration is now 1 month, however each time you issue /ignore on a player, it adds another month. So if you're sure you want to ignore a player long term, just go ahead and issue the command 12 times to make it last for a year. This was done to help with players using /ignore because of a player being troublesome at that time, and then not realizing someones talking a year later who could be behaving now... chat disruptions are temporary, so ignore should be too. If someone causes enough issues to warrant consistent ignoring, they are potentially breaking rules (harassment) and you may be able to report them for it.Another attempt at protecting Item Frames from falling to the ground. We've had a few reports of this still happening... Can't figure it out yet but now item frames will only be removed by hitting them, and will no longer drop due to attachment problems.Hopefully resolved issues with heads using different skins. Heads are now using a different value per skin so that the client will hopefully no longer cache 2 different heads as same skin.New Residences enter/leave messages now use the closer to original value of /res message default owner. Old school Residences may of said "Welcome to Aikar-4's Residence". that -4 doesn't make much sense when its in the context of who owns it. the owner message is simply "Welcome to Aikar's Residence" even if it's Aikar-4. We had reports of "broken res messages". They weren't broken... just a new option. ALL players, including free, can use /res message default [owner,address,residence] to change it. currently /res message default defaults to the new (and the one I just removed "Welcome to Residence Aikar-4" format.SrStaff may no longer accidentally kill all of Town's animals. Our /butcher command now FORCES a radius./deathlog now shows the reasons on the tooltips. This was previously accessible by /deathlog true. A comment was also added to the bottom of the deathlog output informing you that you can do /deathlog true to see the reasons below the times. If you want an easier view of your death reasons, /deathlog true will give it to you cleaner so you don't have to hover.