Full changelog: What changed? Whilst we aren’t nearly finished with the 2.0 update, we do have a partial changelog of what we’ve done so far. There’s much more to come, this is only the beginning! Gameplay Added new Super Hostile game mode, for a much more challenging Survival experience. Difficulty setting is now per-world and may never be changed once set. Added new graphics setting “Ultra Realistic” with new patent-pending experimental 4D-rendering. Added new chase-style 3D camera perspective. Animals Added new realistic food/hunger system to animals. Overfeeding animals may have a negative effect on gameplay. Added a new “Horse” animal, with two different breeds to choose from. Each animal now has a gender and personality, introducing new farming mechanics. Added a new rare breed of chicken known as a “Diamond Chicken”. May lay diamonds or lapis instead of laying eggs. May also blow up from too much pressure. Handle with care. Added new friendly Pink Wither, which is the complete opposite of a wither. Shoots out Love, which heals the nearby land and causes things to grow faster. Known bug: Having both a Pink Wither and a Wither in your world at the same time may cause up to a 200% increase in framerate. Will be fixed for launch. All animals may be fed Golden Apples to unleash their hidden magical properties (see new Magic section). Chickens are now classified as a Monster and are no longer a friendly Animal. Monsters Chickens do not appreciate being looked at and may get upset. Attacking a lone chicken may summon additional chickens to its defense. Zombie Pigmen now spawn with battlesigns and no longer use swords. Fixed a bug causing Skeletons to miss their targets on occasion. Added new Redstone Bug monster (see Redstone section). Blocks Furnaces have a new “heat” mechanic. Heat needs to be regulated in furnaces or they will blow up. Torches now burn out after a period of time, but may be relit with flint and steel. Added new TNT slab, known as an Etho Slab. Renamed Droppers to floppers, by popular community demand. Droppers were deemed too powerful and go against our original vision of the game. Floppers now turn everything that passes through them into raw fish (see Fishing section). Added six (6) new decoration blocks: Mud. Hay bales. Lapis Lazuli. Slime blocks. Added new compressed storage blocks for commonly mined ores: Coal Block. Lapis Lazuli Block. Redstone Block Block. Lapis may now be used for new Lapis furniture. Added dyed glass. Walking over many blocks will gradually wear them down, creating many new block variants such as Cracked Stone and Muddy Grass. Redstone Removed all BUD behaviour, and added safeguards so that it may never come back. Made redstone bugs spawn actual Redstone Bugs to assist with debugging. Added new Quantum Entangled redstone, obtained by mixing 1 redstone, 1 diamond and 3 lapis. One entangled redstone dust will connect to another pair elsewhere. No current way of specifying the connection, may in fact connect to another player’s world. Added new BUD blocks. Magic Added new Magic and Luck levels per player. Finding a Rainbow after rain passes will be the primary way of obtaining Magic. Finding a green-tinted horse will be the primary way of obtaining Luck. Added new spell system, costing magic to perform a spell. Spells may backfire, depending on Luck. Examples of new spells include: Turn any item into Fish. Turn current biome into another biome (bug: currently only turns into ocean). Ability to remove gravity from other creatures/players in the world. Fishing Overhauled fishing mechanics. New special types of fish may be found in various different biomes. Fish may become scared if too much noise is made nearby. Added 28 new achievements for fishing. Rare chance for extra items to drop when fishing, such as armor and maps. Removed fishing. Having a fish in your possession will drain your health by 1 each second, to help phase out fishing. Combat Removed crossbows. To deter cheating players on PvP servers, the PvP system has been completely redesigned. Players may no longer attack other players directly, but must recruit an army of Monsters and Animals. Each monster/animal has different strengths, weaknesses and abilities whilst attacking or defending in PvP combat. New turn-based combat system will help create epic battles that may last hours at a time. World generation & terrain Added many new mysterious adventuring locations. Added 6 new biomes. Reimplemented the Farlands. Going near the farlands will forcefully enable 3d anaglyph. Known bug: Teleporting towards the farlands may send you half way in the opposite direction. Added dozens of new village building templates. Flattened all terrain out slightly, with the exception of the hills biome to make it seem bigger by contrast. Added floating sky islands.
I would laugh my butt off if this wasn't an april fools and the date of this thing was just poorly timed.
LOL.... reading this, first part: "OK, but what happened to 1.6?!" @ diamond chicken: "Hey, that's pretty cool!" @ adding 'new' lapis lazuli: "Huh? Oh, maybe like pillar lapis and chiseled lapis?" @ hostile chickens: "Oh, that's going to be amusing!" @ dropper -> flopper: "Um... someone's goofing around." Then suddenly I realized what date it is, and I lol'ed. EDIT: Though, looking at some of the "changes", I wonder if some are hints at what is actually coming in 1.6? For example: hay bales, dyed glass (would be quite cool, I think), BUD block. Curious.
Oh, I rofl'd on some of this things. This is really the best april fool of this year. Even better then google nose