Fallout: Offland [Forum Roleplay]

Discussion in 'Miscellaneous' started by fluffinator09, Dec 1, 2013.

  1. Trent suddenly has a flashback and remembers how to use power armor. He also has vauge memories of something called project purity. he equips his t-45d armor and heads into Chicago, after his long journey to their full of fights, running, and even getting lost a one time. But he finally made it. He sets out and finds what looks like an abandoned ware house. when he enters he is knocked out an cold. when he Wales up Conner (how he knows this name he is unsure) is waiting in a chair in front of him. Trent at frost chat remember where he is, but is tied up to a chair. He soon remembers what had happened.
  2. ((its me Dj fluff and bite was on his way))
  3. Connor demands his captives name. He replies Trent. He themselves ask what he was doing in the warehouse?
  4. Trent replies saying he was new to the area and was seeking shelter for the night when he came along to this place.
  5. Connor begins to think... he then asks how would you like to become apart of the new age mafia?
  6. Name- Clay Don Vohnin
    Age- 24
    Gender- Male
    Race- Human
    Ethnicity- Caucasian
    Physical Appearance-
    185 pounds, well built. Works out every once in a while. Lots of leg and lower body muscle, not as much muscle in upper body. Brown hair. Visible cheek bones. Well groomed in the facial area.
    Clothing: T-shirt and sweater, leather jacket, blue jeans, beanie, and PD boots (stolen)
    Personality-
    A strategic person, likes to think things through. Explorer. Likes a good adventure.
    Karma- Neutral, as he appears ;)
    Biography-
    Clay lived in a small town in West Virginia his entire life. All he knew how to do was hunt. Hunting was his passion. When he was 7 years old his father, a coal miner, gave him his own rifle. He has not let go of that rifle ever since. After the fallout, Clay loosed all memory. After waking up, Clay looks at his beat up map and heads north, based on compass on his scope of his rifle.
    Vault Dweller-No
    Faction- ALONE
    S.P.E.C.I.A.L.-
    Intelligence-10
    Agility- 9
    Luck- 0% Luck, 100% skill ;)
    Endurance-9
    Charisma-3
    Perception-6
    Strength-7
    City/Location-
    Inventory-
    Remington 770 Bolt Action Rifle w/ scope
    57 Ammunition
    Smith and Wesson Hunting Knife
    Canteen- Empty
    Blanket
    Lighter
    Backpack- Swiss Gear
    12 ft rope
    Torn in half map
    Sun glasses
    4 cans of beans
    ...fallout.....TUNNEL WORMSSSSSSS
  7. Trent thinks about it for awhile and decides to tell Connor he'll join till he fully regains his memory
  8. ((Please rewrite your bio... again...))
  9. Name- Clay Don Vohnin
    Age- 24
    Gender- Male
    Race- Human
    Ethnicity- Caucasian
    Physical Appearance-
    185 pounds, well built. Works out every once in a while. Lots of leg and lower body muscle, not as much muscle in upper body. Brown hair. Visible cheek bones. Well groomed in the facial area.
    Clothing: T-shirt and sweater, leather jacket, blue jeans, beanie, and PD boots (stolen)
    Personality-
    A strategic person, likes to think things through. Explorer. Likes a good adventure.
    Karma- Neutral, as he appears ;)
    Biography-
    Clay was a member of a very small camp in West Virginia. He was given a rifle for his twelth birthday. Two days after his 12th birthday his village was attacked by Raiders. After that he started wandering , and his travels have now taken him to what seems to be a small town outside of Chicago, away from the mass effects of the nuclear fallout.
    Vault Dweller-No
    Faction- ALONE
    S.P.E.C.I.A.L.-
    Intelligence-10
    Agility- 9
    Luck- 0% Luck, 100% skill ;)
    Endurance-9
    Charisma-3
    Perception-6
    Strength-7
    City/Location-
    Inventory-
    Remington 770 Bolt Action Rifle w/ scope
    57 Ammunition
    Smith and Wesson Hunting Knife
    Canteen- Empty
    Blanket
    Lighter
    Backpack- Swiss Gear
    12 ft rope
    Torn in half map
    Sun glasses
    4 cans of beans
    ...fallout.....TUNNEL WORMSSSSSSS
  10. ((accepted))
  11. :)

    Clay wakes up to find a raccoon pillaging through his bag. He scares it away and checks his inventory. The raccoon had eaten two of the four cans of beans.
    “bloody hell!” He exclaims. He looks at his map and marches forward through the brush.
    After walking for several hours, Clay stops to eat a can of beans.
    After eating Clay looks at his map. He decides in a change of direction over a mountain. Looking for a water stream at the base of the mountain for his empty canteen, he spots rabbit. He remembers his mother’s love of them. He shoots. After skinning the rabbit, he eats. He keeps one foot and buries the other. After crossing the mountain, Clay looks to his left. He see’s a road with an old, beat up gas station. He runs towards it. After finding crossing the street, Clay hears a crack in the forest to his right.

    “HOLD IT RIGHT THERE! Don’t move or I’ll shoot your *not appropriate word, but you know the region of the body* off!” Clay stops, puts his rifle to the ground, and says “My name is Sean.”
  12. Jon goes back to his house and lays out on his bed, he takes out his combat knife and begins to clean it. During his cleaning he hears a gunshot go off from a street down. Telling the dog to stay he heads out onto the street and scan the area. He walks towards the estimated origin point and sticks to the shadows.
  13. Name - John Redguard
    Age(Between 15 & 45)- 31
    Gender(Male/Female)- Male
    Race(Human/Ghoul/Supermutant)- Human
    Ethnicity(Caucasian/African American/Asian/Etc.)- Caucasian
    Physical Appearance(Body Type and Facial/Picture or Description)-
    Clothing- Black, baggy thick pants, sleeveless beige shirt.
    Personality(Characteristics)- Hot-tempered, smart, excellent hunter, skilled with ranged weapons.
    Karma(Good, Neutral, Evil)- Neutral
    Biography- John grew up in a town, up until the age of 17, when his parents where both excecuted in front of him and his town was burned down by a mysterious faction. He fought back against the faction's slave 'hunters', who were dragging him away to a slave camp, and killed them. Before the troops who heard the commotion could get there, he armed himself with one of the hunter's guns and shot the remaining slavers dead. He ran away, wandering the wasteland alone, until he was 20 years old when he met a dog and a 19 year old girl. They all travelled together, and the girl and John formed somewhat of a romance together. A group of slavers attacked them one night and took her away, leaving John maimed. He found the girl crucified, in severe pain, and still alive. Unable to cut her down, he shot her in the head out of mercy. After finding a town, he lived there, with Howler (his cyborg dog (like Rex out of FO:NV))and it is under constant attack by a group of raiders.
    Vault Dweller(Yes/No)- No
    Faction(Optional)-
    S.P.E.C.I.A.L.(You have 44 Points, Special stands for Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck, max points in one skill set is ten)- Strength: 10, Endurance: 8, Charisma: 7, Intelligence: 8, Agility: 6, Luck: 5.
    City/Location- Chicago, Illnois
    Inventory(11 Items or Less)-
    2 tins of dog food
    5 mole rat meat
    Hunting Rifle
    2 bottles of purified water

    FALLOUT
  14. Trent is slowly regaining his memory, and remembers simple things like what his dog's name is ((The dog's name will be revealed later when Trent's memory is)) He also remembers some thing about a large purifier that he had something to do with, and things like that. ((Connor, you may give me missions to occupy my time))
  15. John finishes handing out Mole Rat meat to the hungry people waiting around the outdoor cafeteria, and as he looks out of the chain fences (to keep ghouls out, etc.), he sees somebody shrink behind one of the nearby sand-dunes. They had binoculars. Thinking nothing of it, he continues doing his daily errands.
  16. As he continues working he hears shots fired, then screams come from the back of the building.
  17. John and the leader of the settlement, and their friends, all run towards the sound, but then he hears a sniper shot come from behind him and he turns around to see one of his friends with a blank expression. She falls to her knees, and one of the raiders is stood behind her. John dive-roles and the bullet misses him, and he gets ammo out of one of the 'ammo bins'. He shoots the raider in the head, before he hears an explosion. He turns around to see a hole in one of the nearby buildings, the leader being dragged away.
  18. ((waiting for work from Connor))