Hello everyone!Tonight at midnight EST, we will be stopping the game servers for a Minecraft Upgrade to 1.7.8.While this is a minor version update, Mojang has included massive changes in order to support the upcoming name change feature.This puts this update at a higher risk than normal updates, as this update will be converting data to a new format where it stores player data by ID instead of name.We have the update running without any issues in Testing, and should be clear for a deploy tonight.However, due to the file conversion nature, we will need to full stop all servers, turn off automated backups, turn off automatic restarts, perform a back up, then roll out the game servers, and then test as staff. to ensure everything is going as expected.Once we verify this, we can then turn Bungee back on and allow everyone back on.What is the expected downtime?Hopefully around 10 minutes.Some expected questions:CLIENT MODS: ALL 1.7 clients can still connect, so feel free to continue using 1.7.2 for mods.KNOWN ISSUE: Player Skulls will not render on any client less than 1.7.8.EXPECTED ISSUE: Lag. Minecraft has to convert the Player skulls, and they did this in an extremely broken way that WILL cause the server to lag. Nothing we can do unless we were to delete every placed skull.... But as these chunks are loaded and converted, it shouldn't cause lag then.Why are we upgrading?This is a major change in Minecraft that we have to prepare for and ensure our server is converted to use UUID's instead of names, and our player/world data is converted. Not taking these steps could leave us with corrupted data in a future update.