Empire Minecraft Mods

Discussion in 'Empire Help & Support' started by ConMcCaffrey, May 20, 2014.

  1. I may be posting this in the wrong section, but what mods are permitted in EMC?
  2. Approved Mods
    The following mods are approved for usage (or partial usage; see notes) on EMC. If you need support with using or installing these mods, post a thread in the General Minecraft Discussion Forum.

    You may have installed any single player mods which don't introduce any functional features on EMC. Any other mods not included on the Approved Mods or Incompatible Mods lists are disallowed until approved (or noted as incompatible) through the Request a Mod page.

    Restrictions also apply to some approved mods, which can be found noted next to the appropriate mod.

    Mods may not necessarily be compatible with each other and the current game version.

    Any additional questions regarding Approved Mod Usage can be directed to chickeneer.

    Useful Tools(top)


    HUD and map(top)

    NOTE: ALL radar functions, including cave and mob radars, must be off!


    Mods required to utilize most approved mods(top)

    If any of the Approved Mods require a separate mod, such as some of those below, in order to work then you may assume that mod is also allowed as long as it doesn't breach the rules. When in doubt, request that the mod be approved through the page linked to the right.

    One or more of the following mods may be required to install certain approved mods:

    1.10 mods(top)

    EMC allows modifications that don't give an unfair advantage over others.

    I win.
  3. Let us know if you would like further help ;)
    ConMcCaffrey likes this.
  4. Semi-related question about mods. If a mod is listed 1.7.4+ will it work on EMC or does it have to be 1.7.9?
  5. It will work because you can play EMC on all 1.7 versions
    P.S. We only recommend you use 1.7.9 so our custom player and mob heads will show up
  6. Custom heads only work on 1.7.9?
  7. Yeah any versions below 1.7.9 the custom heads would show up as steve
  8. This is correct, because 1.7.9 uses a different system for gathering data on the heads, so 1.7.9 is what is needed for heads to not show up as Steve :)