Discussion in 'Empire Help & Support' started by ConMcCaffrey, May 20, 2014.
I may be posting this in the wrong section, but what mods are permitted in EMC?
Click this for a list of approved mods =)Or use this link: http://empireminecraft.com/wiki/approved-mods/#_ga=1.201525073.1587691289.1398809789
Take a look:http://empireminecraft.com/wiki/approved-mods/
Approved Mods You may have installed any single player mods which don't introduce any functional features on EMC. Any other mods not included on the Approved Mods or Incompatible Mods lists are disallowed until approved (or noted as incompatible) through the Request a Mod page.Restrictions also apply to some approved mods, which can be found noted next to the appropriate mod.Mods may not necessarily be compatible with each other and the current game version.Any additional questions regarding Approved Mod Usage can be directed to chickeneer.ContentsUseful ToolsPerformanceHUD and mapAestheticsMods required to utilize most approved mods1.10 modsUseful Tools(top)Arrow Cam - ForgeBetter Sprinting Mod - ForgeChunkBorders - LiteLoaderCrafting Tweaks - ForgeDurability Show - ForgeEasyVillagerTrading by Giselbaer - ForgeEMC Shop locator by Giselbaer - ForgeHorseAttribs - LiteLoaderInventory Tweaks - ForgeItemPhysic Mod - CreativeCore and ForgeLight Level Overlay Reloaded - ForgeMacro / Keybind Mod - LiteLoader - NOTE See regulationsMacroKey Keybinding - Forge - NOTE See regulationsMouse Tweaks - ForgeMultishot - ForgeMumble Link ModOne Click Crafting - Forge - NOTE: Left click crafting only (single item at a time, not the whole inventory)Quick Hotbar - ForgeReplay Mod - ForgeSchematica - LunatriusCore and Forge - NOTE: No printer function allowedSpawn Detector - LiteLoaderTabbyChat - LiteLoaderToroHealth Damage Indicators - ForgeWorld Downloader - LiteLoaderWorldEditCUI - LiteLoaderPerformance(top)OptiFineHUD and map(top)NOTE: ALL radar functions, including cave and mob radars, must be off!5zigArmors HUD Revived - LiteLoaderBetter HUD - ForgeBetterPVP FairPlay - ForgeGiselbaer's Durability Viewer by Giselbaer - ForgeIngameInfo - LunatriusCore and ForgeJourney Map - ForgeRPG-HUD - ForgeVoxelMap - LiteLoaderXaero's Minimap - ForgeAesthetics(top)Better Foliage - ForgeCapes Mod by willies952002- LiteLoaderChat Bubbles - LiteLoaderCustom Crosshair Mod - ForgeDynamic Lights - ForgeDynamic Surroundings - ForgeMore Player Models - ForgeShader modsSound Filters - ForgeStellar Sky - Stellar API and ForgeMods required to utilize most approved mods(top)If any of the Approved Mods require a separate mod, such as some of those below, in order to work then you may assume that mod is also allowed as long as it doesn't breach the rules. When in doubt, request that the mod be approved through the page linked to the right.One or more of the following mods may be required to install certain approved mods:CreativeCoreForge Mod LoaderLiteLoaderLunatriusCoreMagic LauncherMultiMCStellar API1.10 mods(top)MAtmos - LiteLoaderMo' Bends - ForgeUsing Mods on the EmpireEMC allows modifications that don't give an unfair advantage over others.Approved ModsDisallowed ModsIncompatible ModsRegulations for Approved ModsRequest a Mod (View this Page on the Wiki) Last Modified: Mar 20, 2017 at 10:19 PM (Cached) I win.
Let us know if you would like further help
Semi-related question about mods. If a mod is listed 1.7.4+ will it work on EMC or does it have to be 1.7.9?
It will work because you can play EMC on all 1.7 versionsP.S. We only recommend you use 1.7.9 so our custom player and mob heads will show up
Custom heads only work on 1.7.9?
Yeah any versions below 1.7.9 the custom heads would show up as steve
This is correct, because 1.7.9 uses a different system for gathering data on the heads, so 1.7.9 is what is needed for heads to not show up as Steve
Forgot your password?
Join IP (1.11.2 Client):
Separate names with a comma.