So I've just lost a bunch of enchanted picks again, in the waste where you can't lock anything. I was using the stair in the wall trick thinking I was clever and not realizing that anyone with a YouTube account knows that trick and stone brick in the middle of a mine is definitely completely obvious. Had I simply buried it like I normally would, my stuff would still be there. I thought I was clever though.In our wonderful modern age and EULA situation, thieves can also hide themselves from the live map if they so choose. And since staff have no tools to track who opened what chest or took what items out of where, thieves have a pretty easy time going and robbing/griefing any operation they feel like. Unless you catch them in the act, they will tend to get away with it.So I suppose that theft is just a fact of life, to be mitigated by hiding things well and having a very large supply of whatever you can't lock, and I do. This loss is a mere annoyance to me, and normally I would probably sit back and just shrug it off. In fact, that was my initial reaction. Last time I got robbed, I took some pleasure in getting justice for the thief, who I discovered via shavingfoam's EMC Investigator. I didn't get anything back of course, but at least he wasn't off to rob someone else.This time is different. The EMC Investigator doesn't seem to be working, and even if it did, new players can simply hide themselves from the map right away before going around on their grief and theft spree, and nobody can really stop them. So I had a bunch of suggestions:Bait ChestsBasically, they look like normal player creations and would be throughout all worlds. They would contain a mix of items, to mirror what a normal player might have, including damaged tools which are obviously something that isn't naturally spawned. Each chest would be hidden or have a sign nearby stating that theft is not allowed and this is someone's home/mine. If a player took items out of that chest, they would be banned automatically.Selective LoggingOne of the arguments against keeping logs is the extra computing power and storage required to track things. Indeed, on servers the size of EMC, these logs would grow very massive, very quickly. However, we usually don't care about 99.999% of these events. So I recommend having logs that would track certain key events such as:- Removing diamonds, diamond ores, enchanted pickaxes, and other valuables from chests.- Destroying specific blocks that are usually in creations like diamond blocks, enchantment tables, bookshelves, pistons, iron blocks, quartz blocks, ladders, doors.I feel this should be a manageable level of logging, and logs would only need to be kept for 30 days to catch all thieves. Most thieves will specifically target valuables, and show up on the logs.Location TrackingEvery so often, perhaps every minute, maybe 5 minutes. locations of players could be tracked and logged. Staff could search this database at the grief site to know who was there.