Hi gang! We all know shulker boxes right? They can help you save some serious storage space (invaluable for mining trips), you can place & remove 'm everywhere (even breaking with your hands will result in the box to drop itself) and they're available in 16 different colours The only limitation: you cannot put a full shulker box in the /vault. I think that's a good & fair decision, but if you're mining with a friend on another server it also means you'll need to sort out your box before you can take it home. Only problem: it requires 2 flags: build & container. So my suggestion: a new feature sign which combines these together. The sign would allow breaking & removing of the block below it, as well as accessing its contents (if it is a container, like a shulker box). Something like this: This is on Aya's res., I have a build flag which allows me to place & remove this shulker box. The access sign gives me permission to also open it. The sign which I'm suggesting would combine that. So I wouldn't need a flag (build & container) anymore to place, remove and access a block (my shulker box) here.
Can you explain a little more about what is needed? Looking over this suggestion, we're looking to see what the end-goal is here. The feature sign itself is a little sloppy of an implementation from the OP description.
I think the idea is to allow shulker boxes to be broken without needing to give flags. Placing one of these new signs above a shulker box would allow it to be broken without the user having to give flags since flags apply to an entire residence and removing a shulker box requires both container and build. I can see usefullness in these new signs.
Ninja's Yes: placing, breaking & accessing shulker boxes. So that you can set up a specific place for your friends to sort out their mining spoils.
I think he means dividing the resources collected evenly. I really need to get off the forums and go do homework lol.
I honestly don't get it. Player A & B (and C...Zed) all go out mining. I get that. I also get that they all share the load for getting the items back to town. Being that you have to go to one of the player's res' I am not seeing the need for a new feature sign. If you go to PLayer A's res that player can just give the flags. It would be quicker to do that than to create a sign, imo. Creating a sign will require placing the sign for every shulker box or you would have to continually break and replace one box at a time under 1 sign. This just doesn't make sense to me from a development point of view. Maybe you can explain it more clearly as to what you are looking for. ~Socks
Although true this would also give all visiting players full access to the all of Player A's storage. Which isn't always desirable because of the attached risks. Just because you trust players with mining doesn't mean you also trust them with nearly full access to your residence. Depending on the kind of sign. I could imagine that such a sign gives one (or maybe a few more) specific players permission to break & access the block it's above. This allows player A to merely place a few signs in a designated area. After mining all the other involved players have a safe designated place where they can place and empty their shulker boxes without player A having to give them full build & container permissions for his residence, which is the case now. And there's also no risk of other players accessing their shulker box either. Another added advantage: if you're on a remote server (without any residences which you own) and you're mining using a shulker box then this can pose a small problem if you head back into town with a full inventory. Because there is no way you'll be able to empty & sort the contents of the shulker box in a safe & protected way. Simply because there isn't a residence where you have both build & container permissions. The only option you have is to go onto the outpost, sort / empty your inventory to make room. Head back into the waste, place the shulker box (with all attached risks) empty it, pick it up again, head back onto the outpost and only then can you /vault the rest of your items (including the shulker box). Such a sign would also allow players to quickly give a stranger a safer way of doing this without giving them full access to their own residence. I hope this makes it a more clear.
This seems pritty useful to me, I thought of a few other ways of doing this, but this seems to indeed be the best way, maybe with a system that "claims" someones box, for that person, which means that only the placer of the box and the players who do have the flags on the res have access to break and open the box placed at that place, I only doubt if this is too hard/time taking to program... I'm alredey thinking of a redstone contraption with this, where everyone is able to place the shulker box at a place, and a piston removes the box after about 5min, and makes it drop in an [access] everyone chest...
To my knowledge of watching the streams it wasnt a "decision" that they could choose, but being forced to do it that way due to code limitation. Basicly if the /vault has too many items it would delete itself deleting all your vault items. That is why (i think) we cant vault boxes unless empty. On the suggestion hand i feel like meh I think it would be better for a shulker flag which has as subflags place, destroy, open. Or have the shulker subflag in each of these flags. Anyways...
Genius! And with block protection you could easily build such a thing near an outpost too. I'm also going to brainstorm a bit as well, might drop you a PM, maybe we can combine some ideas / efforts and make something good I think I already know of a good waste where I can experiment (smp2). Shulker box + redstone = pure awesomeness Some limitations though: there seems to be a problem with pistons pushing shulker boxes. Another thing we need to keep in mind: pushing / interacting with other player blocks doesn't always work because of block protection. And most important: if you make a safe "pick up" location then we need to make 300% sure that there can be no chance of a player locking themselves in. That would definitely be a (mild) form of griefing in my book, even if it is fully unintended.