ETA of 1.8?

Discussion in 'Empire Help & Support' started by neonkillah, Jan 12, 2015.

?

Is this a fairly O.K. forum to post this thread into? I wasn't sure about that.

Yes 30 vote(s) 93.8%
Nope (call a mod) 2 vote(s) 6.3%
  1. Yeah, I'm fine with diversifying,. As long as it is something on the side that I can easily ignore as I want to. Now if it came out and we found out it had something to do with wild land protection I would probably be up in arms lol.

    I also, like I think many people, came here for a mostly vanilla environment. And 1.8 is rich in new content and rather exciting. It is difficult to wait. Also I think it is harmful to EMCs ability to recruit, since many servers are now running 1.8. Very few new players are going to look at two servers - one that is 1.7 and one that is 1.8 - and choose the 1.7.
    Michael_Nolan likes this.
  2. IT's not a minigame server. It's more so a place to host special events like Mob Arena, PvP, Firefloor, and bring a few automated things that don't require staff to run.

    It's also a "Another big item off the todo list" which everyone knows... we lag behind in delivering stuff we talk behind (because I'm so limited in time), getting things knocked off the list feels good!

    Build team has worked hard and its just sitting around waiting for me. It also will add yet another degree of "Freshness" to EMC, and give people a coordinated place to meet up to take a break from the normal daily tasks.

    Also, once we release 1.8 were back in fire fighting mode. We will be chasing bugs, MASSIVE performance degradation, the servers will be lagging, and we might even have to lower the max player cap yet again.

    I REALLY am in no rush to deal with all those problems, and I hope you all value being able to play with a STABLE server more than playing with a crashing, lagging, 1.8 server. I see people complaing every single day about 1.8, wishing they didnt upgrade.

    I want to get some things knocked off the list before we enter the realm of fire fighting.
  3. I would to be honest. Mostly because the problems surrounding 1.8 aren't about the server alone; there are tons of players who have major issues with 1.8 in survival (singleplayer) as well.

    The most commonly heard complaint is performance. Chances are high that on a computer where 1.7.10 will work flawlessly and even on maxed out graphical settings you'll still run into issues with 1.8. Some even can't run 1.8 with all graphical settings set to an absolute minimum.

    Now, I don't keep enough track of the whole thing to comment on numbers. But several polls (so several polls on 1.8 performance held on several websites) all seem to indicate that a majority of players is having issues.

    Which leads right up to the question: what would happen if the Empire would become a 1.8 only server? (not saying this is going to happen, I honestly don't know, but I do assume as much).

    It might be interesting to know which version the current players are using.. Hmmm, maybe food for thought....
    B4DMAN5IMON likes this.
  4. So basically nobody but supporters will be able to play? It's bad enough at 40 servers fill up and people rely on voting to save their stuff and others have just given up. Lowering the cap anymore probably would not turn out very well.
    SoulPunisher likes this.
  5. Servers only fill up during prime time. For events, we raise the cap so there is no interference with those. Aikar is giving a hypothetical situation that we will review when it comes time to, but 1.8 IS causing issues daily. It's not stable at all and fire-fighting, as Aikar put it, would not be optional.
  6. I don't know what other options were going to have except to start taking even more drastic cuts and say no more iron, sugarcane and other types of farms.
  7. The problem isn't the farm itself but the ridiculous scale to which they are built. If players would build only what they need, it would help a lot! I've seen sugarcane, melon, cactus farms, etc that take up entire residences and fill up double chests with every push of a button. This is overkill and is harming the servers.
    ShelLuser likes this.
  8. Before I start voicing my initially extreme disapproval about this, is there any more details you guys can provide?
  9. A system that causes hundreds of pistons to constantly open and close, and hundreds of hoppers moving items, causing hundreds of items to spawn every few minutes, causes extreme load on the server all from a single user.

    get 4 people to do that at same time and you have a lagging server with 15 people online, which can never be fixed outside of simply disallowing such creations.
    ShelLuser and krysyyjane9191 like this.
  10. Shouldn't item grouping help with that? And a while ago you mentioned being able to change hoppers so that they move stacks at a time, would it be possible to use a sort of flag system to let the user decide what "setting" they would like?
  11. Do farms such as ender farms have the same impacts that sugarcane farms in the town world have?
  12. I know. I remember when they announced it. I just have this grudging patience. I could care less if it came out in a month or 3 years :p
    jkjkjk182 likes this.
  13. Existence of items no longer hurts as much as it use to thanks to my changes, but the items itself isnt the heavy part.

    It's the block extending, the item entity creation, the item entity moving inside of water (depending on build).
    All of these operations use a lot of cpu, then even more so, use up memory. Then when you take it to the SCALE that these massive farms do, the pressure on cpu and memory becomes really high. The server then begins to "Garbage collect" more often, eating up even more cpu.

    This is the problem with 1.8, Mojang REALLY screwed up and Minecraft now uses about 500-800 megabytes a SECOND on the CLIENT.

    You then take the extreme farms we have and add in a 1.8 server, and mojangs code is going to be exponentially worse.
    The code is so bad even a mojang employee posted publicly on twitter they disagreed with doing that and tried to stop it.

    But undoing the change would require a massive rewrite of the code.... its not doable.
    ZBSDKryten, ShelLuser and jkjkjk182 like this.
  14. *looks at RainbowChin *

    I personally don't care for 1.8. Its an okay update, but doesn't add anything that really interests me much.
    ZBSDKryten and mba2012 like this.
  15. I make my farms modular meaning I can kill sections of my build by removing a piece of redstone on whatever part needs to be deactivated.. Like the sugar farm on my horse ranch (12507). It only has 2 levels and each level works independently from the other. The only other large build that I have made are the darkroom spawner and semi-automatic wheat/potato/carrot farm and those are relatively small compared to the scale that many people build.. o3o
    Bro_im_infinite likes this.
  16. Well, that is quite disappointing on Mojang's part.
  17. So to summarize, I'm scared to death of the update because its so bad its out of my control to fix too.

    We need to wait to update when we can be sure I am more free in my personal life to handle problems its going to cause.
    ShelLuser, highlancer54 and jkjkjk182 like this.
  18. More cons then pros...
    jkjkjk182 likes this.
  19. Hey aikar whats up?