this is great and all but i can tell mobs are odd. havent been back for long but they r spawning where they shouldnt and there is a TON of them, whats going on?
That can be answered here: http://empireminecraft.com/threads/entcount-what-changed-on-dec-08-2012.18460/
Also going to be tweaked in 1.4.6 update for density. as for spawning in invalid places... vanilla bug.
while i was on other servers right before coming back u put a torch down and mobs didnt spawn but here i have put several stacks down and i still get a creeper in my house every now and then :/
i'm confused i had a four enchanted sword and nothing happened to it until i lost it in a mob arena. what happened that i missed?
What are the new density rules? Is it something like no more than 50 mobs in any given chunk, even if below the 250 cap ? Thanks.
Lol how sad is it that I only JUST saw this thread? But yay for name in title and MASSIVE YAY for fixed 3 enchantments!
Something I've noticed, some enchanted items have their enchantment code cut off in the 4th line of a shop. I've typed in the item ID + enchantment code as shown using /iteminfo, but it reverts some items back to item name + enchantment code, thus cutting off the enchantment code. When I've set such shops up, the item is able to be sold but after some time, the shop doesn't recognise the item anymore. I've also tried selling an item with 4 enchantments, but it gives the "out of stock" message. I know there's an alternative way to sell items individually using [ slot # ], but sometimes I have quite a few of the same item in stock, and don't wish to change the item slot every time one of it is sold.
Wait... you're on Stage but only have a 100r sign in bonus?... Something doesn't quite add up here...
Aikar probably has his alt whitelisted on stage so things can be checked as to how they react with regular (non-staff) accounts/players.
I thought that we would need to put in the item id instead of the name. xD but triple enchantments are much better!