EMC Brainstorming - Topic 1: Economy

Discussion in 'Community Discussion' started by jewel_king, Nov 25, 2019.

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  1. EMC Brainstorming - Week 1: Economy
    Read before posting!
    This is meant as a way to help us brainstorm possible changes to EMC and its community and to share your thoughts on what other people come up with, this is NOT the place to vent nonconstructive criticism or general ranting. please try to stay on topic, if the conversation strays onto other similar topics that's fine but do not personally attack anyone

    Topic Prompt 1!

    Inflation. how does it effect the economy?

    This prompt is meant to get you thinking on the topic, try to stay on topic/general category. once this topic dies down il post the next prompt which may be something that comes up during the previous one. if you wish to suggest a topic/prompt feel free to send me a PM :)
  2. Ah yes, inflation. I'm not surprised to hear that is the issue. I know a few players who have millions, but have long since left EMC. I am no economist, but I welcome any ideas to remove some rupees from the system. (Unless people are willing increase their prices for items to "balance out" the inflation, but I doubt people will like that~)
    Nickblockmaster likes this.
  3. I've stated in other threads and my opinion still hasn't changed :rolleyes: We need an Items sink rather then a rupee sink (In my opinion) so that there will be less items in circulation for players to buy seeing as EMC is what 8 years old now? The player base is dwindling and so the more items in circulation and the less players to absorb them is what is causing our issues (In my opinion)
  4. I like this idea, I think it's interesting and I'm curious what others have to say about it. You do state the truth that we have many less players than we did in the past (especially 2015 and before).
  5. any ideas of what this "item sink" would be? i dont see a reset happening but there could be another way?
    Joy_the_Miner likes this.
  6. My idea would be rank up's and perks for sacrificing items or (I doubt Devs / Admins would go for it) but special items crafted with bulk items (not necessarily OP) But you could craft special items such as tools weapons and armor which give different perks to each one. I know some servers have different "titles" you can get from ranking up with money I'm sure we could get "professions" where you get "perks" (I use perks as a generalized thing cause it would be up to everyone to decide what would be OP and not)

    But like for an example you could be a "Prospector" if you sacrifice a bunch of gold and get extra luck with pigmen to get cool swords which can only be gotten from pigmen with the prospector rank a sword as an example would be "Sharpness III, Looting IV (or V) Unbreaking X, Final Gold sword no mending on unbreaking
    SkeleTin007 and Joy_the_Miner like this.
  7. I'll take that role please, afterall, mining is my thing~ ^^
  8. Just thought of another possible rank "Mongol" you sacrifice *something* (maybe emeralds) and then whenever you kill a villager you have a chance at getting an item
    Nickblockmaster likes this.
  9. More rewards (items) will contribute to the problem. Making them fragile or limited use would help.
  10. And additionally bRaaynnstorming:

    To remove rupees we need more services and /or items purchasable from EMC.. so there are rupees going out of the economy and not just into the economy (Voting).
    HazardousCode likes this.
  11. As for sefl s idea i am not big on it... but if we delete the wilds and wastes we could fight over the resources in town. Dirt Wars 2020
    Nickblockmaster likes this.
  12. No more keep item during any events.. Item depletion always on...
    EquableHook likes this.
  13. By rewards items do you mean voters items? if fragile was added to voters items i would see people not using the new ones and everyone trying to get ahold of non updated ones

    if we did this how would we get players to play in these events? ive attended many mob arena's and very few players use items on rounds that they can lose them

    Any ideas for these things to buy?

    (not trying to be a pain here questioning everything im just being realistic :))
    Raaynn and Joy_the_Miner like this.
  14. Yes. As i had posted in a previous thread for example.. the possibility to purchase build team builds such as a building or dragon from events. Blocks would be bought from shops.. then there could be a per block fee for the build to be copy/pasted. Think it would be great for those who dont build but want a house.

    I also think we could brainstorm lots more ideas in the community
    Nickblockmaster likes this.
  15. Thats the problem.. People wanting to keep what needs to be used to Win the event.. If people used things then they'd have to buy replacement things... I thought this thread was to help the economy.
  16. i know what your saying but just saying it wont help, you cant force people to bring there items into a area that they can lose them, as of right now there isn't really any reward for winning its all for fun (which i have no issue with) but i think people have a hard time risking there items for no reward when they can play without items and have just as much fun, adding a donations per round system like Firefloor has,
    but i have to say i think that the amount of items used in mob arena is not very high compared to the amount of items on EMC

    so it seems we need things to do with items, namely combat related ones as building ones seem to be used often,
    Combat is mainly the place to use combat items... which i guess means we need to be fighting more Mobs or each other.... i need to think a bit more about that
    HazardousCode and AncientTower like this.
  17. I think this calls for an earthquake!
  18. It is but the problem is those events would die and then EMC would lose the players that like the (non-lossy) events. So in the end it makes the situation worse.

    I like Raaynn's idea of selling builds but right now anyone can go to Wyntyr and ask her to build one of those dragons. And PAY her. Or ask any other builder to build for them. But we non-builders don't spend our money that way.

    The problem is us farmer/miner types are happy in our dirt houses with megasorters. If they're like me they tear it down at least once a year and rebuild. We need a firm hand to tell us to stop living like troglodytes and buy a nice house!

    You asked Raaynn how promos are bad, this is how. Instead of us buying builds from builders and them buying materials from us, we all try to save for the next promo, we all want to make sure we have millions to spend on the next ore buster (aka economy buster). Promos like ore buster directly affected the economy by being so powerful, would you ever bust open diamond ores without one? And even with that diamonds are still the best vanilla item in the economy game which makes ore busters even bigger EK's (economy killers).

    For anyone that sticks around in EMC for a while it becomes obvious that not having an ore buster or a bunch of promos puts you behind in the economy. If promos were aesthetic only or single/low use (as they should have been) then it would have been far less an impact on the economy. Sure, have your ore busters but give them the durability of gold weapons. Bust a few ores, nice little bonus, stick the nearly-used promo on the wall. Too late now.

    Sefl's idea is worth considering. The only item sink we have at present is dereliction. Every time a res gets wiped a whole bunch of stuff gets removed forever. The backup plan Krysyy mentioned will break that so we need to remove items another way.

    Adding a degradation mechanic to normal blocks and definitely to food would help. A good way would be to have perishables, well, perish the older it is. This affects everyone but is worse the longer it is between logging in, sort of like dereliction. This has the added benefit of pushing players to get in game, even if it's just to do the login/logout thing. It might make them think about coming back...

    Having Sefl's sacrifice mechanic sounds good but I would prefer buffs or limited life items. Say you are about to go fight an enraged or boss, sacrifice a stack of diamonds to be able to have a strength or speed buff for 1 minute. The more stacks, the longer the duration. Or you could get a scroll/potion that forces the ghast or marlix to drop to the ground. Has anyone actually killed a ghast in the frontier or waste? (There's an idea for custom items, enraged or boss heads that show they were killed by sacrifice and where/when/who. Totally aesthetic, gets players hunting. But I digress).

    Raaynn also asked what items could players buy as a rupee sink. Potions is the main one. If perishable goods started perishing the market for those would increase. Re-open the Empire Shop but only for those items and have them priced high, like 100r for a stack of wheat. Every year double the price or more if the market goes nuts.

    Random thought generation over for now, hit me.
    Nickblockmaster and MoreMoople like this.
  19. Overhaul how the Mending Enchantment works

    • Description of changes: Make it so the mending enchantment only works when actively hunting mobs.
    • Option 1:
      • Have the mending enchantment only work on diff6+
      • If a player is getting >2 lvls in that same XY area (5 block radius), deactivate it as well. (exceptions for custom mob kills)
    • Option 2:
      • Some sort of decreasing multiplier depending on source of XP. (kind of what we have for the EXP leaderboard where it boost certain sources, but this would decrease the effectiveness of some.
      • Example: a fixed multiplier 0.5 effectiveness for XP bottles
    • Goal aiming to achieve: This will create an item sink, and give use to the diamonds we get from voting rewards. EMC needs to restore the blacksmithing market. This will also reduce the OPness of XP farms, and hopefully encourage players to engage in the market
    Quality of life expendable items
    • Goal aiming to achieve: This could create both item and rupee sinks.
    • The idea to create single-use custom items which players will want through an Empire Shop or item crafting.
    • Examples: Haste 4 (2 minute) potions, 16minute night vision potions, Gold tools with efficiency 6 and unbreaking 1 (and Final attribute, obviously). These are just some ideas, but there are probably better ideas for more items.
      • Random example for craftable Haste potion + 800r fee per potion






    I'll brainstorm more later
  20. Yes. Aikar needs to realize EMC is no longer french vanilla, there are too many customizations to call it that. Just read the changes to vanilla page. Multiple worlds (waste, frontier, town), custom mobs, items, promos, voters gear, broken vanilla mechanics like mobs thru portals, moving rail with pistons, hopper rate, antigriefing, egging, dispensing tnt, flying on utopia, using rupees, ... The list goes on. Some of them are absolutely necessary for multiplayer but a lot aren't. EMC's customization is bigger than most servers modpacks.

    My point is, stop pretending EMC is vanilla and make the changes necessary to make it a good economy server. Or stop pretending in the advertising that it is an economy server. It's false advertising that economy players will see once, leave and never try EMC again, even if we "fix" the economy.

    As for fixing Mending, Tuq's idea is great. Another simpler way is to make Mending books far more expensive from librarians and much rarer to get on enchanting items. Mojang realised Mending was OP and doubled it, 20x would have been better. 100 emeralds isn't a big deal to a single player, it is a much bigger deal to booksellers/enchanters like me trying to get dc's of these books. Currently I need 540 emeralds to get a dc of mending books, what if I needed 5400? The emerald industry would take off again.

    What about the existing Mending enchantments and books? It's time for a "soft" reset. Remove mending from everything now, start over. Same with the villagers (Yes, delete my 350 best-trade villagers including the pre-1.8's). The mechanics have changed a lot in 1.14, might as well wipe them all of their existing enchantments, as would happen in vanilla!

    No need for the 800r fee though, you just have an EMC shop that sells custom items used in the crafting and they cost whatever. The effect has to be worth the cost/effort though. Too expensive and only a few will get made making it Potions like that would make pvp a lot more interesting...

    It probably should have been done this way from the start. Why is a Turkey carrying around it's own doom anyway?(Going by name, I forget the stats.) You want a Turkey Slicer? Kill a Turkey, hand in the turkey head to the EMC Weaponsmith and pay 100k for it. Or keep the head for your wall. (Before we had heads it could have been a custom feather or just another bit of paper).

    I really hope so, these are fantastic, better than the perishable idea of mine which would take a lot to implement and should be a mojang thing.
    Tuqueque likes this.