[SUGGESTION] Random location teleport sign

Discussion in 'Suggestion Box Archives' started by ItsMeMatheus, Sep 24, 2017.

  1. Basically add a feature to the RTS where you can type /res tpsign random or something like that, then create the sign and add a range of coordinates like so:

    And the server teleports the player to a random location within those coordinates.

    Of course, the coords would have to be inside the residence, otherwise it won't work.

    Perhaps add a feature to /res tpsign, so it would work like a worldedit selection (/res tpsign would be like a //pos1 and /res tpsign random would be like a //pos2), which would be simpler for players that don't understand coords very well.

    Could be very useful for events like Firefloor and Spleef, so you don't waste time waiting for players to spread out and has limitless potential for games and redstone contraptions (and would work very well with what I'm building :p).

    It would need to have a check for non-teleportable locations so the player doesn't get an error message when trying to TP to a solid block, which happened to be within those coords (or just make it so there can't be solid blocks inside the range of coords chosen).
  2. That's a great idea! :D
    ItsMeMatheus likes this.
  3. Good Idea!
    ItsMeMatheus likes this.
  4. +everything
  5. not sure id use it...but still sounds like a good idea
  6. Sounds like something I'd want :p
    I only don't know if this is doable without making it a little confusing and buggy, but I guess that's not something I should think about I guess :p
    607 likes this.
  7. I could see this be amazing for hide and seek, or a variety of other puzzles.
  8. Definitely the kind of signs you need for an epic maze journey. +1
  9. I hate this because this will be unfair in mazes.

    +my soul, I don't need it.
  10. Well if it does what Matheus wants then you could have the sign randomly select areas that are not near any advantage point through the maze.
    607 likes this.
  11. Not what I meant.

    I meant that it is unfair in the fact that people who progress the maze will have a harder time being sent back and sent in different places. This would be considered as too complicated or discombobulating. Simply, you can get confused. Either that or pull your hair out. Take your pick.
  12. I mean, if it's a truly random teleport (as in unbiased) it would be nearly impossible to finish a maze unless all the possible TP locations allow you to win. Even then, it would be complicated enough to keep someone trying over and over until they eventually gave up (assuming a lot of possible paths and tp locations)
    607 and MajorHaze like this.
  13. An interesting idea. Easy to do on the server side. I have to think more on the how to implement. Meaning, how would players/staff access it. As it would primarily benefit staff in setting up event residences/what-not.

    Would have 2 options (in my mind).
    1. The range of area you mention
    2. Also have multiple spots to pick between. Such as if you want a random location out of 4 locations (think of pvp)
    Probably would want a combination of the two.
    Putting up a track ticket for us to eventually look at this.
    Note to self: something like "1,64,9;2/10,64,-3/4" or similar delimiter to indicate multiple locations and/or ranges.
    TomvanWijnen, 607 and ItsMeMatheus like this.
  14. yes yes yes so much yes
  15. I do very much like this idea! :)