We3's Mining Trails - SMP6 Wastelands

Discussion in 'Community Discussion' started by We3_MPO, Dec 2, 2022.

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How helpful are my mining trails?

Poll closed Jan 1, 2023.
+1 2 vote(s) 100.0%
Neutral/Undecided 0 vote(s) 0.0%
-1 0 vote(s) 0.0%
  1. When I mine in the SMP6 wastelands, I don't just mine. I also leave behind literal trails for an easier path via horse or walking. Traveling by boat or taking a slow hike wouldn't exactly be my preferred method of travel. It's not like it's hard to make a dirt path or wooden bridge anyways, except in the unavoidable steep areas that it's the most worthwhile.

    If you want to use my little service roads, you're also welcome to do so! I made one to a badlands biome for my quarry and another for a meadow quarry before the 1.19 wastelands reset, so this isn't anything new. Here are the ones in the current wastelands world (as of March 28, 2023):
    1. /waste sw - A narrow mining trail leads east then southeast to a wooded badlands. I set up a perfectly laid out oak tree plantation on top of the plateau at the end of the road. Underneath, I have countless mineshafts intersecting one another to extract as much gold ore as I can. (I didn't want to waste more vault vouchers quarrying for even more terracotta after the reset, LOL. :rofl: :lmao:) Right at the beginning of that mining trail, I also have an incomplete sandstone quarry. Not long before March 3, 2023, I paved most of the mining trail from /waste sw to the dugway up the plateau with smooth stone; I need experience to enchant and repair tools but ran out of room to store my stone.
    2. /waste se - A wide mining trail leads north to a jungle and sparse jungle biome. Once you cross the island the last bridge ends on, you cross the river to get to the jungle that I used to eggify ocelots and parrots and cut jungle trees.
    3. /waste ne - A wide mining trail leads east to an old growth taiga just below some frozen peaks. I tried to mine packed ice from the frozen peaks after crafting blue ice from regular ice got tedious, but I eventually gave up; it's hard to mine those packed ice "glaciers" that aren't even realistic so much as another Minecraft ground-layer feature. I later extended the road southeast to a flower forest and cold ocean, but it gets narrow and curvy. It eventually proceeds to a dark forest among some groves and jagged peaks after it gets even more narrow and curvy; I found an ancient city nearby after building a cabin. This is currently my longest mining trail.
    4. /waste ne - A narrow mining trail leads north then northwest. It's so narrow that it's unsuitable for horses. However, I only used it to bonemeal certain areas for cornflower farming.
    5. /waste s - A wide mining trail leads south then east to go towards a frozen ocean. I decided that it'd be better to mine packed ice from the icebergs, but that was little comfort. It's almost as difficult mining something steep over water, and blue ice is expensive to craft. This mining trail also leads through a village, briefly turning south again before heading back east, goes close to a pillager outpost and has a spur leading to another old growth taiga. In addition, a narrow mining trail continues south from the initial intersection to go to a windswept forest biome (where I'm trying to find deepslate emeralds) and a temperate swamp (where I occasionally farm blue orchids).
    6. /waste ne - A narrow mining trail leads south at first before turning west. Eventually, it turns southwest, climbs a plateau, goes back north and heads west again to a stony peaks. Withdraw91, UltiPig and I began quarrying the entire mountaintop, except the summit and steepest cliff which I decided to leave because my environmental conscience screams at me to leave all mountain summits alone. I was hoping to find some calcite underground, but then I realized that I wasn't finding any. I gave up and went to another mountain range for a calcite strip, realizing that they're a surface feature like the packed ice "glaciers" on frozen peaks, sand in deserts and beaches and podzol in a few rainforest biomes. I've mostly abandoned the quarry since, but I still use it occasionally for stone and iron to take to the MPO, coal to trade with villagers for emeralds and emerald ores to sell for rupees. A fence should prevent you from falling in. If you decide to use this quarry, be careful once you get below about Y=4; there's a deep dark biome.
    7. /waste se - My longest mining trail at the time of its construction led south of here before narrowing and turning southeast. This was an arduous journey; the unforgiving terrain and long distances made it hard to clear a trail and makes it still a potentially dangerous trek. I was pecked by phantoms along the way. I'd exhausted most of the calcite in the smaller mountain range I found near /waste c and took a one-time trip to; I found something much bigger but also wanted to mine iron, coal and maybe even some deepslate emerald ores. I haven't yet gone that deep underground, and I dread the possibility of a deep dark biome existing, but they're extremely expensive. If I find even a few, it'll be worth the trip. Also, I have several more shulker boxes of calcite now; most of the calcite strip still exists, though. As lovely as that soft, smooth white rock is to mine, I can't take it any more; you have my explicit permission to take all you want. There's even a little cabin in the savanna at the end if you want a place to stay; I used some of my string to make wool in desperation for a bed after many phantom attacks.
    8. /waste e - A narrow mining trail leads north to a plains village. I also built a spur route leading east to a flower forest, which was what really drew my attention.
    9. /waste sw - There's another mining trail north of /waste sw to a jungle and plains. Unlike most, I actually paved it using smooth stone - partly to mark a clear path through the desert. It was built to lead to the three-biome site for my second-ever We3's Dig Event in mid March.
    10. /waste sw - There's a mining trail leading west to several villages and eventually a stronghold. Most of it is narrow and very curvy, but the first 700 meters or so are wide and straight. The curves aren't the main hazard, though; there are also multiple narrow bridges over gullies without guardrails. Furthermore, parts of it go over ice.
    Whether you join me at the literal end of the road or find something to do along the way, may my mining trails be helpful to some of you! That way, you won't have to deal with (nearly as much) water or steep terrain that you'd otherwise need to traverse to reach exotic mining destinations. Also, if there's anywhere else in the SMP6 wastelands you'd like a cheap road to, please let me know; I'll be more than happy to help.

    P.S.: Staff, you're more than welcome to move this thread if Community Discussion wasn't the right place for me to post it. I wasn't quite sure where this belonged but tried my best.
  2. At the end of my southeastern mining trail to the south, someone put up a sign saying,
    I have no idea who put up the sign there, though, so I'm not sure whether they'll see this. I used a bone to see whether that sign is semi-protected by anyone, and it isn't.

    I built that cabin to provide shelter. The reason I came wasn't the shed but the stony peaks behind it. The stony peaks biome there is huge, and there's even a calcite strip so big that I had to stop mining it. I hope to find some deepslate emerald ores deep underground, and people are welcome to use my cabin to shelter if they decide to mine calcite or anything else in the area. Still, if you don't want to make the kilometers-long trek, you don't have to.
    BreezyMan and farmerguyson like this.
  3. Dear Someone,
    Aren't you glad that at the end of that long trail, cut by someone other than you, there was a shelter at the end of it? I know I love a good closing door and bed whenever I go out into the waste, far from spawn.
    also, signs can be hard to communicate with, since they have a short cap on the word count. You did indeed follow someone else's cut trail to see where they had gone. (hoping your intentions were friendly) Sometimes just saying "thanks for the safe house" is better than the sarcastic.
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    we3,
    you have the makings of an smp6 miner mania going there. Just without the planned joint adventure. A couple of people pop out there to join you and server chat would be quite useful. GG
    Your road system sounds very nice and I may just have to come out and peruse it!
    Catch you later,
    Katy
    Merek_Shadower and We3_MPO like this.
  4. +1 :+1:

    You're welcome to use it if you'd like! You don't have to, but you can. I'll admit, I got the idea from MoreMoople building a "crimson plank path" to a warm ocean beach house before the last wastelands reset; unlike her, I even make the effort to ensure that boats can still get through the water unobstructed too. I find it handy to mark a direct three to four meter wide safe trail to wherever I'm mining, catching or eggifying mobs or cutting plants, but building two blocks of a bridge before the extra one or two.

    I'll probably make another mining trail soon, too. I'm interested in being able to reach windswept hills (whether regular, gravelly or forest) after failing to find deepslate emerald under stony peaks. Deep dark is common in low erosion areas, emerald still generates in windswept biomes too (other than windswept savanna, which never had them), and emerald doesn't generate in cave biomes regardless of what's above. Not to mention that I can't deal with the warden. I told Anon in case she wants to look for an ancient city on her native SMP (not every deep dark has one) or even just mine calcite or whatever else she finds there.
    Merek_Shadower likes this.
  5. It's official: I built another mining trail south of /waste s this morning. It leads to a windswept forest (humid variant of windswept hills) and temperate swamp.
  6. I just built another mining trail north of /waste sw to a jungle and plains. Unlike most, I actually paved this one using smooth stone - partly to mark a clear path through the desert. It was built to lead to the three-biome site for my second-ever We3's Dig Event in mid March.
  7. Not long ago, I paved most of the mining trail from /waste sw to the dugway up the plateau with smooth stone; I need experience to enchant and repair tools but ran out of room to store my stone. Thanks to timmykiller711 for helping a little (even though I didn't ask)!
  8. I found an ancient city southeast of /waste ne after building a cabin! It's WAY out there, though, so you'll probably need a 100+ speed horse and to leave shortly after sunrise to be able to make it within the day, even without distractions. There are also lush caves above the deep dark and dark forests, groves and jagged peaks above that. Last but not least, there are substantial birch forest areas nearby and old growth taigas, a frozen ocean, some snowy slopes and a flower forest along the way.
    farmerguyson likes this.
  9. /waste sw - There's a mining trail leading west to several villages and eventually a stronghold. Most of it is narrow and very curvy, but the first 700 meters or so are wide and straight. The curves aren't the main hazard, though; there are also multiple narrow bridges over gullies without guardrails. Furthermore, parts of it go over ice.

    If you'd like to mine the obsidian pillars, you're more than welcome to join me! Remember that the obsidian pillars will regenerate if you summon a new ender dragon; as such, we can mine new obsidian pillars even if we somehow beat the 1.20 wastelands reset. You'll need a decent-speed horse (mine's close to 100) and to leave shortly after sunrise if you want to beat the darkness, though!
    farmerguyson likes this.