This game will revolve much like Mr.Legits game, the 20th Century. He posted I was allowed to make a game similar to this, so here it goes.Application:Nation's name:Starting area:Bonus Tech:Main exports:Starting buildings:My applicationNation's Name: MortomaStarting area: At the southern part of the world, it is dense jungle. For miles around. Near the northen edge, there is a large lake, and on its southern border is ocean. The trees here are very big, wide and tall, and are big enough to support a small building. Finnaly, close of shore is a small, semi- active volcano.Bonus Tech: Tin MetalWorking skills.Main Exports: Tin, Tin Tools, Fruits, Sugar, and Fish.Starting Buildings: Houses in the trees, Barracks, Fishery, Fruit Farm, Forge, Guard Tower.Now, since this is set inside of fictional world, with fictional lands. However, the creatures are the same, and you may only be human nation. You can make up your own terrain. However, dont go super crazy with this, like making a 1200 mile long cave system, or a lake bigger then Alaska. Also, while it is fine to base it on a real nation, dont make a country called america, that has a leader named Abe Lincon and hunts vampires, all right?Now, Ill address one of the two major points in the game: Research. Now, we are starting at tribal level. Dont be having Steel armor, guns, or crossbows. Advancement will fairly slow, to prevent people from outgaining people quickly. Research will take one page to complete. To research, not only will you need the tech and any presquites, you will need a viable way to invent. You cannot simply discover how to make a crossbow by picking up a flower, can you? Your bonus tech can be about the same level as mine, or a tad bit higher. Also, dont build on your bonu tech till about the time it would reasonable. Or else I would be using mine and getting to bronze, and others ect. Also, you can't have someone elses bonus tech, nor can it be stolen. You cannot disrupt anothers research.Now, for the other main point: Combat. Combat, as in the other threads like these, along with research, seem to have lead to there downfall, by competeing for power, and undetailed things like, I kill you with nuke. So Combat will be very specfic. The defender will provide what troops he has with him, structures, tactics, ect, and same with the attacker. I have found an advanced engine that determines the odds, shows me then, and then it picks the winner. I think this, while being a bit tiresome, will make combat much more realistic and fair.The last thing I will address, is building. Since your nation only will start at about 1000 people, you will need to note most of the buildings made, such a towers, fisheries, ect. This is to help with the combat and trading. However, as your nation grows, you will only need to list large scale buildings, like a castle, or port. You can start with a couple things, related to your exports, and basic things, like a barracks, houses, and some random other stuff. Building, if a smallish building, will take 3-5 posts, while a large building will take 5-7.Thats about it. You may begin.