[Suggestion] Place a limit on heads on residences {CLOSED}

Discussion in 'Suggestion Box Archives' started by Arystina, Jan 26, 2018.

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Should there be a limit on the amount of heads placed on residences?

Yes. 2 vote(s) 28.6%
No. 5 vote(s) 71.4%
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  1. Heads. There's the ones that exist by default on EMC like the mob heads, and then there's all the custom heads made by players. Today, there seems to be a head for everything, from numbers and letters to tree ornaments, electronics, and birds. Like many people, I like the option to add little details to my builds, however, there's a thing as a little decorating, and then there's going completely overboard.

    I have found a number of residences that are just lag central due to the sheer amount of heads placed down, but +Deco on Utopia is one of the best and most well known examples I can give. There's so many heads now that I cannot even load the residence properly. My FPS drops to practically nothing and I stand there for 5-10 minutes and still can barely move, and my computer is by no means an old dinosaur that croaks with a little bit of lag. I have spoken with other players and found that I am not the only person having this difficulty.

    What I propose is a limit on the amount of heads that can be placed on residences. There's already a limit on entities per residence due to the lag they can create. Automatic farms are also restricted in town as staff will have players make changes or take them down if they cause a large amount of lag. Heads too, when placed in large amounts, can cause all sorts of lag nightmares, so I don't see why the same restrictions shouldn't be imposed.
    We3_MPO and TomvanWijnen like this.
  2. -1 there should be no limit to creativity

    The lag should only last for the first time visiting, because Aikar made it so EMC sends each skin to your computer. So basicly every time you load a head, your computer downloaded a file with that skin

    Optifine and other lag reducer mods help aswell
    nyhl and 607 like this.
  3. Difficult issue.

    See, when you talk about "lag" you need to keep in mind that there are actually 2 kinds of lag. There's lag which is also directly affecting the server (and thus all players on that server) and there's lag which is only affecting the client.

    Server lag can be caused by entities (entities have properties, including motion, which means there's a lot of things the server needs to keep track off), redstone machinery (to some extend) because that stuff "does" something, and of course everything else that "does" something. I still need to grin when thinking back about the stories I read that Pigmentus (a huge gold farm on SMP8's PWU) once managed to put the whole SMP8 server to a grinding halt :eek:

    That is the kind of stuff which causes problems for all of us.

    But client lag (as I like to call it) is often caused because your client sometimes has to download a lot of stuff which can take its time. Heads for example are basically blocks with a certain 'external texture' (= the skin). So if you enter a residence which contains tons of heads then your client needs to download all those skins in order to make this work. That can definitely cause a delay.

    So here's my dilemma: to my knowledge this only affects you, your client to be precise, but it has little to no affect for the server itself. I can definitely understand that this can be a problem for some, but I'm not too sure I'm in support of more regulations just because some clients have issues when entering certain residences.

    So I'm going with +0 on this.

    I can honestly see the problem, but I'm also not sure if restricting players is the right way to go here.

    As unfriendly as this may sound (not my intention!) but you could also simply stop going to that residence. Or maybe contact the owner and tell them that this lag is giving you and several others problems. If it is a shop then I'm somewhat convinced that they'll want to try to do something about this.

    After all: if several possible customers can't even walk around on your residence then you can be sure that they also won't be making any purchases.
  4. I have optifine. And no matter how often I go, the shop still won't load for me as it should.

    As I said in my post, there's a little decorating and there's going overboard. I don't see how it's creative for a person to make a giant pyramid of heads. That is your opinion though and I will respect that.
  5. I have an amazing computer and run optifine as well, I find going to Deco challenging too. It takes me a while to get it to load and be able to move.....I have not experienced it with other res's that have tons of heads but I haven't explored as much as I should have in town.....I am going to stay neutral on this, but lag does suck....
    We3_MPO likes this.
  6. Fps lag =/= server lag

    Fps lag is asked to be reduced at events when players spam fierworks and hearts, but it is never restricted
  7. Yeah, it is a bit of a difficult issue. Find it odd though that this would be solely client side and not affect the server at all. For example, I can place down like 1000 sheep (which I did at one point on single player) and have no problems. I've also built large redstone contraptions with no noticeable different in my fps. 1000 banners or heads though are a completely different story. And no matter how many times I go to a place with a very large amount of either, the lag is not improving at all.

    In regards to restrictions, I meant a reasonable amount, given the size of the heads. A few hundred at least can be allowed, but not like 1000s of them. Besides, if 1000s of heads are needed to decorate your build, I feel like you might be missing the point of the game as a whole.
    We3_MPO and TomvanWijnen like this.
  8. Probably because it's not a permanent thing.

    EDIT: But doesn't fps play a part in server lag? Large amounts of mobs and giant redstone contraptions cause fps problems, more for some than others, but there is a difference, and these two things both have restrictions in town.
  9. The problem with this issue is though, where do you place the limits?
    I am not only talking about the limit of the head placements, but stuff like signs, item frames and even chests can create alot of lag when visiting resses. If you were to put a limit on heads, would these things need a limit too, since they can be equally responsible for lag as heads?

    I think it would be best to not set any limits, if you have a problem with a certain res, you can PM the owner or /mail them. It is their responsibility to make sure their res doesn't lag, and since most shops and stuff do want their customers, these players probably will try to fix it :).
    Patr1cV, 607 and Arystina like this.
  10. deco is a head selling res...if you have a problem with heads why would you intentionally go to a head selling res?

    as long as it isnt causing server lag (which heads dont) limiting how many someone had on their residence is going against play your way.

    i mean i dont like wool blocks, does that mean we should limit how many someone can have?

    -1
    607 likes this.
  11. on a res might be a little hard to control but in the frontier and waste might be another story. I think this is a touchy subject like the banning of casinos. one thing to keep in mind that most of the leg is on the player side and not server side. that being said it would be a hard thing to do with out an up roar happening
    We3_MPO and Arystina like this.
  12. Never said I didn't like heads. I do. I have my own small collection. However to not be able to go even near a res with 100s if not 1000s of heads is a bit of a problem. And Deco is not the only one, just the one people are most familiar with and thus the best example.

    I don't find wool blocks to be a very good example, sorry. Heads are a bit different given how unique they can be. Wool blocks, and other default Minecraft blocks, don't change.
    We3_MPO and 607 like this.
  13. Starting to seem that way. :\ Proved to be a touchier subject that I anticipated.

    Watch it, I'm going to be getting hate mail at some point from someone just for simply starting this thread.
    We3_MPO and 607 like this.
  14. but, its their res. they can do pretty much whatever they want on it, unless its intentionally offensive or causes server lag. heads cause the same amount of server lag as many individual dark spots and i doubt you would say we should limit the amount of dark spots on a res
    so the only reason to implement this is if heads offended you. and you said "Never said I didn't like heads. I do. I have my own small collection."

    the similarities between this suggestion and the casino one are that in both YOU are not required to go to those reses. because you cant due to hardware or because of addicted tendencies is really irrelevant to what the people with those reses should be able to do. YOUR rights end where another players begin.
  15. The casino is more a gambling issue than lag.

    Yes, it's their res. But what of those around that res? The lag doesn't affect just being on the res, but also in the near vicinity, at least for me. Hypothetically, say someone built right next door and placed 1000 heads down and caused considerable lag for their neighbor? Are you saying that the neighbor should pay staff to move their entire res elsewhere? Because right now you are counting on the fact that the person who placed all those skulls is going to be considerate and remove some heads if asked. But again, as you say, it's their res, they can do what they want. Why should it matter to them that they lag their neighbor?

    Anyway, enough of this. Obviously this was the wrong topic to post about.

    Staff, please lock this thread before fighting ensues since this is apparently leading to that. Thank you!
    We3_MPO likes this.
  16. ...theres no fighting going on, you posted a suggestion im posting a counter to your suggestion...thats how these threads work?

    so are you near a res like that? or is anyone you know? deco does not cause me any lag from the other res because the majority of heads are in the middle and the render distance is too far. so maybe make a rule that large concentrations of heads have to be more than 9 blocks from the two wide town road and 18 from the normal ones??
    Tuqueque likes this.
  17. Closed by request.
    We3_MPO likes this.
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