I'd like to raise a small problem and ask for any ideas on how to solve this.I do not appreciate random players leaving their horse or dog in my base. As there is no way for me to remove them from the area. This isn't acceptable, and in a way, it's griefing. It's placing an entity in a build that isn't yours, that the owner is unable to remove.Now this normally isn't a huge issue, but sometimes it does affect a players base. A player may not want a dozen horses wandering the streets of their town, or other peoples dogs left sitting in their house for example. These animals also count towards the entity count of the area, and if you get a dozen or more left lying around, it can negatively affect a players build.EG. I have a public Iron farm on SMP5, which has a minimum of 160 villagers, plus the random hostiles and animals that spawn around the place. Do chickens still get left after a chicken riding zombie despawns? I often have up to 10 random animals (sheep, cows) spawn nearby, and atm i have 4 player horses, and 2 dogs left in the area. This on top of around 40-50 hostiles nearby quickly reaches towards the entity cap, and stops the iron farm working to full potential.So, any idea's on how best to deal with this?I am looking for ideas on how owners of an area in the frontiers can remove unwanted pets, but at the same time, to protect the owners of the pets from loosing them. There is currently no automatic way for the game to know who the owner of a piece of land/area is in the frontiers. And ideally, you don't want to be calling on a moderator to sort that out, when they are plenty busy enough sorting out griefing etc. Perhaps a player can use a command and click an animal to send it back to the owners town residence. If that owner is online, they get a message to say another player wants to send their pet home, click yes to accept, no to keep the animal where it is.If the owner isn't online, the animal is automatically sent home to the owners town residence (or vault if they don't have one?).Any ideas?