Hello everyone! Double post as I didn't want to distract between the Birthday and the update, and kept Krysyy's post (PSST: It's EMC's Birthday)A new feature that we added to track all the way back in 2013 is finally being released for the Groups system!Group TeleportingBefore you bring the pitchforks out, no this will not let you travel vast distances in the wild. A common request EMC has received is to add "/tpa" as commonly seen on other servers.We never wanted to just copy that exact command, but we did want to provide similar features that worked well with EMC's style.So now, within town, you can teleport to any of your fellow group members. Any where that you can use the typical /v or /town or other teleporting based commands, you can teleport to each other.You may teleport using /gtp <playername>This feature can be controlled through 3 ways to stop people from teleporting to you:1) Group leader can toggle /gr allowtp2) Residences can set grouptp flag to false3) Player can set a player setting (/ps) to disallow group TP's to youTeleporting within "Town Like" areas (this includes the Outposts in the Wastelands and Frontier, as with many other EMC commands, these areas are considered "Town" and you can still TP there), is unlimited.A good example of using it, is instead of an organizer saying "everyone meet me at south wastelands by the east stairs", you can just say "/gtp to me when ready"Teleporting in the WildernessGroup Teleporting is allowed in the wilderness, with steep restrictions.1) You must be within 48 blocks of the target player (distance is calculated in 3D! so you can not teleport 3 chunks unless you were on the same Y coord)2) You may only teleport once per 15 minutes.This will allow players to use teleporting as a means to quickly regroup if they get separated or lost but still relatively close.So if you have that clumsy group member who loves to fall into ravines....but didn't die, and happens to not have a pickaxe on them or any dirt blocks.... you can now get them back with the group without having to hold the entire group up to rescue them!Other changes!Ok to the normal changelog style notesThe bug that players were exploiting to use colored [MESSAGE] signs in the book has been fixed. However, instead of completely taking away colored message signs, we have allowed supporters to use normal color codes (& style) in the books on their Residence.NOTE: this is the feature for [message] on a sign to trigger a message to a user, not general colored signs. All players can still make colored signs. On placing an ender crystal, a message will show stating to use the egging system to reclaim it.The Entity Limiter system has received a massive update and finally fixed the bugs with the auto enforcement system. Auto Enforcement of ent counts has been re-enabled (so if you're over the ent count, it will remove entities to get you back under the count) The logic behind this system is now a bit smarter, and favors newer entities before old. So the order goes like this: Monsters, in order of age from youngest to oldest Animals, in order of age from youngest to oldest So players with Villager farms in the wild shouldn't ever have their villagers removed, as it will favor the new monsters and animals first. But there shouldn't be any more bugs in it over killing any more. We identified what caused it, fixed it, and tested it thoroughly now.Hopefully finally fixed RTS teleporting sign bugsMisc potential shop bugsAdded the color to the price on a shop purchase backThe bug where a mob could be still considered "owned" by an empty group should now be fixed.