TheWalled CityofNESTPOST ON THIS THREAD IF YOU WANT TO JOINCURRENT FOCUS: Building the WallNest is a planned outpost, to be built in the Frontier of SMP3. Here's a map.TL;DR: We're going to wall up a jungle, and build farms, mines, generators, and epic builds in it. If you want to help, post below!------I've claimed peripheral areas (Dependencies) to avoid people building basically beside us. But feel free to build within reason outside of our boundaries.A Nether Tunnel and a path to the future city entrance has already been constructed. We plan to create a cobblestone wall first, by picking out all the trees on the boundary, and building smaller walls between them. Then, we will build internal pathways between each of the Boroughs of the Walled City (i.e. North, South, East and West Nest, and the Core), and fill out the Boroughs of Nest with builds relevant to their zoning. We'll also seek to lay Rails in the tunnel, and create a Nether Metro to each Borough and Dependency.ZoningNorth Nest: Underground Quarrying & Stone ProductionSouth Nest: CropsWest Nest (god I love saying that): AnimalsEast Nest: Tree FarmsThe Core: Epic Builds. We'll be looking to make it look as cool as possible.Themes of the OutpostSocial responsibility - Collective builds and community projects, rather than individual houses, will be prioritised and encouraged. Citizens will be 'Volunteers'.Protecting the surrounding environment - We won't take down any trees unless they're blocking the way, and seek to replant where we can.'One step at a time' - rather than splitting everyone up into different projects, we'll have everyone focusing on the one project (the Focus), and putting them all onto another project when that's done.Central control and planning - Not building willy-nilly - planning builds and projects ahead of time.Efficiency - making sure it's as easy, safe and simple as possible to actually get to Nest. Scheduling ahead to make sure we're all on at (roughly) the same time, to get more done and have more fun. Planning an Agenda so everyone has a role when we are on.Gamification - creating a points system, to reward people for completing tasks, and having a Leaderboard to add an element of competition. Making sure people are rewarded for contributing to the Focus, and not veering from it.Attractiveness - creating an outpost which can lure people out of Town, and which has something for everyone, regardless of how they play.CitizenshipAs mentioned, members/citizens of Nest will be known as Volunteers. In most outposts, players give their time, energy, effort and rupees/possessions to the advancement of the outpost as a whole, without necessarily expecting anything in return. They take on the outpost as their own. Calling our citizens Volunteers emphasises this.Volunteers will have the right to build stuff for themselves in the Dependencies and (with permission) the City, and have a say in how Nest is run. Building within the city will be controlled, but players are free to build as they please in the peripheral areas, so long as they don't infringe on the builds of others. Only Volunteers will be permitted to use the various farms, quarries and facilities of Nest - outsiders will not be allowed.GovernancePolitically, Nest will be owned collectively by its Volunteers. In practice, I will lead the nation, as President. I will be President until everyone wants me out. As President, I will appoint five Mayors to manage each of the Boroughs. Each Dependency (Southbog, Eastern Woods, etc.) will be led by a Chairperson, elected by everyone whose main residence in Nest is there. The five Chairpersons, between them, will select a Vice President to lead the Dependencies and assist me in my role as President.Interoutpost RelationsWe'll be seeking to build and accept embassies from all other active outposts. In addition to this, we want to construct the EMC United Nations, with goals including:to develop the outposts of EMC, including:more people living in outpostsmore people visiting outpostsmore people buying and selling with outpostsmore people building in outpostsmore people active in outposts and their eventsmore people knowing about the outposts of EMCto assist players who wish to create their own outpoststo raise funds for new developments in outposts across EMCwe will have membership fees for each outpost depending on their size, and redistribute this money into developing smaller outpoststo foster collaboration between outposts and improve trade, transport, and other linksto create dialogue between outposts and help smaller outposts be represented in the wider outpost communityto help dismantle outposts which have fallen inactive (with the permission of owners), and to help members get involved with other active outpostsThe EMC United Nations will be made up of a General Assembly, made up of one representative per outpost, and a Parliamentary Assembly, with elected members proportional to the size of each outpost.Thank you for reading, I'll add more info to this post as time goes on. I hope you'll be interested in joining!