Fire Charges

Discussion in 'Empire Help & Support' started by Porphos, Jul 24, 2013.

  1. Hey can someone tell me if i can shoot fire charges out of dispensers
  2. Fire charges don't work on EMC.
    PenguinDJ likes this.
  3. Unless you're Max. xD
    PenguinDJ likes this.
  4. This. They're disabled. It says they're temporary, but they've been off for around a year, if not more.
  5. thanks all
  6. Bump:

    Please re-enable fire-charges.
  7. Reviving a six year old thread is not the best way to do this.
  8. I wasn't yet watching this thread so I didn't realise it was old. I did think "Huh, just a year? I thought fire charges had been disabled for a while". :p
    I wasn't actually surprised at Porphos being back, interestingly.
    jacob5089 likes this.
  9. My sincere apologies for raising a thread from it's grave but it was to help prove a point as to how long this has been an issue gone unresolved.

    We have arrows out of dispensers, so why not fireballs? Not that I plan on setting up player-traps (TNT works wonderfully for that and is quite illegal) but fire-charges+dispenser combinations makes for an easy way to put working cannons on a ship outside TNT and red-stone, or for setting up a mob-wrecking bridge gun.
  10. The primary reason that I recall from when the decision was made is that it's so easy to grief with them. You can very easily set up a repeating clock to launch fire charges and just like that, someone's entire build or an entire forest is on fire. They don't add a whole lot to the game, but can make it lose quite a lot, so there's not a ton of point in activating them.
    God_Of_Gods and 607 like this.
  11. Perhaps they could be allowed in town but not in the wild & waste?
    jacob5089 and 607 like this.
  12. A 2013 thread in 2019...? :eek:
  13. As far as I know, fire spread is turned off everywhere. There wouldn't be any harm with fire charges.
    TomvanWijnen and 607 like this.
  14. Interesting. :) Maybe it has been a while since this was last considered?
  15. I think I'd rather 1.14, Empires and global chat come out sooner than worrying about fire charges :)
    God_Of_Gods and Joy_the_Miner like this.
  16. Wouldn't 15 minutes of discussion with some prominent members of staff be enough to decide?
    TomvanWijnen likes this.
  17. Says the person who wants rupees to be renamed... :rolleyes:
    607 and jacob5089 like this.
  18. Squid sterlings, what more do you want!!
    deadmon5 likes this.
  19. Thank you for the replies. I agree that getting EMC up to speed (we now have bees in MC!) is of higher priority in the back-log.

    If people are concerned if fire-charges are still something that can affect builds, put some wood in front of a Blaze, and see what happens. As stated previously, there are no forest-fires in EMC, and build-protected blocks don't burn.... unless they're netherrak?
    607 likes this.
  20. They are just disabled, I'm sure you can enable them for certain worlds. Town and wastelands is the only places I can think of re enabling them. To think about it, why aren't invis enabled in town 🤔. That's for a different thread