I think this is a good suggestion. Edit: I think... I read this suggestion backwards. See later comment.
seems a bit forced of a change trying to give use for tokens. Cons: If implemented, I would just assume people would start using vanilla trash cans with lava with are either redstone machines or just letting them despawn, which would mean a (minor) increase to server strain. However, EMC could embrace the change and follow up on other changes where tokens are used to exceed vanilla mechanics in the future. Overall positive towards the idea.
So, if I understand this correctly, I would get tokens every time I trashed bows I get from skeletons. That's the only example I could think of because I don't trash anything else. Oh, would this be to reduce items kept by scavenging hoarders? To reduce the number of storage chests on a res in order to reduce lag?
Oh. No. Wait. No. I read this suggestion backwards... I thought the suggestion was to CHARGE tokens for using /trash... That is what I thought was a good idea...
thread title is ambiguous, but yeah charging tokens /trash seems like an interesting outside-the-box idea. earning tokens, creating an infinite money loop is not a good idea
no i rarely use it to begin with, but if this were a thing, i would definitely not use it then again, tokens are quite pointless, so i might, now that i think about it.
Both are terrible ideas. The original idea would add an easily abusable token farm and your idea would punish new players and inconvenience everyone else.
I wasnt thinking necessarily a lot of tokens, but even a small amount would be fine considering it would help the server prevent some lag