Super Combat is a project that I have been working on for a little bit now. It is a PvP game that supports lots of players, I personally think the map that I made was fit for 8-12 players. Also, it runs on 1.10, and I have not tested it on 1.9 (I'm lazy). It is a very quick and easy to play, as you can just jump in to your friend's server that runs this map and play, without any waiting for rounds (it's all one big round) It is also class based! Currently, I have made 2 classes (will add more and take suggestions), and have 3 ideas/suggestions pending for creation. Very average. Armor - 12 Passive - None M1 - Attack with blade (6.5 (x3.25) damage+6 armor when equipped)/uselessly hit with bow M2 - Use Potions (2 () Damage but requires a direct hit+Glow for 5s) (Infinite)/Bow (Infinite ammo) (50% chance of resisting knockback when active F - Switch between Sword+Potions/Bow+Arrows Q - Regenerate 10 (x5) HP, but you are vulnerable, as you cannot deal melee damage, or run well. Very powerful up close, but you need to actually get there first. Armor - 16+6 Armor Toughness Passive - 40% chance to resist most knockback from an attack, -30% Speed, thorns M1 - Punch (5 (x2.5) Damage) M2 - None F - Activate Boost (Recover 16 (x8) Health, +40% Speed, +6 (x3) Attack (over 10s), increased thorns, 10s cooldown w/ -40% speed on top of the -30% Q - None Low defense, but great everywhere else. Armor - 6 Passive - Regen 1 HP every seccond M1 - Attack with currently selected spell (Fire [3 Fire damage+3 melee damage, Water [Push 4 blocks]) M2 - Use Tank Potion F - Cycle spells and Regen Tank Pot Q - Shoot Spell+Regen Tank pot after 1.5s Long range attacker, low(ish) defense and stuff, but good speed and damage Armor - 8 Passive - Refill all HP on kill, +40% speed M1 - BOW SLAP!!! (3 Damage+KB I) M2 - Fire bow (Flame I) F - Rage (+50% Bow Damage (Power II), -4 Defense, +20% speed, no knockback to self) Q - Summon a weak swarm of melee skeletons, with 3 (x1.5) attack as well as 4 (x2) HP, cutting your HP by 6 (x3) as a result. I am taking requests for classes! Latest Progress Update : added hearts to thread and adding Wizard
Hm, sounds cool, I might check it out when it's done! Will you keep the commands and such easily accessible so we can look at how it's done?
Do you have any extra info? I don't get a very good idea of what it should be without exxtra stats. Yeah! The commands are just under the large spawn platform, and they are even labeled! How should they work in Super Combat? Smol Edit - I already know...