The latest "newsletter" style post on SMP8 Public Wild Utilities is out here -https://empireminecraft.com/threads/smp8-public-wild-utilities.53627/page-46#post-1205354Which of these two projects would everyone like to pursue next?If you're interested in helping, let me know! Here are some project details to help you decide.The End Dragon Slaying ArenaRDmaster and Corruptedsmile with a little help from me and MrCDub have been working on this one. It will entail a good bit of end stone, obsidian, and iron fence gathering as well as wood for chests, signs and the usual amenities.Goals -Restore the main Wild End to a place that looks awesome. Easy access to outer end portals (RDMaster already added a ring for this, just need more stairs and paths done).Strategic advantages to dragon slaying such as the two health beacon and pearling "spokes" that we've already added.Nice even fighting arena with no sudden drops or hard to access areas. Some lighting, slabbing to get the endermen out of the way, etc.Beds, locked chest areas and the usual amenities on hand out there for easy access.Fe(II) Active Kill with AFK Option Re-designI am thinking of holding a contest for this re-design. The new design would have to accomplish the following goals.Allow players to safely kill iron golems again. MrCDub has already figured this part out. You have to kill them from above (with 1.9, can't hit at their feet anymore). Actively killing with Looting III means more drops faster, and we all know I prefer active designs over passive ones. I'd rather get in and out of Fe(II) in 15-20 minutes instead of just leaving my body there for an hour.Have an afk mode. If someone is afk'ing and a person arrives who wants to kill golems, the kill drops take precedence. Once the active kill person leaves, the system should go back to afk mode. This means levers or button may not be the best solution. Pressure plates or tripwires may be the smarter way to go. Or someone a whole lot more clever than me may think of an entirely different way to approach solving this problem.Resolve the issue of drops not going into a player's inventory. I am really tired of the thieving drama. A chest collection was fine for active kills because players generally grabbed their drops immediately. That's not the case for AFK.The build must fit in the space available. Go take a look at it. There is a ton of room downwards, but little expansion available at the current level horizontally.It should be easy to maintain. Public builds get griefed. It's just the sad truth. Simpler and less resource intensive is better for maintenance and repairs.A strength beacon will need to be re-added to the Fe(II) site. Make sure there's room for its beam to hit the sky.