Hey everyone. We've figured out a few of the survival issues (notably Marlix).Pretty sure that Marlix's guardians (or another Marlix!) were hitting him (combined with the still unresolved bug of duplicate spawns, higher risk of Marlix fighting each other.But also figured out no token reward issue.But... More goodies in this update, new group feature, and miniboss tweaks for higher difficulties!Hopefully resolved Marlix saying took too much non player damageIf more than 3 MiniBosses of same type are found in a single area, the 4th+ will be auto removed. Please do not hoard minibosses....Fixed bug where you would sometimes not receive tokens from a custom mob kill... It dealt with dying too much. It nerfed tokens into the negative....Marlix and its Guardians will no longer damage MarlixMomentus and Marlix now scale their special behaviors with higher difficulty levels.... Marlix will shoot arrows faster the higher the difficulty, Momentus will draw in faster... and both will spawn guardians faster.Loot Pools for difficulty 8 - 10 massively boosted on MiniBosses... Difficulty 10 is guaranteed to give a major loot drop if anyone manages to take one down!Groups! When a player in a group attacks a custom monster, that monster is "locked" to that group for 15 minutes, until 15 minutes expires or the entity is unloaded (chunk unload). Any player out of the group will be unable to attack the monster. This helps prevent players from impacting your difficulty score on monsters when your aiming for a higher level, and ensures your group members get the full share of tokens.Minibosses will no longer spawn if another miniboss is already nearby.Sell Only Shops can be created with just "## S" now, don't need the : prefix.Supporters boosted stable slots now count towards the "10 Stables = Free Stable Summons in wild" perk. Before it only gave you free if you used enough vouchers to reach 10, not counting the boost from the perk.