Recently, there was an issue with the servers being somewhat laggy due to a lot of things, entity lag being one of them. Another happened to be players online. I would like to request two things. One is a little bit more impractical than the other but they both seem realistic enough to me to post a thread about them. I would love to see a slight revert referring to the player caps. Instead of keeping them at 40 could we have it at 50? During the afternoon EST, there are a lot of people on. I have been disallowed from joining heavily populated servers like smp1, smp2, and smp9 regularly at all points in time. I have also experienced trouble joining less populated servers during super busy periods. It only happens occasionally, but when it does happen it is enough to be a grand annoyance. Sometimes it takes me nearly 15 minutes to get something from my inventory, put it in my vault, and get back to the other server, as I have to spam logging in to actually be the first person to take the freshly opened slot. The second suggestion is that since supporters don't take up a space when there are too many players on, they shouldn't anyways. Say smp5 is full on a mob arena night and 12 of the 40 players are supporters. If those 12 supporters got off for ten seconds, then 12 more free players could join. I don't see much of a point behind this and think it would be productive and beneficial towards the free players to make this change. The second suggestion was the more radical one.