I searched the forums looking for a good place to put this. This forum seems like the best fit. Feel free to move it if I just didn't search hard enough. I understand the restriction of this, however, I would like to point out instances where it is pretty handy especially in the frontier, and more specifically, in the Nether. I also understand that my suggesting it, while providing useful points as to why it would be nice to allow it, does not infer that the Empire will change their ruling on that particular feature.I've used the mod in cave mode on a multiplayer server, and I primarily use cave mode when I'm checking to make sure I'm not about to run into someone else's build. When I'm mining tunnels, or searching for resources, I'm more interested in the black areas of the map. The areas nobody has been yet. But there's something important about the cave mode, the view you get isn't exactly detailed as to what you're going to find. You may see an area that a player has dug out, but there's no promise you're going to hit it at your current Y height. But it can make you be more cautious when approaching a player mined tunnel in the nether, or in overworld.Cave mode isn't disabled when you log in, and I've seen a few instances where the radar wasn't disabled either. Personally I have no use for the radar, I enjoy figuring out where they are by sound alone. But since Cavemode isn't automagically disabled, players could still be using cave mode, without telling anyone they were doing so. Being that I livestream when I play, you can see I have cave mode disabled.I wish to put forth the suggestion that cave mode on be allowed for voxel map. And I welcome a polite discourse on the reasons why, or why not. In the end it is entirely the decision of the powers that be, and I concede that point. Pros:1. Since voxel map is allowed, everyone has access to the mod, and therefore cave mode if it was allowed, Whether they choose to use the mod/(mode if allowed), is entirely up to them, which therefore does not give any player an advantage over another. 2. Players could see when they were about to stumble into another's build. Or at least be able to realize that there may be a player built path or area in the direction they are going. (this is also a con, so possibly cancels itself out. 3. Going to the dark areas to look for resources, places players haven't been yet. Cons:1. Players could more easily locate player bases for griefing, but let's be honest here. if they're looking to grief, do you think that anyone is going to bother following the rules for no cave mode? 2. Players could find spawners and caves more easily. I suppose I can actually see where this would be pretty handy, and I would love to use cave mode to locate a suitable place for my frontier outpost. But see item 1 of pros. These are the extent of the major points I can think of right now. I would like to hear others thoughts on this suggestion, including the reasons the powers that be have for not allowing this mod feature. Please keep the discussion polite. Thanks for reading my suggestion.