http://empireminecraft.com/threads/mob-spawning-help.48373/Looking at the old thread listed above, the EMC entity activation range for mobs in the wild used to be 32 blocks as recently as January 2015.http://empireminecraft.com/wiki/technical-changes-from-vanilla-minecraft/#entity-activation-range According to the above link, the current EMC activation range for mobs in the wild is now 18 blocks. I cannot find any documentation to confirm it but I presume that the EMC minimum mob spawn distance is consistent with vanilla Minecraft at 24 blocks.My question is this, since the mob spawn distance of 24 blocks is greater than the mob activation distance of 18 blocks, wouldn't this have the effect of nerfing a small, mob spawning platform that functioned on mob movement? I am in the process of creating a witch farm using a tripwire hook activated system that would cause any that spawn at the former witch hut location to fall 32 blocks to their death. However, if I am required to stand 24 of more blocks away then by EMC technical guidelines any witches that spawn will not activate and therefore will not move, rendering tripwires useless unless I come within range.Am I seeing this correctly? If so, does anybody know of a work around? I've put a lot of effort into my project already and would hate to have to rely on manually moving back and forth in and out of activation range in order to make it functional.