I thought having a protected area would be a good idea and with the intro of the Outpost policy are problems.1) My present build locations are not in compliance (5000 blocks away from a Server Outpost and 3000 blocks from some other player's build). It sucks that I would have to abandon my present locations, time and effort to relocate and if I do not then my present locations have absolutely no protection. That is not the help I was looking for from these new policies.2) I tried to go to an area to establish an outpost but AGAIN, denied.Reason; to close to another player's build.WELLLLLLL, if you have done any traveling around the Wilderness you will find abandoned builds everywhere and besides how do you figure out where there is NO other player's builds within 3000 blocks, their is no way of telling for sure. Truly, I look around for builds before I made my request and did not see any near by BUT the GM found some because they have access to server info we dont.All in all I dont think this new Outpost scheme is going to work out for most of us because of its over extended restrictions. It would be better to grant Outpost status that allowed the builders to establish boundaries rather than restrict the location with hard to satisfy restrictions.Use a special boundry marker might work.I wanted protection for my builds and got something that wont work for the property I already have developed. This is not a step in the right direction.I am really tired of seeing players come to the wilderness and do extensive mining and harvesting of the resources in stead of going to the Waistland. They take and take but do not replace or build anything permanent, it leave the land bare, raped and a mess. I have tunnels riddling everywhere I go underground.Maybe some might try to construct a fancy healing algorithm that would seal these tunnels that have no added build structures and replenish resources gradually.Something should be done for this devastation.