Hi gang!Time to make a suggestion which I'm sure has been on some peoples mind already.I've come across plenty of occasions where players found themselves attacked by a mini boss (either by starting it themselves or keeping difficulty high enough) but only ended up not being able to see it through.And it's not just about giving up on the fight. Just now I got contacted by a player who told me he and a friend of him attacked a Marlix somewhere last week but didn't defeat it. So now, several days later, when he wanted to go out mining he found himself getting chased by Marlix again.Of course I have more examples: I also know of players who were busy mining their own business while a group of (other) players attacked a mini boss. Next thing they know they got drawn in and added to the fight, even though they never really wanted to. Worse yet (in this particular example I know off): the group who attacked the mini boss used /invite (created a group) which left our poor uninvited player unable to defend himself because he could not attack the mini boss nor his evil servants.Suggestion: /surrender.At the price of an xxx amount of tokens (it should not be free!) you can forfeit the fight and give up. The mini boss in question will regain all of its health (there has to be a penalty somewhere) and will ignore you for an x amount of time (even if you have difficulty set above 7). My idea would be 5 or so minutes. Of course, during this time you also wouldn't be able to attack the mini boss either.Yes: I know this can cause issues. You're fighting a mini boss with a group, one of them decides to give up and all of a sudden you have to start all over again (more or less).I still think it makes for interesting gameplay though. I mean: if someone wants to quit and tells you guys as much then surely you can provide cover or something instead?I also base my suggestion on the fact that many players out there fight mini bosses while being either alone or with a few select friends only.What do you think?