Help WIth Squid Spawning Mechanics

Discussion in 'Empire Help & Support' started by Hoops_McCann, Dec 16, 2015.

  1. I am in the process of constructing a squid farm and have encountered some frustratingly low spawn rates thus far.

    I have set up a 20 block x 20 block, water filled area which is 16 blocks high. It was built between levels 46 and 62 which is the standard Minecraft squid spawning range. The squids fall through a barrier of signs at the bottom and drop 26 blocks to their death where their ink sacs are collected by a series of hoppers.

    The farm is located in a desert biome and is over 80 blocks away from the nearest natural water source. The surrounding surface area has been slabbed out 64 blocks in any direction to prevent mob spawning and I have also meticulously illuminated surrounding caverns with torches.

    Empire Minecraft mob spawning limits state that "Mobs are limited to spawning in clusters of 2. A cluster size is 20 blocks X/Z, and 16 Y. If there are 2 monsters within the cluster of where an entity is trying to spawn, the spawn will be cancelled. Natural spawning will continue until every player has 90 monsters in their range." Do these rules also apply for non-hostile entity spawning? I have satisfied all of these conditions and yet sometimes I go for painfully long periods of time with no squids spawning at all even while standing at an AFK location 30 blocks away.

    Am I missing something? If so, is there anyone out there more technically savvy than myself who can illuminate for me what I am doing wrong? Thanks!
  2. Passive mobs follow those rules... mostly.

    However, squids are more... complicated.

    A few things to note

    1. Passive mobs spawn on EMC are on a 100 block radius of the player (99% certain on this)
    2. Squids share a world spawn check - I'm assuming you built this in the frontier. So, if another person is in the frontier and near water to spawn squid ANYWHERE on the map, it will affect your spawn rate. Whether they are 200 blocks away or 200,000 blocks away, this will happen.
    3. I don't know your farm design, but squids are no longer affected by downwards currents, they have to hit a dry spot of air and fall naturally.
    4. The cluster spawning rules on EMC are the biggest link to low farm rates here. Basically, either go big with the farm, or figure a way to make them clear the 20 block distance from farm quickly.
  3. Thanks for the info. My design does allow the squids to drop out of the water area from the sides as well as the bottom so generally they don't swim around too long. But even with the area completely empty of squids sometimes they still don't spawn for long periods of time.

    I suspect the world spawn check and 100 block passive mob spawning radius are playing a role here. Looks like the best I can do for now is to fill all natural water areas out to 100 blocks and expand the scope of the farm as you have said to increase spawn probability.